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The resistance
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Topic: The resistance (Read 4986 times)
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MSR5
LV3
Member (Next: 100)
Posts: 56
Rating: +0/-1
The resistance
«
on:
November 29, 2007, 04:18:00 pm »
I am (after learning how to use xlib) making a RPG. It is based in the year 2132, 5 years after Earth is invaded and humanity is enslave. This RPG circles around 3 people in the underground revolution trying to free humanity. It will be like ROL3 but much faster, no magic, non-liner plot, and futuristic wepons. Right now I have 10% of the battle engin, but I am having troble with the menu(not the one using the menu function)
, is it posible that I can get some help for the possible programing of it. Otherwise I will have a thermal nuclear meltdown in my head at my frusteration of trying to program it. :grr:
:flame:
if everything goes ok I will be able to get pictures uploaded of the game play, but no promises
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Speler
LV8
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Posts: 857
Rating: +6/-2
The resistance
«
Reply #1 on:
November 29, 2007, 04:23:00 pm »
This can help you with your menus:
http://tibasicdev.wikidot.com/custommenus
Sounds like a great project, I hope you have fun!
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trevmeister66
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Posts: 1009
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The resistance
«
Reply #2 on:
November 29, 2007, 04:57:00 pm »
I wouldn't mind helping since it's basic + xLIB. Just let me know what to do.
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nitacku
LV6
Super Member (Next: 500)
Posts: 300
Rating: +30/-1
ni-ta-ku ^_^
The resistance
«
Reply #3 on:
November 29, 2007, 05:11:00 pm »
I'm pretty good at graphics using xLIB, so just let me know what you need
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The resistance
«
Reply #4 on:
November 29, 2007, 06:27:00 pm »
wow I don't see nitacku much anymore those days o.o
.
ANyway this will be kinda sci-fi like ROL3, right? I am curious about what you will come up with
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MSR5
LV3
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Posts: 56
Rating: +0/-1
The resistance
«
Reply #5 on:
November 30, 2007, 12:49:00 pm »
yes this will be like a sci-fi ROL3
anyway
how do you post images?
and after working for an hour i came up with this as the first part of the menu
also if part of the program has (...)* it means that i could not use or mimic the right symble
:real(0
:real(1,1,0,4,15,1,0,45,3,0,0,1
:real(1,1,16,4,11,1,0,34,3,0,0,1
:real(1,0,32,4,11,1,4,45,3,0,0,1
:real(1,0,48,4,12,1,4,33,3,0,0,1
:-11->X
:25->Y
:Lbl 1
:->A
Pt-on(X,Y,2
:If A (not equal)* 34
:Then
:Goto 2
:Else
:Y-16->Y
:If Y<-23
:Then
:25->Y
Pt-Off(-54125+11,-23,2
:Goto 1
:Else
Pt-Off(x,(y+16),2
:Goto 1
:Lbl 2
:If A(does not equal) 25
:Then
:Goto 3
:Else
:Y+16->Y
:If Y>25
:Then
:-23->Y
Pt-Off(-54125+11,25,2
:Goto 1
:Else
Pt-Off(X,(Y-16),2
:Goto 1
:Lbl 3
:If A(does not equal)*105
:Then
:Goto 1
:Else
:prgmAA2
please if posible optimize theis since my brain is not working at the moment :
:
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vuurrobin
Guest
The resistance
«
Reply #6 on:
November 30, 2007, 01:38:00 pm »
there are a lot of if-then statements, but no ends O_O
don't put goto inside a if-then statement, they cause memory leaks.
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MSR5
LV3
Member (Next: 100)
Posts: 56
Rating: +0/-1
The resistance
«
Reply #7 on:
November 30, 2007, 01:41:00 pm »
any other ideas?
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
The resistance
«
Reply #8 on:
November 30, 2007, 04:13:00 pm »
QuoteBegin-MSR5+30 Nov, 2007, 18:49-->
QUOTE
(MSR5 @ 30 Nov, 2007, 18:49)
how do you post images?
QuoteBegin-MSR5+30 Nov, 2007, 18:49
-->
QUOTE
(MSR5 @ 30 Nov, 2007, 18:49)
how do you post images?
Upload your image to a host (I like
http://imageshack.us
, but others like photobucket), after uploading you can make a post containing the following:
c1
-->
CODE
ec1
also imageshack will have other options to post larger images as thumbnails that will show full if clicked on.c2
ec2
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vuurrobin
Guest
The resistance
«
Reply #9 on:
December 01, 2007, 03:01:00 am »
QUOTE
:->A
I asume that should be getkey->A
second, look
http://tibasicdev.wikidot.com/controlflow#toc7
and learn how to use loops like while and repeat. also learn how to use boolean logic, you are going to need them.
since there isn't an animation or grayscale picture or anything when you wait for the user to press a key, you can put that in a loop so key detection will be faster.
:repeat ans
:getkey->A
:end
instead of checking if the user didn't press a key, you should check if he/she did press that key.
so this:
c1
-->
CODE
ec1:If A (not equal)* 34
:Then
:Goto 2
:Else
:Y-16->Y
:If Y<-23
:Then
:25->Y
Pt-Off(-54125+11,-23,2
:Goto 1
:Else
Pt-Off(x,(y+16),2
:Goto 1c2
ec2
can become this
c1
-->
CODE
ec1if A=34
then
Y-16->Y
If ans<-23
Then
25->Y
Pt-Off(-54125+11,-23,2
Else
Pt-Off(x,y+16,2
end
endc2
ec2
you can do the same for when the user presses up.
since you want the menu to keep running until the user presses [enter], you can use a repeat loop for that.
c1
-->
CODE
ec1
repeat A=105
menu code
end
code for if the user has pressed [enter]
c2
ec2
since repeat will always be executed at least once, we don't have to worry about what value A is when it enters the loop.
so the code currently looks like this:
c1
-->
CODE
ec1
real(0
real(1,1,0,4,15,1,0,45,3,0,0,1
real(1,1,16,4,11,1,0,34,3,0,0,1
real(1,0,32,4,11,1,4,45,3,0,0,1
real(1,0,48,4,12,1,4,33,3,0,0,1
-11->X
25->Y
repeat A=105
Pt-on(X,Y,2
repeat ans
getkey->A
end
if A=34
then
Y-16->Y
If ans<-23
Then
25->Y
Pt-Off(-54125+11,-23,2
Else
Pt-Off(x,y+16,2
end
end
if A=25
then
Y+16->Y
If ans>25
Then
-23->Y
Pt-Off(-54125+11,25,2
Else
Pt-Off(x,y-16,2
end
end
end
prgmAA2c2
ec2
it can still be optimised some more (mainly using boolean logic) but make sure that you understand this and that you can use it. there is no need to rush it
good luck with this
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MSR5
LV3
Member (Next: 100)
Posts: 56
Rating: +0/-1
The resistance
«
Reply #10 on:
December 01, 2007, 03:17:00 am »
Thanks this helps with some of the problems
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Liazon
Guest
The resistance
«
Reply #11 on:
December 01, 2007, 11:04:00 am »
yay for more RPGs!
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MSR5
LV3
Member (Next: 100)
Posts: 56
Rating: +0/-1
The resistance
«
Reply #12 on:
December 01, 2007, 02:41:00 pm »
thanks for the enthusiasm, but it would be nice if everyone could contribute also like vuurrobin did
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Shinism shall dominate modern day society. With your support the Shinist revolution can happen. PM me for information.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The resistance
«
Reply #13 on:
December 01, 2007, 06:51:00 pm »
well I try to contribute whenever I can or have the time, but when I can I at least give some feedback
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trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
The resistance
«
Reply #14 on:
December 01, 2007, 06:53:00 pm »
You could also give us some more code to try to optimize..
EDIT: Here is vuurrobin's code a little more optimized.
c1-->
CODE
ec1real(0
real(1,1,0,4,15,1,0,45,3,0,0,1
real(1,1,16,4,11,1,0,34,3,0,0,1
real(1,0,32,4,11,1,4,45,3,0,0,1
real(1,0,48,4,12,1,4,33,3,0,0,1
-11->X
25->Y
Repeat A=105
Pt-on(X,Ans,2
repeat max(Ans={25,34,105
getkey->A
End
Pt-Off(X,Y,2
Y-16(A=34)+16(A=25
Ans+32(Ans<23)-32(Ans>25->Y
End
prgmAA2c2
ec2
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Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
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The resistance