Author Topic: The Legend of Zelda: Sacred Pearls (ideas/progress)  (Read 10225 times)

0 Members and 1 Guest are viewing this topic.

Offline tr1p1ea

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 647
  • Rating: +110/-0
    • View Profile
Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #45 on: June 14, 2013, 01:52:40 am »
They take up 15808 bytes.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #46 on: June 14, 2013, 03:18:50 am »
Maybe you could even add some compression. ;)

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #47 on: June 14, 2013, 03:21:24 am »
it's funny IMO how much bigger the pics on the CSE are due to the color, and on the other z80s we talk about 787 bytes....

but yeah, compression would be awesome and since de-compressing doesn't use the screen it should be quick, right?

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #48 on: June 14, 2013, 03:38:40 am »
it's funny IMO how much bigger the pics on the CSE are due to the color, and on the other z80s we talk about 787 bytes....
16 KB would be most of the memory on a TI-83/84 Plus haha

The majority of whole calculator programs are smaller than that. And yet 16 KB is nothing in terms of a full computer... There's quite a difference in scale here, amazing to think about.




Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #49 on: June 14, 2013, 04:51:13 am »
Well, the CSE also has 12.5 times as many pixels (full screen that is), so that makes a huge difference.

Offline tr1p1ea

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 647
  • Rating: +110/-0
    • View Profile
Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #50 on: June 14, 2013, 05:31:11 pm »
Maybe a smaller PIC size would be more beneficial. Of course regardless of the PIC size, any lib will most likely read them from FLASH anyway. On calc compression is a possibility but would be a performance hit.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #51 on: June 14, 2013, 08:05:25 pm »
What about RLE compression? I wonder if it would be small enough if the sprites aren't very complex? That said, the archive is higher so I guess it's not much of a problem. Maybe add a 16 color mode (where the user can supply a palette prior displaying a tilemap or just use the default TI-BASIC colors) like on the NES for people who want to save space by using fewer colors.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #52 on: June 14, 2013, 08:11:17 pm »
I wonder why the calculator doesn't natively use some simple form of compression, seeing how 16 KB is such a big chunk.
« Last Edit: June 14, 2013, 08:11:27 pm by Deep Thought »




Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #53 on: June 14, 2013, 08:32:57 pm »
It'd be best to have a tool to decompress on calc, the compression should be done PC side.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Legend of Zelda: Sacred Pearls (ideas/progress)
« Reply #54 on: June 14, 2013, 08:57:25 pm »
I wonder why the calculator doesn't natively use some simple form of compression, seeing how 16 KB is such a big chunk.
Indeed. After all, the PRIZM does (at least, that's what I could see, from the varying pic size).