Author Topic: The World's Hardest Game  (Read 43038 times)

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Offline Happybobjr

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Re: The World's Hardest Game
« Reply #30 on: October 22, 2010, 06:58:51 pm »
no, when i put the lvls already made to the calc. they are empty
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Offline Darl181

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Re: The World's Hardest Game
« Reply #31 on: October 22, 2010, 07:04:27 pm »
Go under PRGM.  If they're there, you need to import/convert it to an appvar using the program.  You could try unarchiving them--instructions are on-screen.  If they aren't in program, and don't show after (in TIOS) 2nd→Mem→2→AppVars(B) ,then they're not there.
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Offline Happybobjr

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Re: The World's Hardest Game
« Reply #32 on: October 22, 2010, 08:01:53 pm »
the programs are empty. They dont convert right.. screeny...


downloaded to my computer they are 76 bytes....
« Last Edit: October 22, 2010, 08:17:02 pm by happybobjr »
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Offline Darl181

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Re: The World's Hardest Game
« Reply #33 on: October 22, 2010, 08:23:05 pm »
It's still is the .zip in your screenie.  Try File→extract all at the top.
then try sending it

edit: or try one of the levels that's not in a zip
« Last Edit: October 22, 2010, 08:36:16 pm by Darl181 »
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #34 on: October 22, 2010, 09:06:58 pm »
I also got problem with every level file in this thread. All are 16 bytes on calc. I think you are being hit by the program corruption issue again that you had a few months ago due to your parental filter. Or Wabbitemu doesn't support this file formkat.
« Last Edit: October 22, 2010, 09:07:19 pm by DJ Omnimaga »

Offline Darl181

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Re: The World's Hardest Game
« Reply #35 on: October 22, 2010, 09:20:16 pm »
Oh, does wabbitemu have working file exporting yet?  That's how I made these levels.
I opened it with notepad and it didn't show anything...
*goes to try tilem*
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #36 on: October 22, 2010, 09:21:51 pm »
What do you mean by file exporting? Do you mean getting files out of the emu? If so, then I am unsure if it still works properly.

Btw when they are fixed, are you planning to upload the game in the Omnimaga downloads archives with the current levels? Maybe ticalc.org too

Offline Happybobjr

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Re: The World's Hardest Game
« Reply #37 on: October 22, 2010, 09:28:27 pm »
I also got problem with every level file in this thread. All are 16 bytes on calc. I think you are being hit by the program corruption issue again that you had a few months ago due to your parental filter. Or Wabbitemu doesn't support this file formkat.
At least its not just me...
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Offline Darl181

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Re: The World's Hardest Game
« Reply #38 on: October 22, 2010, 09:40:02 pm »
"Calculator"→"Variables..."→clicking export
Try this one.  I did it with tilem
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #39 on: October 22, 2010, 09:46:49 pm »
Still no luck :/. I think Wabbitemu just doesn't accept those files. I tried with several versions of Wabbitemu too.

Offline Darl181

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Re: The World's Hardest Game
« Reply #40 on: October 22, 2010, 09:48:36 pm »
It's an 8xp.  Not exclusive or anything.
But the 8xp was generated by the Axe Parser program.....?
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #41 on: October 22, 2010, 09:51:16 pm »
Idk, I think your parental filter is screwing things up again. I tried sending it to a real calc with TI-Connect and I got a "The Parameter is incorrect. (80070057)" error. :/

Or do you mean the program was generated by a level editor or something? Maybe its format is invalid or something. I think I'll have to ask BrandonW what's wrong. Could you maybe use SourceCoder and paste the source of the levels in a post?

Otherwise, I give up, sorry...

Offline Darl181

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Re: The World's Hardest Game
« Reply #42 on: October 22, 2010, 09:55:25 pm »
This is WHGLVL2 second try.8xp
Code: [Select]
**TI83F*
 File created with Tilem                   2âWHGLVL2         A x         z    |p               °vp         £Y\       ,˜p     5  BHY    à•¤c–p D—p 4™y Œƒp Ђ¤c                                           Ü_         °ìx ,–y ¼ _ à„y 4 _ T_ Ø_ ,y ¨Íy \p äƒp             dÌy ôdy         øMy dÊy |_                             ¸_ 4Êy Êy             Œy xy         `Qn ðOn ˆdn ØSn                                                                     XÉy °Èy      çx         €Éy             dvp Ä‚p ¼_ vp _ ˜ip 0_ @p }p                  5 ·           ¥Y
  ð¤Y    À¤Yâà                                                                       8(            @P                      (8P@                                                             0      8H                                                                                    (         H0      H            H      (         0H                                                                                                      ’Y
just a bunch of numbers
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #43 on: October 22, 2010, 09:58:21 pm »
Erm notepad isn't supposed to open 8xp files. You need to use an editor like SourceCoder for that.

Offline Darl181

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Re: The World's Hardest Game
« Reply #44 on: October 22, 2010, 10:00:43 pm »
Tried with sourcecoder
Code: [Select]
:[]►Dec[]A[]Polar►DMS{►DMS►DMS[][][][][][][]{[]►Dec[]AutoFillOn►DMS{^-1}►DMS►Dec[][][]AutoCalcOn+►Frac[]Pt-Change(►DMS[][]BoxPlot[][][][][][][][][][][]{-}Func+[][][][][][][][][]*row+(Pxl-Change(Y►DMS[A][][][][][][]{i}StorePic +[][][][][]5[]{[]B►DMS{►DMSHVertical Y►DMS[][][][]Output( nCr Shade(Zu{n}Min)FnOn +[]DFnOff +[]4RecallPic Seq[]ZInteger/+[]Else*Shade(ZXScl[][][][][][][]►DMS[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]Input augment(prgm[][][][][][][][][]{-}Plot1Polar[]{i}FnOn Seq[]sqrt(randM(prgm[]Output(TraceSeq[]4randM(prgm[]Tmedian(prgm[]Pause P>Ry(prgm[]ZoomRcl{i}Seq[]DrawInv tanh{^-1}(Seq[]+[]SortD /+[][][][][][][][][][][][][]Radiantanh(Seq[]LinReg(a+bx) RadianSeq[][][][][][][][][]Med-Med MSeq[]Radiancosh(Seq[]AutoCalcOnR>Pθ(prgm[][][][][][][][][][][][][][][][][][][][][][][][][][][][][]not(round(prgm[]4cosh(Seq[]→cosh(Seq[][][][][][][][][][][][][]ZInteger►DecSeq[]Polar►DecSeq[][][][][][][][][]≥[]^O≥[]ZBoxRadian≥[]Pause S≥[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]Xsinh{^-1}(Seq[]{-}sinh(Seq[][][][][][]Send(Polar[][][][][][][][][]{cross}sinh{^-1}(Seq[][][][][][][][][][][][][]RadianFunc+[]cos(*+[]sqrt(R>Pr(prgm[]R>Pθ(Func+[]ZoomRclmax(prgm[]StorePic Float+[]0max(prgm

numbers made into tokens
« Last Edit: October 22, 2010, 10:01:15 pm by Darl181 »
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