Author Topic: The Reign of Legends 3 Port [Grammer]  (Read 27788 times)

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Offline DJ Omnimaga

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #90 on: January 23, 2012, 10:02:11 pm »
Oh ok in the game there wasn't actually. At least not in my version <.< >.>

Offline Yeong

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #91 on: January 23, 2012, 10:03:55 pm »
well, those 2 magics (ultima and genesys) are the magics that we previously discussed. :D
Don't worry. You won't be able to get them until 2nd play. >:D
Also, I'm planning to tweak a storyline a bit for New Game+. Is that OK for you?
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Offline DJ Omnimaga

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #92 on: January 23, 2012, 10:04:55 pm »
Don't add Ultima though. The goal of ROL series was to avoid using Final Fantasy proprietary ultimate magic names :(. Maybe "Omnimaga" or something?

As for storyline tweaking I guess it's fine though. Maybe add bonus stuff?
« Last Edit: January 23, 2012, 10:05:17 pm by DJ_O »

Offline Yeong

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #93 on: January 23, 2012, 10:06:43 pm »
I never knew that Ultima existed in FF O.o
Omnimaga, it is then. :D

Also for New Game+, I could do Lekens going back in time. Maybe I could add a extra storyline related to that dark moon stuff that you never mentioned through whole game until very later? (I think)
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Offline DJ Omnimaga

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #94 on: January 23, 2012, 10:12:20 pm »
Actually the Dark Moon was supposed to be the sequel to ROL3 which never happened. It was supposed to be called The Reign of Legends 3-II: Theola Shire. I still have some early planning stages papers about it but not much was done. Maybe later we could try teaming up so I can design the story and stuff a bit (maybe in the same way Zera designed E:SoR).  As for going back in time do you mean 2200 AD after reaching 2235 AD?

Or maybe a mode where you go in 2201 AD instead of 2235 AD and you lose 1 HP every step anywhere? O.O

Offline Yeong

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #95 on: January 23, 2012, 10:13:22 pm »
lol for the -1 HP :P

Also, deving the storyline will be a good idea. :D
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Offline DJ Omnimaga

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #96 on: January 23, 2012, 10:20:02 pm »
Well after the apocalypse scene, there are radiations due to the explosion. But yeah what I think is that in New Game +, the deleted scenes/quests should be brought back and there should be a way to return in 2200 AD or something after the apocalypse, but it would be some sort of slightly modified 2200 AD.

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #97 on: January 26, 2012, 06:22:35 pm »
OK. Here's the good news and bad news

Good news: Menu is 99% done :D
Bad news: new bug is introduced. D: I think there is something wrong with saving stuff. I'll post the code tomorrow so Xeda can look at it.  :) (possibly)
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Offline Xeda112358

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #98 on: January 26, 2012, 06:32:43 pm »
Okay :) I might be busy, but I will try to get a look at it :)

Offline DJ Omnimaga

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #99 on: January 26, 2012, 07:38:47 pm »
Glad to hear the menu is 99% done. By the way are you still implementing custom window borders? I remember I think you were talking about doing it.

Offline Yeong

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #100 on: January 26, 2012, 07:41:17 pm »
Glad to hear the menu is 99% done. By the way are you still implementing custom window borders? I remember I think you were talking about doing it.
Well, I kinda decided not to because that one was wiped out D: maybe I'll add that later if battle engine doesn't get too big XD
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Offline DJ Omnimaga

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #101 on: January 26, 2012, 07:49:09 pm »
Ah ok. In The Reign of Legends 4ever (the 2004 attempt with both ASCII and sprite graphics) you could swap between 12 kind of borders/window color combination and it basically used CODEX rectangle functions to generate them. I don't remember what were the borders, though, but I remember you could choose between 1 pixel thick borders, 2 pixels, two borders, rounded borders, etc. It didn't take much space since it only involved rectangle commands and a few if/then blocks.

Offline Yeong

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #102 on: January 27, 2012, 07:31:33 pm »
If anyone is interseted at looking at the source code, click "My Pastebin" in my signature. :D
EDIT: And I finally found the error in forest that was bugging me XD It was just a faulty line of code. Deleting it solve teh problem. However, I still haven't fix the save screen bug yet. D:
« Last Edit: January 27, 2012, 07:35:53 pm by TBO_Yeong »
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Offline Xeda112358

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #103 on: January 27, 2012, 07:41:21 pm »
The save screen bug is the code you gave me to look at?
EDIT: I think it is a Grammer problem, now. I have isolated the problem to using solve(0,

Offline Yeong

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Re: The Reign of Legends 3 Port [Grammer]
« Reply #104 on: January 27, 2012, 07:56:20 pm »
If the bug is in Grammer itself, I can wait for new release. :D
So, I think I can finally start to code battle engine. XD
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