Author Topic: The World's Hardest Game  (Read 43104 times)

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Offline Deep Toaster

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Re: The World's Hardest Game
« Reply #60 on: October 28, 2010, 07:25:48 pm »
Less.  I believe it's just over 8100 bytes. ;)

Really? I thought programs had 8811 for a max no matter what...




Offline ztrumpet

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Re: The World's Hardest Game
« Reply #61 on: October 28, 2010, 07:28:54 pm »

Offline Deep Toaster

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Re: The World's Hardest Game
« Reply #62 on: October 28, 2010, 07:31:37 pm »
Didn't know that, thanks. Why would TI add that in? O.o




Offline Darl181

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Re: The World's Hardest Game
« Reply #63 on: October 28, 2010, 08:32:48 pm »
Why does TI do what TI does?  Who knows?
I've been compiling TWHG for Ion, but I run it from the homescreen using Calcutil.  Would that work as a No Shell or Ion?
The problem I'm running into is that whenever I try to add something, the new addition works fine but the enemies disappear after the first frame.
After I take out the thing I had just added, the enemies still don't work...only after I restore a backup (backup is the last update I posted).
What I have done successfully was the ability to have multiple finish blocks.
To Do:
• Circular enemy movements
• Different enemy speeds (three or four)
• Door/key
• After Door/key is added, ability for multiple doors/keys
• Checkerboard pattern seen in the background
• Optimize for speed, 83+ mode is kind of slow
• Somehow get the editor in a smaller size so it can be a program (possibly with a bunch of features removed or something)

Anything else people would like to see?
Vy'o'us pleorsdti thl'e gjaemue

Offline ztrumpet

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Re: The World's Hardest Game
« Reply #64 on: October 28, 2010, 08:35:58 pm »
Why does TI do what TI does?  Who knows?
I've been compiling TWHG for Ion, but I run it from the homescreen using Calcutil.  Would that work as a No Shell or Ion?
It counts as Ion. :)

Offline Darl181

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Re: The World's Hardest Game
« Reply #65 on: October 28, 2010, 08:42:54 pm »
IDK what's going on then...I'll just have to dig through the source and see if I can find a loophole or something.
Pretty much the entire school day I've been copying the source into a notebook.  So far, it's three pages--both sides.  And not even to the main loop yet.  Lots of code to go through.
I should probably concentrate on optimizing for the time being...  Only about 600 bytes left to the 8811 limit.

OK I'm trying to do the circles and have no idea how to do it with Axe.  How would I do it?
It looks like sinX*cosX or something, but that's about as far as I can get.

EDIT: Seems like the circles are taken care of.  Thanks CoolioJazz.
« Last Edit: October 29, 2010, 03:44:55 am by Darl181 »
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #66 on: October 30, 2010, 01:56:44 pm »
I like planned features so far, I hope you can manage to solve issues you are having.

Offline JustCause

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Re: The World's Hardest Game
« Reply #67 on: October 30, 2010, 01:58:34 pm »
Like how it looks so far. Keep working and don't give up! We're all behind you.
See you, space cowboy...

Offline Darl181

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Re: The World's Hardest Game
« Reply #68 on: October 30, 2010, 02:05:26 pm »
Poll has been posted.  Thanks for the help.
Vy'o'us pleorsdti thl'e gjaemue

Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #69 on: October 30, 2010, 02:28:50 pm »
Different enemy speeds

Offline Darl181

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Re: The World's Hardest Game
« Reply #70 on: October 31, 2010, 02:10:03 am »
Slight update: now I have multiple finishes enabled.  Before, you could only have one finish block.  Now, you could have as many as you want.
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #71 on: October 31, 2010, 02:12:49 am »
Cool :D

Btw I still play this from time to time. I haven't got time to test all levels, though. I am just too busy when I feel like playing games. My daily post rate dropped from 100 to 40 in the past few days, to tell how busy I got (normally I find ways to still post, but now it almost became impossible or I am too tired. X.x). What I tried so far is FREAKING AWESOME, though! I'm sure this could get featured when finished. (well, it will most likely take 2 months before ticalc staff feature it, but whatever)

Offline Darl181

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Re: The World's Hardest Game
« Reply #72 on: October 31, 2010, 02:20:38 am »
Glad to hear it's working properly now. :D

Also, I already have most of the code for circular enemy movements  added, so I might as well implement it now.
I better remove that from the poll...
Vy'o'us pleorsdti thl'e gjaemue

Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #73 on: October 31, 2010, 02:24:25 am »
Yeah I was happy the issue was solved. Just by the screenshots I was impatient to play. I'll edit the poll so members can change their votes. I'll have to figure out how to allow members to check that feature when creating polls...

Offline Darl181

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Re: The World's Hardest Game
« Reply #74 on: October 31, 2010, 02:26:30 am »
Ok, thanks DJ ;D
Now being added: different enemy speeds.  It's necessary for the circles to work properly.
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