Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
The Lord of the Rings for 83+
« previous
next »
Print
Pages:
1
...
6
7
[
8
]
9
Go Down
Author
Topic: The Lord of the Rings for 83+ (Read 17052 times)
0 Members and 1 Guest are viewing this topic.
Jeremy Avalon
Guest
The Lord of the Rings for 83+
«
Reply #105 on:
September 06, 2007, 04:44:00 pm »
Good thing I'm CODING it on an 84+ SE.
Bad news. I attempted to run the map editor today and evidently my 84+'s RAM is pretty consistently corrupted by xLib, because I had my fourth crash in six days. I lost my improved sprites (and collision code) as well as all the work I'd done on Pippin's special and all the changes to the battle "human player's turn" routine. Fortunately, the other programs lost had no significant changes made, and Gandalf's special was archived. Give me about two days to get all that back together, kay?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Lord of the Rings for 83+
«
Reply #106 on:
September 06, 2007, 05:54:00 pm »
sorry to hear, it sucks when this happens. Thats why i backed up in group files every 15 mins or so
Logged
Jeremy Avalon
Guest
The Lord of the Rings for 83+
«
Reply #107 on:
September 07, 2007, 02:00:00 pm »
It struck me that since I lost ALL data of Pippin's, and since I wasn't quite sure what I wanted to do with his special anyway, I'd like to throw this open to public debate. Anyone have any ideas for what Pippin's special should be, or prefer one of the possibilities I listed?
(I reconstructed my sprite code today. Yay.)
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
The Lord of the Rings for 83+
«
Reply #108 on:
September 07, 2007, 03:33:00 pm »
Hmmm I don't know. How about super energy?
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Lord of the Rings for 83+
«
Reply #109 on:
September 07, 2007, 04:00:00 pm »
doe sit have to be a very powerful one? Could it be something that increase stats or cause a serie of damage instead of causing damage once? kinda like a meteor rain
Logged
Jeremy Avalon
Guest
The Lord of the Rings for 83+
«
Reply #110 on:
September 07, 2007, 07:03:00 pm »
The only stats are Attack, Defense, and Agility. Attack and Defense are already taken by Gimli and Sam respectively, and abilities shouldn't be redundant.
No, it SHOULDN'T be too powerful. The idea is to strike some sort of balance so that sometimes it's a better choice to perform a regular attack. Y'know, to add SOME element of strategy to the battles.
Continuous damage... Hmm, I like that. I'm planning on doing poison for the bad guys anyway... maybe I'll give him a venom-coated blade to return the favor.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Lord of the Rings for 83+
«
Reply #111 on:
September 08, 2007, 12:57:00 am »
ok what abilities do you have so far? So i wont suggest something alerady done
Logged
Jeremy Avalon
Guest
The Lord of the Rings for 83+
«
Reply #112 on:
September 08, 2007, 09:13:00 pm »
Aragorn heals another member of the party. This ends up making the Kingsfoil and Meat items redundant at higher levels, but it's not NEARLY as effective at lower ones.
Legolas has a multi-shot, which splits up his normal attack damage amongst all the enemies, i.e. 1 enemy = full damage, 2 enemies = half damage to each (round down), etc.
Gimli has an Attack boost. He loses the turn, and a bit of health, to gain attack power.
Frodo has the One Ring, which makes him "disappear" for a few turns. If he's attacked while invisible, the enemy's turn is wasted, while he can retaliate with impunity. Unfortunately, he's also one of the weakest characters in terms of power, and the Ring causes him to lose some health when he uses it.
Sam has a Defense boost, similar in all other ways to Gimli's except for the specific attribute.
Gandalf has a zap spell which does minimal damage (only 1-10 points, regardless of his level) and paralyzes the target for one turn. I'm thinking of adding a chance to the paralysis to negate its battle-deciding ability against single enemies, which would be a MAJOR game balance problem against bosses.
Merry "steals" an item from the enemies, ending up with (most likely) nothing, Kingsfoil, meat, herbs, or (rarely) ent water. (This one's not implemented yet.)
Boromir has a charging shield bash attack, which has a 50% chance of doing triple his normal damage. The rest of the time he misses completely and is winded for the next turn (essentially paralyzed). (Also not implemented yet.)
I haven't mapped out Faramir, Eowyn, or Eomer yet, because I'm not sure if they'll end up in the game. They probably will, though. At any rate, we're not focusing on them currently.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Lord of the Rings for 83+
«
Reply #113 on:
September 09, 2007, 12:02:00 pm »
hmm i cant think of anything lotr related to add yet, hopefully someone get an idea tho
keep up the good work anyway
Logged
Jeremy Avalon
Guest
The Lord of the Rings for 83+
«
Reply #114 on:
September 11, 2007, 06:52:00 pm »
Fixed up Boromir's ability and the item code today. The items menu now works completely, but the items still don't. They're next on my priority list.
(Sorry for the delays, but school keeps getting in the way.)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Lord of the Rings for 83+
«
Reply #115 on:
September 11, 2007, 07:04:00 pm »
I totally understand about school, I think yoU're still showing great progress tho, providing you wont quit calcs I'm happy
Logged
Jeremy Avalon
Guest
The Lord of the Rings for 83+
«
Reply #116 on:
September 13, 2007, 08:25:00 pm »
Merry's ability works now too, so that just leaves Pippin.
Also, some cosmetic touches were applied to clean up the status line. >_>
Also. I finally got around to the items!! Kingsfoil and meat can be used within battle now, although the only way to currently GET any Meat is by having Merry steal it.
Their effects are, in case you 1) forgot and 2) are too lazy to look at the front page (heheh):
Kingsfoil - recovers 20 HP.
Meat - recovers 50 HP.
I've decided the next beta I release won't be until the game is feature complete, sorry. On the plus side, it means we won't have any nasty placeholder commands that detract from gameplay.
By "feature complete" I mean that I still want to:
1. Implement Pippin's ability, whatever it is.
2. Implement poison (and herbs to cure it).
3. Allow use of items while in the overworld.
4. Implement entwater,
lembas
, and
miruvor
.
The beta will NOT have the save file editor, the help system, or event triggers yet.
Anyway. That's my progress log for today.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Lord of the Rings for 83+
«
Reply #117 on:
September 14, 2007, 12:29:00 am »
this game look more and more interesing as it progresses, it will make change from all those rpgs where all you do is fight, level up, fight, shop for heal items, fight, beat boss, and repeat the process about 100 times. At least yours has some different things
Logged
dinhotheone
LV6
Super Member (Next: 500)
Posts: 410
Rating: +2/-1
The Lord of the Rings for 83+
«
Reply #118 on:
September 14, 2007, 05:53:00 am »
i've got a good one. have pipin's special be a cool attack called launch firework which does big damage on 1 guy and splash damage on the other guys in the same row (assuming enemies have rows too).
obviously this neds to be balanced however you see fit though
thats all i got, from there it goes to hobbit spaz.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Lord of the Rings for 83+
«
Reply #119 on:
September 19, 2007, 12:22:00 pm »
How is it progressing right now?
Logged
Print
Pages:
1
...
6
7
[
8
]
9
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
The Lord of the Rings for 83+