Author Topic: The Quest RPG: Programming progress  (Read 13842 times)

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Offline aeTIos

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Re: The Quest RPG: Programming progress
« Reply #15 on: October 09, 2011, 12:03:19 pm »
Will you implement smoothscrolling?
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Offline Hayleia

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Re: The Quest RPG: Programming progress
« Reply #16 on: October 09, 2011, 12:11:58 pm »
Are you going to implement scrolling?
Oh no, the movement stays like it is.
So I think smoothscrolling will not be implemented ;)
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Offline Sorunome

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Re: The Quest RPG: Programming progress
« Reply #17 on: October 09, 2011, 01:13:39 pm »
Are you going to implement scrolling?
Oh no, the movement stays like it is.
So I think smoothscrolling will not be implemented ;)
Well, that scrolling is already very smooth, you have to remember, that the character always jumps 8px and scrolling is also 8px.

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Re: The Quest RPG: Programming progress
« Reply #18 on: November 11, 2011, 10:30:46 pm »
I remember seeing this on Cemetech before but I didn't have enough time to check all projects anymore. This looks nice and I'm glad your tilemaps aren't completely flat, like in Dragon Warrior (where houses are just a bunch of blocks instead of more 3D-ish looking buildings like in your game).

I hope to see progress again soon!

Offline Sorunome

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Re: The Quest RPG: Programming progress
« Reply #19 on: November 12, 2011, 05:39:50 am »
Well, thanks! But remember: I didn't make all the sprites, Ashbad made some e.g. the houses :)
I'm currently working on letting enemies displayed correctly, but it doesn't seem to work correctly.... :(

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Re: The Quest RPG: Programming progress
« Reply #20 on: December 18, 2011, 05:50:39 am »
I got a little problem: As the map differs from quest to quest a bit I wanted to manipulate the map-data. It is stored in K as hexadecimal.
To manipulate I have now following code:
Code: [Select]
:Copy(K,L1,714
:33->{L1+20
:CopyL1,K,714
It doesn't change the map at all. Could someone please help me?

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Offline LincolnB

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Re: The Quest RPG: Programming progress
« Reply #21 on: December 19, 2011, 03:30:03 pm »
Why don't you just say 33->{K+20} ?
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Offline Sorunome

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Re: The Quest RPG: Programming progress
« Reply #22 on: December 20, 2011, 12:10:05 pm »
That doesn't work either. :(

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Offline annoyingcalc

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Re: The Quest RPG: Programming progress
« Reply #23 on: December 20, 2011, 12:46:47 pm »
Nice screenshot!
« Last Edit: December 20, 2011, 12:47:03 pm by annoyingcalc »
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Offline Hayleia

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Re: The Quest RPG: Programming progress
« Reply #24 on: December 20, 2011, 12:58:49 pm »
Try 51->{K+20} so that the hex 33 is converted into decimal.
I don't know if that would work either, but why not try ? ;)
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Offline Sorunome

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Re: The Quest RPG: Programming progress
« Reply #25 on: December 20, 2011, 01:18:27 pm »
the problem is: it doesn't change anything at all... :(

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Offline Hayleia

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Re: The Quest RPG: Programming progress
« Reply #26 on: December 20, 2011, 01:31:23 pm »
Can you give us the line where the K first appears (and if it is GDB1→K, where the GDB1 first appears) ?
« Last Edit: December 20, 2011, 01:31:36 pm by Hayleia »
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Re: The Quest RPG: Programming progress
« Reply #27 on: December 20, 2011, 01:38:43 pm »
:[0101010101010101010110101010101010101010101010101010101010101010101101010101010101→K

That is the first line of the map where you start, K is redefined when you enter a new map

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Offline Hayleia

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Re: The Quest RPG: Programming progress
« Reply #28 on: December 20, 2011, 01:41:05 pm »
K is redefined when you enter a new map
You mean that you have

:[0101010101010101010110101010101010101010101010101010101010101010101101010101010101→K
:...random code...
:[0202020202020202020220202020202020202020202020202020202020202020202202020202020202→K

somewhere ?
« Last Edit: December 20, 2011, 01:41:12 pm by Hayleia »
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Offline Sorunome

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Re: The Quest RPG: Programming progress
« Reply #29 on: December 20, 2011, 01:49:55 pm »
yeah, exactly
But now I want to change in the big map just one tile or so and so i want a shorter code for that than re-typing the hole map.

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