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The Massacre
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Topic: The Massacre (Read 19011 times)
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Halifax
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The Massacre
«
Reply #30 on:
January 19, 2007, 09:20:00 am »
its been progressing slow but progressing because of the recent midterm deluge from my high school if you know what I mean. Anyways I have been working on a search camera and other things like adding to the NPC system. I am expecting to put up some small updates this weekend and then maybe some bigger ones next weekend but believe me this project will never die
note: Jon and I have never been in bad terms on my side
another note:Let's try to stay away from personal stuff in this forum thread as it is strictly game talk
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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The Massacre
«
Reply #31 on:
January 19, 2007, 02:15:00 pm »
i'M sry i didnt meant to be bad, I was just worried, in case a fight would happen at one point, I am glad the thing with the game was solved. Now back to game discussion I'm glad it's not dead
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Jon
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The Massacre
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Reply #32 on:
January 19, 2007, 04:54:00 pm »
Hmm, a camera sounds like a cool idea. What do you have so far? One possible concept would be backing up the current tilemap coordinates, so you could use the same camera routine to return to the original place and continue gameplay.
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Halifax
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The Massacre
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Reply #33 on:
January 20, 2007, 04:23:00 pm »
Well I actually have technically had this screenshot for 2 weeks or so but I could get into my hotmail account and after downloading IE7 which didnt work and hotmail doesnt work with FF I had to reinstall Windows 3 times just to get IE6 back anyways here's the screenshot
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trevmeister66
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The Massacre
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Reply #34 on:
January 20, 2007, 04:32:00 pm »
nice :king:
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CureDesu
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The Massacre
«
Reply #35 on:
January 20, 2007, 04:39:00 pm »
Looks good. Are those black bars/blocks supposed to be there, or is the emulator displaying it wrong?
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trevmeister66
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The Massacre
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Reply #36 on:
January 20, 2007, 04:41:00 pm »
i think they are going to be NPC's? :
:
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Halifax
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The Massacre
«
Reply #37 on:
January 20, 2007, 04:44:00 pm »
Yeah they are supposed to be TEST NPC's and actually that routine for NPC's will not be used but its in there for now
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trevmeister66
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The Massacre
«
Reply #38 on:
January 20, 2007, 05:21:00 pm »
yeah i need to get a NPC routine for my game.
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Halifax
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The Massacre
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Reply #39 on:
January 20, 2007, 07:39:00 pm »
its actually very simple in basic just use your hit detection routine. Make a flag to distinguish an NPC in your matrix map data like 12.2 where .2 shows it is an NPC not just a tile. And then in your hit detection routine write some code like fpart(matrixnum and go from there
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There are 10 types of people in this world-- those that can read binary, and those that can't.
trevmeister66
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The Massacre
«
Reply #40 on:
January 21, 2007, 03:21:00 am »
o i never thought of that. Thanks man
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
The Massacre
«
Reply #41 on:
January 21, 2007, 05:09:00 am »
wow amazing as always! but why does map scroll so fast? O_O
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Jon
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The Massacre
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Reply #42 on:
January 21, 2007, 05:34:00 am »
That's because it is going tile-by-tile, but once it has to recall an appvar each time (there's a chance we will be storing external maps in appvars) it will be slowed to a much less frantic pace. %)
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Liazon
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The Massacre
«
Reply #43 on:
January 21, 2007, 07:07:00 am »
you could just use saferams and the "malloc" trick
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Jon
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The Massacre
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Reply #44 on:
January 21, 2007, 07:22:00 am »
QUOTE
you could just use saferams and the "malloc" trick
what's the malloc trick?
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