Author Topic: The Reign of Legends 3 Port [Grammer]  (Read 27460 times)

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Offline Yeong

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #30 on: January 06, 2012, 10:17:40 pm »
If this progresses like now, (a lot! XD)
Maybe before March. :D (or early February)
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Offline TIfanx1999

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #31 on: January 07, 2012, 09:39:56 am »
Now I'm about half way of putting all the map into appvar.
I think I'll finish this by Sunday and resume coding. :D
O.O Wow, you're working fast!

Offline Xeda112358

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #32 on: January 07, 2012, 09:47:56 am »
o.o I find it quite believable... yeong is developing a reputation for being able to code quickly and with quality.

Offline Sorunome

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #33 on: January 07, 2012, 09:50:21 am »
I just picked this up after my skiing holiday, and it's unbelievable! Great job!

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Offline Yeong

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #34 on: January 07, 2012, 11:01:45 pm »
Now I'm about half way of putting all the map into appvar.
I think I'll finish this by Sunday and resume coding. :D
O.O Wow, you're working fast!
Hehe. I am working on this until 3 AM O.O
Now I got almost all dungeons done (except for 2 long-maps), and I'm working on the town now. :D

o.o I find it quite believable... yeong is developing a reputation for being able to code quickly and with quality.
Do I? :D

I just picked this up after my skiing holiday, and it's unbelievable! Great job!
Of course. It's Grammer XD

Also, after I'm done, I think I'll design the optional dungeon (This will be huge, taking an entire appvar O.O) and start coding.
When I get the battle engine done, I think I can release closed beta (for people who already beat the original game.)

Also, question for people:

For the scrolling purpose, I have 2 options for certain map: split to 2 scrollable maps, or add about 200 bytes more on map and make it scrollable as whole. Which one should I do?

Offline Xeda112358

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #35 on: January 08, 2012, 12:00:13 am »
If it looks good enough, you can probably do 2 scrollable maps to save memory. I think it will still look good. It will just look like you are transferring to a new section, right?

Offline TIfanx1999

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #36 on: January 08, 2012, 07:58:05 am »
Either is fine, but i think it would be nicer if it were scrollable.

Offline Sorunome

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #37 on: January 08, 2012, 09:11:36 am »
200 bytes isn't that much, so i'd say go for a full scrollable map! :)

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Offline Yeong

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #38 on: January 08, 2012, 01:41:55 pm »
Update so far: Xeda's upgrade made this so much easier :D
So I got the scrolling tilemap work. Now I have to put Lekens in the map... >:D
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Offline Xeda112358

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #39 on: January 08, 2012, 07:45:15 pm »
Is there anything specific I should work on now that will help your port?

Offline Yeong

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #40 on: January 09, 2012, 06:01:40 pm »
Screenie. This means that I got the scrolling map working. :D
Also, it's 6mhz mode :D


Next in list: menu engine.

Is there anything specific I should work on now that will help your port?
Actually, I have a questions.
First, when it copies the portion of the appvar, does it copy entire appvars into RAM, copy portion, and deletes it?
Also, is there a way to save front buffer to back buffer? It will be nice. :D
« Last Edit: January 09, 2012, 06:02:05 pm by TBO_Yeong »
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Offline DJ Omnimaga

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #41 on: January 09, 2012, 07:42:30 pm »
I thought it was coming out yesterday??? O.O

J/k looks great, but at this speed I think you could almost make it so it scrolls by 4 pixel chunks (unless grammer only draws aligned maps?) or slow it down a bit. :P Also one of the wall seemed broken at the beginning of the screenshot.

Also maybe get rid of the right HUD since you got scrolling? Just fill blank spaces with more trees or walls if there are narrow maps

Offline Yeong

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #42 on: January 09, 2012, 08:43:51 pm »
I thought it was coming out yesterday??? O.O

W00t? O.O

J/k looks great, but at this speed I think you could almost make it so it scrolls by 4 pixel chunks (unless grammer only draws aligned maps?) or slow it down a bit. :P Also one of the wall seemed broken at the beginning of the screenshot.

Grammer only draws aligned maps so far.

Also maybe get rid of the right HUD since you got scrolling? Just fill blank spaces with more trees or walls if there are narrow maps

I put it there so I could keep it close to original. Also, I already got the map done with 10x8 format XP
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Offline DJ Omnimaga

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #43 on: January 09, 2012, 09:39:51 pm »
Ah ok I see. I thought the minimap might be useless now though x.x

Offline ztrumpet

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Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« Reply #44 on: January 09, 2012, 10:01:43 pm »
That looks great, Yeong.  This is going to be a cool game/port.