Author Topic: The Quest RPG: Programming progress  (Read 13438 times)

0 Members and 1 Guest are viewing this topic.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: The Quest RPG: Programming progress
« Reply #15 on: October 09, 2011, 12:03:19 pm »
Will you implement smoothscrolling?
I'm not a nerd but I pretend:

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: The Quest RPG: Programming progress
« Reply #16 on: October 09, 2011, 12:11:58 pm »
Are you going to implement scrolling?
Oh no, the movement stays like it is.
So I think smoothscrolling will not be implemented ;)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: The Quest RPG: Programming progress
« Reply #17 on: October 09, 2011, 01:13:39 pm »
Are you going to implement scrolling?
Oh no, the movement stays like it is.
So I think smoothscrolling will not be implemented ;)
Well, that scrolling is already very smooth, you have to remember, that the character always jumps 8px and scrolling is also 8px.

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: The Quest RPG: Programming progress
« Reply #18 on: November 11, 2011, 10:30:46 pm »
I remember seeing this on Cemetech before but I didn't have enough time to check all projects anymore. This looks nice and I'm glad your tilemaps aren't completely flat, like in Dragon Warrior (where houses are just a bunch of blocks instead of more 3D-ish looking buildings like in your game).

I hope to see progress again soon!

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: The Quest RPG: Programming progress
« Reply #19 on: November 12, 2011, 05:39:50 am »
Well, thanks! But remember: I didn't make all the sprites, Ashbad made some e.g. the houses :)
I'm currently working on letting enemies displayed correctly, but it doesn't seem to work correctly.... :(

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: The Quest RPG: Programming progress
« Reply #20 on: December 18, 2011, 05:50:39 am »
I got a little problem: As the map differs from quest to quest a bit I wanted to manipulate the map-data. It is stored in K as hexadecimal.
To manipulate I have now following code:
Code: [Select]
:Copy(K,L1,714
:33->{L1+20
:CopyL1,K,714
It doesn't change the map at all. Could someone please help me?

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: The Quest RPG: Programming progress
« Reply #21 on: December 19, 2011, 03:30:03 pm »
Why don't you just say 33->{K+20} ?
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: The Quest RPG: Programming progress
« Reply #22 on: December 20, 2011, 12:10:05 pm »
That doesn't work either. :(

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: The Quest RPG: Programming progress
« Reply #23 on: December 20, 2011, 12:46:47 pm »
Nice screenshot!
« Last Edit: December 20, 2011, 12:47:03 pm by annoyingcalc »
This used to contain a signature.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: The Quest RPG: Programming progress
« Reply #24 on: December 20, 2011, 12:58:49 pm »
Try 51->{K+20} so that the hex 33 is converted into decimal.
I don't know if that would work either, but why not try ? ;)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: The Quest RPG: Programming progress
« Reply #25 on: December 20, 2011, 01:18:27 pm »
the problem is: it doesn't change anything at all... :(

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: The Quest RPG: Programming progress
« Reply #26 on: December 20, 2011, 01:31:23 pm »
Can you give us the line where the K first appears (and if it is GDB1→K, where the GDB1 first appears) ?
« Last Edit: December 20, 2011, 01:31:36 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: The Quest RPG: Programming progress
« Reply #27 on: December 20, 2011, 01:38:43 pm »
:[0101010101010101010110101010101010101010101010101010101010101010101101010101010101→K

That is the first line of the map where you start, K is redefined when you enter a new map

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: The Quest RPG: Programming progress
« Reply #28 on: December 20, 2011, 01:41:05 pm »
K is redefined when you enter a new map
You mean that you have

:[0101010101010101010110101010101010101010101010101010101010101010101101010101010101→K
:...random code...
:[0202020202020202020220202020202020202020202020202020202020202020202202020202020202→K

somewhere ?
« Last Edit: December 20, 2011, 01:41:12 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: The Quest RPG: Programming progress
« Reply #29 on: December 20, 2011, 01:49:55 pm »
yeah, exactly
But now I want to change in the big map just one tile or so and so i want a shorter code for that than re-typing the hole map.

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!