Author Topic: the pq thread (agen.)  (Read 10104 times)

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Offline DJ Omnimaga

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Re: the pq thread (agen.)
« Reply #15 on: April 22, 2009, 12:52:56 pm »
that's good then, I hated how randomized leveling up was in FFII x.x. Because of that all my characters reached like 6000 HP at the game beginning but got stuck doing 500 damage until the final boss where i had a better weapon. The game wasn,t very balanced on that point, not to mention some stats took ridiculous amount of time to level up

Offline TIfanx1999

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Re: the pq thread (agen.)
« Reply #16 on: April 22, 2009, 09:33:21 pm »
The level up system sounds really nice, and I love the fact that you can custimozie the charcters to suit your needs. Very sexy!

Offline Drak

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Re: the pq thread (agen.)
« Reply #17 on: May 16, 2009, 08:40:55 pm »
celtic III is providing way more ability to do cool shit than xlib alone was. love the backwards compatibility. work is coming along slow, but well, getting the graphics to load faster. honestly its starting to look more like a jRPG than anything else. Lots of goodies left to code. Party switching in-fight works now, instead of allowing you to clone your characters because i was an idiot.

Offline DJ Omnimaga

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Re: the pq thread (agen.)
« Reply #18 on: May 16, 2009, 09:05:09 pm »
Cool to see this is still alive! I hope you finish this and btw continue doing frequent backups in case. We never know. WIll there be screenies or videos soon?

Offline Drak

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Re: the pq thread (agen.)
« Reply #19 on: May 17, 2009, 01:47:04 am »
Cool to see this is still alive! I hope you finish this and btw continue doing frequent backups in case. We never know. WIll there be screenies or videos soon?

i dont know. i am doing backups.

Offline Drak

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Re: the pq thread (agen.)
« Reply #20 on: May 24, 2009, 02:55:52 am »
i think ill do some screenshots when i get a little more done on it... still images, not anything showing how it actually works in action, though.

Offline DJ Omnimaga

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Re: the pq thread (agen.)
« Reply #21 on: May 24, 2009, 07:20:33 am »
still cool, can't wait :)

Offline Drak

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Re: the pq thread (agen.)
« Reply #22 on: May 24, 2009, 11:24:53 pm »
well i tried to find wabbitemu but no dice. all the links were broken.

by the way, kev, can you delete all the other threads in the Potter Quest 2 subsection besides this one? (even the contest, i have to revise the thing anyway >>)


graphics engines working well so far... so is the player inputs. may or may not be an attachment hur hur.

what it is:

backgrounds are working. yay.
monsters are loading. yay.
players are there - yay. three shown states of character, but five actually exist, normal (health above 30%) weak (below 30%) dead (obvious.) getting ready to cast a spell. (shown if health is above 30%, and the unit is using a "spell" like ability) and getting ready to attack (anything that isn't a spell being used.)

what you DONT get to see yet, is the menus working in action until i can get a way to film it again ( have a vacation in a week >>) and actual combat taking place (Because of angry me is stupid and didnt get how the fuck i accidentally a whole coke bottle.)

by the way,

halo is a grate guy eh fights ailens and doesnt afraid of nothing.

(there are more than just people to fight. dogs, cats, snakes, trees, a windmill, cartons of soymilk, some guy in a burger king suit, the stars themselves, cereal box characters, skariygoasts, etc.)

edit - second picture is to demonstrate vertically taller monsters can occur, shooting up into the backdrops themselves. this will allow monsters that are up to the full calculator's vertical screen size (63pixel?) to occur.
« Last Edit: May 25, 2009, 11:36:59 am by Drak »

Offline DJ Omnimaga

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Re: the pq thread (agen.)
« Reply #23 on: May 25, 2009, 10:43:16 am »
well I dont delete threads to keep all history intact to be fair, but I will lock all of them to make sure people wont get confused which one is the right one.

But on the game, this looks fucking nice right now, graphically wise I mean. I like how each characters displays over each others with a maskin effect. Is it fast? Only suggestion though would be that if the max HP in the game is 2 digits, have it display a bit closer to the characters.

Nice work so far

Offline Drak

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Re: the pq thread (agen.)
« Reply #24 on: May 25, 2009, 11:26:02 am »
well I dont delete threads to keep all history intact to be fair, but I will lock all of them to make sure people wont get confused which one is the right one.

But on the game, this looks fucking nice right now, graphically wise I mean. I like how each characters displays over each others with a maskin effect. Is it fast? Only suggestion though would be that if the max HP in the game is 2 digits, have it display a bit closer to the characters.

Nice work so far

its 3, with the potential of 4 if you just play that freakin long.


EDIT:

WHAT THE BOOST MIE REPPUTASHIN LEFFIL NAO. ITS ZEROHE.

edit agen:

Yes, it is pretty fast.
« Last Edit: May 25, 2009, 11:39:57 am by Drak »

Offline DJ Omnimaga

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Re: the pq thread (agen.)
« Reply #25 on: May 25, 2009, 11:53:55 am »
like the new pic added. The monster looks funny :D

Offline skuller972

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Re: the pq thread (agen.)
« Reply #26 on: May 25, 2009, 12:00:23 pm »
its a tree, yo! get it right, get it tight! lol
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/bc7bf8e12353f09e.png" alt="NerdTests.com says I'm a Cool Non-Nerd.  Click here to take the Nerd Test, get nerdy images and jokes, and talk to others on the nerd forum!">
</a>

Offline DJ Omnimaga

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Re: the pq thread (agen.)
« Reply #27 on: May 25, 2009, 12:14:33 pm »
mhmm I notice no tree besides the background, unless you mean that thing behind the monster at the top IS a tree, then I didn't know :P, but again, if this tree is the monster or part of it, then it's still a monster anyway :P

Offline skuller972

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Re: the pq thread (agen.)
« Reply #28 on: May 25, 2009, 12:16:02 pm »
yeah lol i cant wait to play it.
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/bc7bf8e12353f09e.png" alt="NerdTests.com says I'm a Cool Non-Nerd.  Click here to take the Nerd Test, get nerdy images and jokes, and talk to others on the nerd forum!">
</a>

Offline Drak

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Re: the pq thread (agen.)
« Reply #29 on: June 01, 2009, 07:39:50 pm »
more for eeems than anything else, this is a sample of the complexity of the code. sure, it wont run even if you have celtic III installed cause the picfiles will be missing, but hey, make your own pictures and stuff them in there according to celticIII's sprite commands, and you can ninja the engine yourself. but if not, dont bother, this isn't anything playable - just showing eeems what the code looks like (since windows is being a piece of shit and wont let me send files, then when i go to click update it fucks itself and crashes messenger.)



as a side note, I think now's a good enough time to practice making an unpackager for all the hax-file to computer action. ha ha ha disregard that i suck cocks ANYWAY not going to do that shit until i have a working demo otherwise ill have to do it twice and im a toal lazy ass.

by the way, "Harold Melvin and the Blue Notes" is a good group. been listenin to their music while coding for a while now. Kind of depressing, yet inspirational.
« Last Edit: June 01, 2009, 07:49:33 pm by Drak »