Author Topic: The Mighty Jill Off  (Read 23595 times)

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Offline TIfanx1999

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Re: The Mighty Jill Off
« Reply #105 on: January 20, 2012, 09:42:45 am »
Wow ZippyDee, those look fantastic! ^^

Offline jsj795

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Re: The Mighty Jill Off
« Reply #106 on: January 20, 2012, 12:39:19 pm »
how long does it take to make a frame?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ZippyDee

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Re: The Mighty Jill Off
« Reply #107 on: January 20, 2012, 04:25:08 pm »
Wow ZippyDee, those look fantastic! ^^
Thanks! I'm finding that I'm actually quite enjoying making these!

how long does it take to make a frame?
Not too long once I just sit down and start working on it... I've been getting faster at it, too...But I still have a tendency to lose track of the time, so I can't really give you a definite answer >.<

Also... Frame 5:


Aaaand frame 6:


Edit: looking at the times here, frame 6 took me about an hour and a half.

Aaaaand lastly, frame 7:


Ehh, I kind of like this better for the 5th. I lightened jill's skin.
« Last Edit: January 20, 2012, 07:14:25 pm by ZippyDee »
There's something about Tuesday...


Pushpins 'n' stuff...


Offline TIfanx1999

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Re: The Mighty Jill Off
« Reply #108 on: January 20, 2012, 09:40:18 pm »
Again, simply wonderful! You're doing a great job with these! :thumbsup:

Offline DJ Omnimaga

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Re: The Mighty Jill Off
« Reply #109 on: February 24, 2012, 04:57:24 pm »
Wow I didn't notice those artwork. Awesome job guys. :D

Offline LincolnB

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Re: The Mighty Jill Off
« Reply #110 on: February 24, 2012, 04:59:54 pm »
Yeah, um artistically those are really good but for sure I want a way to skip the cutscenes, or if it's on ticalc I think you shouldn't have them at all...
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Offline LincolnB

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Re: The Mighty Jill Off
« Reply #111 on: February 25, 2012, 10:38:31 pm »
*double-post* How are you planning on implementing the save points? like in the original, when you reach a save point, it changes colors - but obviously that's not an option here, so are you going to have some kind of differentiation, like maybe a message that pops up saying something about a checkpoint reached?
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Offline DJ Omnimaga

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Re: The Mighty Jill Off
« Reply #112 on: February 25, 2012, 10:59:08 pm »
Yeah, um artistically those are really good but for sure I want a way to skip the cutscenes, or if it's on ticalc I think you shouldn't have them at all...
Actually on Omni it might be good to also release both versions, so people got the choice if parents monitor their activity on calc too and don't like if they play mature themes games.

Offline leafy

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Re: The Mighty Jill Off
« Reply #113 on: February 26, 2012, 03:16:59 am »
Here's a nearly final version with the entire level, save points, (no enemies yet, no cutscene either), but the rest is here. Minor playability alterations to make it more like the real game.

Upload both files to your calc, and test it out for me! Greyscale got kinda crappier due to the game reading from archive, but oh well.
In-progress: Graviter (...)

Offline LincolnB

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Re: The Mighty Jill Off
« Reply #114 on: February 26, 2012, 02:20:20 pm »
Cool! I'll be sure to check it out in the next coupla days.
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Offline leafy

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Re: The Mighty Jill Off
« Reply #115 on: February 26, 2012, 02:48:19 pm »
There's a slight respawning bug in this version that I'll need to fix. Thanks jacobly!
In-progress: Graviter (...)

Offline LincolnB

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Re: The Mighty Jill Off
« Reply #116 on: March 14, 2012, 07:09:41 pm »
ok, I was moderately bored and played through the whole 17000 byte level (holy shnikey) and it was pretty good, faithful to the original, but it wasn't particular interesting, because I played the original quite recently and also because of no enemies. Nice job!
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)