Author Topic: The Massacre  (Read 20045 times)

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Offline Speler

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« Reply #105 on: June 07, 2007, 03:13:00 pm »
Wow, nice job!

Fallen Ghost

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« Reply #106 on: June 07, 2007, 03:51:00 pm »
Great! Seems much like the original video Jim_e posted with his tilemapper, but ported in PTI greyscale.

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Offline bfr

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« Reply #107 on: June 07, 2007, 04:12:00 pm »
Multiple frame animations?  Grayscale?  On a TI-83+?  o.oblink.gif  Good luck with that.  :Ptongue.gif  I hope you can pull this off (with a decent size and speed).  :thumbup:google.gif

Delnar_Ersike

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« Reply #108 on: June 08, 2007, 04:42:00 am »
Well, you could have used Wabbitemu, but I don't know if it has a built-in sceenshot-taker.

Offline Halifax

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« Reply #109 on: June 08, 2007, 08:37:00 am »
@Delnar: Wabbitemu is released?? I did not know.

@Fallen_Ghost: No no no it isn't just PTI greyscale. I am using Jim_e's same map but with animation. The grayscale effect is caused by flipping a black and white 8x8 tile back and forth. I should have made a better example. Secondly yes yes code is coming I just have to clean it up a little bit and optimize. Trust me I am going to keep this fully opensource.

@bfr: Wooo cowboy hold up. Grayscale is supported. As I said it is just flipping the black and white tile which is causing the greyscale effect. Trust me I will post a better example later. Also size for the animation only took about I would say 30 lines of code. Jim_e did a lot of good work and that included making his mapper easily moddable. That's why I love it.

Anything else you gyus would like to see in a tilemapper?? I can't think of anything past just animation, but maybe you guys can.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline calc84maniac

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« Reply #110 on: June 08, 2007, 10:11:00 am »
WabbitEmu has betas released. ;)wink.gif
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Harrierfalcon

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« Reply #111 on: June 08, 2007, 10:41:00 am »
And it has a built-in screenshot function.  :Dbiggrin.gif

Offline Halifax

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« Reply #112 on: June 08, 2007, 11:36:00 am »
hmmm wow I guess I just haven't been keeping up with it. Well let us see how Wabbitemu handles this. I will edit this post with the screenshot after I try it.

(Old and bad)Wabbitemu Screenshot:
user posted image

(Good and new)Wabbitemu Screenshot:
user posted image

EDIT: The other one was animating both tiles because there was a problem in the tilemapper but now I fixed it and optimize the loop a little bit more and it runs at 75 FPS now!

Anyways I found out that it moves at 73 FPS so I would suggest capping your framerate at 4-46 FPS if you want to get smooth animation and not grayscale like animation.

Oh yeah and nevermind Multiple frame animation will not be possible. You will only be able to do it by the number of frames you set. So for example:

If you pick 3 frame animation then for all the animated frames you need 3 frames and for the non-animated ones you need 1 frame. If you pick 4 frame animation then you will need 4 frames for all the animations and 1 for non-animated and so on.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

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« Reply #113 on: June 08, 2007, 01:06:00 pm »
I diddn't knew another calc emu was in the work? Nice looking so far

Offline Halifax

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« Reply #114 on: June 08, 2007, 01:52:00 pm »
Yeah Spencer(basically the C and Assembly master) is making it with Jim_e(another one of those elusives masters). Wabbitemu (in my eyes) is already leaps and bounds ahead of PindurTI even in its beta.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Fallen Ghost

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« Reply #115 on: June 09, 2007, 05:56:00 am »
Well, your 75 frames/second looks like 5/sec in the second screeny due to slowness of scrolling.

Offline Halifax

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« Reply #116 on: June 09, 2007, 07:06:00 am »
That's because I am using 1 pixel scrolling and in the others I would change between 1-4 pixel scrolling. But when you think about it it would only scroll 75 pixels in a second so actually 5 pixels per second would look really really slow. Anyways do you guys know any good hosting sites for files. So I can upload the source and post it on here?
There are 10 types of people in this world-- those that can read binary, and those that can't.

Fallen Ghost

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« Reply #117 on: June 09, 2007, 03:30:00 pm »
looks more like 37/sec (because you have to draw 2 buffers for GS), so 73 ~ 75/2=37 frames/s, but yeah, I catch what you mean.

And no, it can't be possible you get 75 FPS not including GS, cause it would mean 150 refreshes, so 6 000 000 clocks (counting on a 83 +BE)/150=40k T states, 7k less than rigview and 12k less than Fastcopy.

Offline Halifax

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« Reply #118 on: June 09, 2007, 04:24:00 pm »
?? As I said I am not using grayscale. There is only one buffer of two bytes. So it is only animating the tiles that need to be animated through precalculated values. And actually it does run at 75 FPS since Wabbitemu knows everytime you access the LCD so then it just times with its FPS algorithm and spits out the number.
There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Jon

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« Reply #119 on: June 09, 2007, 10:28:00 pm »
:oohmy.gif that's insane halifax. A tilemapper going that fast?