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First, when it copies the portion of the appvar, does it copy entire appvars into RAM, copy portion, and deletes it?
Also, is there a way to save front buffer to back buffer? It will be nice.
Screenie. This means that I got the scrolling map working. Also, it's 6mhz mode Next in list: menu engine.Quote from: Xeda112358 on January 08, 2012, 07:45:15 pmIs there anything specific I should work on now that will help your port?Actually, I have a questions.First, when it copies the portion of the appvar, does it copy entire appvars into RAM, copy portion, and deletes it?Also, is there a way to save front buffer to back buffer? It will be nice.
Is there anything specific I should work on now that will help your port?
And I would also point out that the HUD is almost certainly being redrawn every time the character moves o.o I am working on a routine that will draw tilemaps to a section of the screen, so if he uses that, he won't have to redraw every time. However, that will only speed it up more. I think yeong may need something in to add a delay...Xeda112358 has an idea...
If it is something I can help with feel free to PM me or something.* Xeda112358 wonders if yeong has looked at the new grayscale tilemap commands yet >.>
To DJ_O: Can you tell me these things?-How does attack formulated?-Orb Damage?-Defence?