Author Topic: The World's Hardest Game  (Read 43063 times)

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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #105 on: November 05, 2010, 06:22:53 pm »
Yeah I tried TWHG2 and couldn't beat level 3. I always died at the end and I gave up :(

I am kinda glad that the calc version got some early levels that are not too hard but some that are hard enough too.
« Last Edit: November 05, 2010, 06:23:20 pm by DJ Omnimaga »

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Re: The World's Hardest Game
« Reply #106 on: November 05, 2010, 06:24:10 pm »
for the poll, I actually want BOTH multiple enemies and key/lock, but I could only choose one, so I did lock/key O.o

Offline Darl181

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Re: The World's Hardest Game
« Reply #107 on: November 05, 2010, 07:09:19 pm »
Wow...door/key it is then.  More than half the votes...

It looks like I won't be able to get the update up this week.  Maybe this weekend, but not likely.  I'm still trying to get things to work.  For some odd reason, when I test it now the enemies appear and dissappear, no xor-ing happening.  For the record, it's still about 400-500 bytes under the 8811 limit.
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #108 on: November 05, 2010, 07:55:36 pm »
Weird, I hope you can get it solved X.x

As for the code limit, I assume it might eventually become an APP, right?

Offline Darl181

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Re: The World's Hardest Game
« Reply #109 on: November 05, 2010, 08:00:02 pm »
If at all possible, I'd prefer to keep at least the game a program.  But there's more things to be added, and obscure bugs to fix (parenthesis, anyone?).
So...it might become an app.  It depends on what happens, I guess.
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #110 on: November 05, 2010, 09:38:09 pm »
Ah I see. Any reason why you would prefer the game to remain a program, though?

Offline thepenguin77

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Re: The World's Hardest Game
« Reply #111 on: November 05, 2010, 09:48:15 pm »
I think one major reason for trying to keep it as a program would just be because programs are much easier to keep on your calculator than apps. The more apps you have, the slower your calc runs and the longer it takes to access Mirage / DCS. Whereas with programs, you typically just pile them on, plus programs send 5 times faster than apps. I could care less if I have 50 programs, but 50 apps would be unbearable.

So typically for these reasons, at least with me, if an app is not a serious contribution to my calculator, it doesn't stay for long. That's why none of my games are apps. ;)
« Last Edit: November 05, 2010, 09:49:10 pm by thepenguin77 »
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Offline Darl181

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Re: The World's Hardest Game
« Reply #112 on: November 05, 2010, 09:50:09 pm »
Ah I see. Any reason why you would prefer the game to remain a program, though?
So it would take up less memory.  There seem to be quite a few people that use 83PBE's, and I've noticed how little archive they have.
Two apps...for one game.  That would be kind of over-doing it memory-wise.
Then again, I could make the less-memory version.
I don't quite know yet...maybe once I finish that I could do a poll yes/no, but I'll deal with that when I get there.
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Offline DJ Omnimaga

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Re: The World's Hardest Game
« Reply #113 on: November 05, 2010, 10:02:35 pm »
Ah ok I see. And I didn't knew APPs slowed down the calc. If you stick to a program, I hope you don't have too much trouble keeping the code under the memory limit.

Offline thepenguin77

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Re: The World's Hardest Game
« Reply #114 on: November 05, 2010, 11:37:50 pm »
Apps slow the calculator down any time it has to look through them. So for instance, pressing the apps button, or going to the memory menu are slow when you have a ton. Deleting them is also slow if there are a lot. I see this all the time because when I am giving people games, I usually delete the 30 or so useless apps on their calc and it is really slow.
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Offline calcdude84se

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Re: The World's Hardest Game
« Reply #115 on: November 06, 2010, 02:33:19 pm »
Apps slow the calculator down any time it has to look through them. So for instance, pressing the apps button, or going to the memory menu are slow when you have a ton. Deleting them is also slow if there are a lot. I see this all the time because when I am giving people games, I usually delete the 30 or so useless apps on their calc and it is really slow.
I've done this too. Deleting them takes a very long time.
One of the nice features of Omnicalc helps with the apps menu part, though :)
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Offline Darl181

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Re: The World's Hardest Game
« Reply #116 on: November 06, 2010, 02:59:53 pm »
What I figured out was omnicalc's "quick apps" feature, which I think is supposed to take care of the scrolling.  It's notably faster on even the 84PBE...instead of the apps appearing one-by-one in the menu, it seems to just pop up instantly.
I guess the slowdown, though a fixable problem, could be part of the reason to keep it a program, but not using up 2 appslots is the main reason.
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Offline Darl181

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Re: The World's Hardest Game
« Reply #117 on: November 07, 2010, 01:35:32 am »
BIG UPDATE.
Multiple enemy speeds are finished.  Enemies can now go (in relation to normal speed, 1 pixel per frame) 1X, 2X, 4X, and 8X.
Also, DOOR AND KEY is added and working.
And it's still under 8811 bytes...phew!
Can't upload now, but Monday, I can.
Now to work on multiple doors/keys...

btw sorry for the double post
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Offline Ranman

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Re: The World's Hardest Game
« Reply #118 on: November 07, 2010, 01:59:40 am »
Keep up the great work Darl181 ! :)

I voted for doors & keys. ;)

More screenies please! I love screenies!
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Offline Darl181

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Re: The World's Hardest Game
« Reply #119 on: November 08, 2010, 12:32:16 am »
Screenies probably tomorrow or tuesday, I'd have to upload it first :P
Right now, I'm concentrating on making some diabolical fun levels for people to test.  Hopefully I can cover a span of difficulties with the levels.
But the hard ones...they're going to be really hard, even harder than before.  Now it's possible to add in some puzzle/problem solving aspect so you'll have to think harder than before, or end up going through the same path 2-3 times, or waiting until the timing's just right to dash across some empty area while enemies zoom about.
Right now I have quite the eye-candy level made up. I've also recycled some of the current maps, just the enemy speed multiplied so a level that was easy before will take some time and thought to finish.
Monday, I should be able to get the update up.  Screenshots will take me some time, but they'll be here eventually.

For some odd reason, when I test it now the enemies appear and dissappear, no xor-ing happening.
I think I have this solved now ;D
« Last Edit: November 08, 2010, 01:34:53 am by Darl181 »
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