Author Topic: THEaxeGAMEpak[half-arsed contest entry]  (Read 7535 times)

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Offline shmibs

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THEaxeGAMEpak[half-arsed contest entry]
« on: September 16, 2010, 03:28:17 am »
now that it's in some stage of usability i guess i may as well post a thread.
this was supposed to be a collection of "fun" minigames similar to the homescreen game pack. however, when i finally got around to starting(less than a week before the contest ended) i found i didnt have time to make all the things i wanted to. because of this, not all the features and such i had hoped for ended up being included in the contest version(mostly a high scores appvar and switching between 6 and 15 mhz when on se's). furthermore, there are only four games(one of which is extremely sloppily coded because it was made in a frantic 3 hours and one that is mostly just a place-holder[you'll be able to tell which is which from the screenshots{i hope  :-[}])

words, boring words:
CONTROLS:
main menu:

up/down to move the selector and 2nd to select
alpha will be the turbo button here(i still dont know why it isnt working, but dont have time to fix it at this point)...
clear quits

starcatch:

left and right to avoid the ball, hold second to jump higher, release to jump lower. the objective is to collect as many stars as possible

more different tunnel(M.D.T.):

up and down to avoid tunnel walls. unlike traditional tunnel games, instead of moving faster or the tunnel narrowing it gradually gets more difficult to see anything :P

swap!:

falldown, but also more different. left/right slides as usual, but there are two separate fields to choose from, one in the foreground and one in the background. pressing 2nd(while not moving) will swap between the two

PingPangPong:

pong... IN 3D!
alright, dont get your hopes up... i made this in 3 hours, remember?
left/right/up/down to move your paddle. play against an "ai." the little bar on the right is to help determine how far away from you the ball is(as it can be difficult to tell in shoddy 3D). the top is the ai's side and the bottom is yours. basically, just try to score as many times as possible before being scored upon.


...yeah, im terrible at playing games on an emu. if i am motivated i will improve/replace/add more games and implement those two abovementioned features.

Offline meishe91

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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #1 on: September 16, 2010, 03:48:58 am »
That is actually really cool! Good luck on future progress :)
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Offline DJ Omnimaga

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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #2 on: September 16, 2010, 04:49:39 am »
I tried this earlier and if it wasn't for the fact I am swamped with work right now (and am catching up on posts), I would still be playing those games. It was amazing and once some bugs are fixed (such as the ball collision detection in Pong 3D, where it seemed to act as if I hit it even when I didn't sometimes), it will be really amazing. I especially like the way the tunnel looks. Nice effect. ALso nice twist on the falldown game. At first I thought it was a bug and I got stuck but then I discovered the trick :P

Keep up the good work!

Offline shmibs

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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #3 on: September 16, 2010, 10:21:58 pm »
aww... thanks :P
ima definitely fix up some of the glitchiness at least(and maybe switch the abbreviation for More Different Tunnel to M.D.T instead of M.O.D. as it's listed right now XD)

Offline Quigibo

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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #4 on: September 16, 2010, 11:25:16 pm »
Wow, this is actually very good for just a week of programming and most of those are very creative.  Nice job!
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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #5 on: September 16, 2010, 11:43:37 pm »
Agreed.  The games look quite inventive, new twists on old games, etc.

Offline FinaleTI

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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #6 on: September 17, 2010, 05:11:24 pm »
Quote
up/down to move the selector and 2nd to select
alpha will be the turbo button here(i still dont know why it isnt working, but dont have time to fix it at this point)...
clear quits
Is x2 supposed to be the turbo button is this version, or is that just a mistake? Cuz, that lets me switch between norm and turbo.


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Offline ztrumpet

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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #7 on: September 17, 2010, 09:52:07 pm »
These games are awesome!  I really like Swap and Star Catch.  Nice job. ;D

Offline qazz42

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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #8 on: September 17, 2010, 10:12:04 pm »
I love how I lose teh game when I see the title

Offline shmibs

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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #9 on: September 17, 2010, 11:25:24 pm »
Is x2 supposed to be the turbo button is this version, or is that just a mistake? Cuz, that lets me switch between norm and turbo.

yeah, i went through today and cleaned everything up(including several minor bugs and a few tweaks to the games to make them run better etc). the getkey for turbo was mistyped as 45[x2] instead of 48[alpha]. i also have high scores working perfectly now. im not going to release it again until i add in one or two more games, though, as this was supposed to have at least 6. im mostly done with one already. thanks for encouragement and such, everybloody  :o

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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #10 on: September 18, 2010, 09:13:47 am »
Wow, this is cool!  I like the 3D pong, and the new twist on Falldown is really quite cool.  I noticed that a full screen bar is possible, does it make sure that both layers don't have a full screen bar in the same place?

Offline DJ Omnimaga

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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #11 on: September 27, 2010, 02:25:12 am »
Ok I tried this more thouroughly. Amazing game pack you got there. Only one issue is that I found it a bit akward to have to press Y/N instead of 2nd/clear or arrows. It might be best to change that. Also I often die instantly in the Starcatch game because the start is too close to the projectile so if you jump you jump straight in it. Also, In the tunnel game, at the start, you can move out of the screen below the road and you won't die for the entire race unless you try to move back in. Other than that, great game pack :)

Offline shmibs

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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #12 on: September 27, 2010, 05:17:15 am »
/\i've already fixed all of those
i should just go ahead and upload the cleaned-up version i made(seeing that im never going to have the time or motivation to finish the last couple games for it)

Offline ztrumpet

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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #13 on: September 27, 2010, 07:41:08 am »
I hope you get the motivation to finish this.  It was one of my 3 favorite entries from the Contest, and adding two more games into it would make it that much better. ;D

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Re: THEaxeGAMEpak[half-arsed contest entry]
« Reply #14 on: September 27, 2010, 11:11:05 am »
Sorry to hear about lack of motivation. I would have liked to see the new games you wanted to add. I hope you can eventually add some more games and finish it :)