0 Members and 2 Guests are viewing this topic.
Personally I prefer a minimalistic HUD like the first one you were using. With such small screen size I think its best if you are able to utilize more of the screen space. You could even drop it to just displaying hearts in my opinion, and add some transparency. That way, you get to utilize the whole screen. The mockups look good, I just don't want it to feel cramped. You'd have more space if you were to use 8X8, but then you'd loose detail. Another thought is that you could design the screens to be scrollable and eventually transition when you reach a certain point in order to give the illusion of more space. Just some thoughts.
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
I have to stick with the side-HUD, since maps are presently designed around it. Trying to work around the original HUD is just too difficult. I liked the idea as well, but I'm also not patient enough to painstakingly break the map tiles into 8x8 pieces and assemble 32x32 objects from them.
Wow, didn't realize that all the tiles used a 4 color palette while the sprites all use 3. Looks like they are converting to grayscale very nicely as well. Just wondering, is there any particular reason you left the enemies/rupees in color or is that just a quick mockup of where they might be in-game?Anyways, the map looks great! Quote from: Art_of_camelot on July 11, 2010, 02:27:31 amPersonally I prefer a minimalistic HUD like the first one you were using. With such small screen size I think its best if you are able to utilize more of the screen space. You could even drop it to just displaying hearts in my opinion, and add some transparency. That way, you get to utilize the whole screen. The mockups look good, I just don't want it to feel cramped. You'd have more space if you were to use 8X8, but then you'd loose detail. Another thought is that you could design the screens to be scrollable and eventually transition when you reach a certain point in order to give the illusion of more space. Just some thoughts. IIRC, there was another Zelda game which displayed just the hearts in the minimalistic style you are talking about. Perhaps he could keep them on the right, but make the background transparent? Then again, if he did that he would have to change the maps to accommodate that. Hmm ...EDIT:Nevermind, looks like he's keeping the style he's got now.
Interesting, will there be more enemies on the overworld? (and pieces of heart?)