Author Topic: Theta Fourteen  (Read 4836 times)

0 Members and 1 Guest are viewing this topic.

Zeromus

  • Guest
Theta Fourteen
« on: July 14, 2006, 05:09:00 am »
Chances are, you have heard this name before, or T14 somewhere. It's a pretty popular name from what I heard, personally I don't think so, but meh. Basically it was meant to be an RPG to blow RoL and DLQ out of the water (maybe FF:TOM, but prolly not) and has been going onn and off for over a year now. This is v12.3 if you care (v1 being the original) and I am still working on it, from scratch this time, all in ASCII on the homescreen, with the aid of xLIB for some special effects that I may need. It'll be very huge to say the least, I am thinking in terms of the entire 83+'s memory. But we will see, as for some stats on the current version.

1 character to play as, it makes everything easier, and the story more complex.
10 bosses, one for each chapter
Over 250 mapparts (a mappart = 1 screen) to play on
Animated cutscenes, a LOT of them
Full storyline

There is a teaser, found http://cdi.calcgames.org/CalcStuffs/T14.8xp and tr1p1ea has a screenshot of it.
user posted image
There is the storyline from chapter 1 found http://www.cdi.calcgames.org/T14story.txt as well.

also... http://cdi.calcgames.org/CalcStuffs/T14%20Demo.zip

Online DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Theta Fourteen
« Reply #1 on: July 15, 2006, 10:00:00 am »
I downloaded it yesterday but as I was pretty depressed I didnt felt like doing anything at that time so I only went 2 screens above, I liked the battles and the intro btw (better than mines XDsmiley.gif)

btw at some point I should make a database of all my magic animation and zip them, so ppl can use them in their games (those from illusiat 11 and 12 mostly)

threefingeredguy

  • Guest
Theta Fourteen
« Reply #2 on: July 16, 2006, 11:00:00 am »
Too many random battles.

Online DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Theta Fourteen
« Reply #3 on: July 16, 2006, 01:44:00 pm »
yeah sometimes i got 2 in a row >.< but i guess it can be fixed by having to walk a minimum amount of step be4 getting a battle, like reuben and illusiat (which was 10)


i love those intro XDsmiley.gif

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Theta Fourteen
« Reply #4 on: July 16, 2006, 03:16:00 pm »
CDI, I enjoy your ascii games a lot. I do not understand completely why you are using xLIB with this though :? , as you could use a different asm lib which is smaller (since you most likely will not be using the sprite routines?). Idk, I like your xLIB theta14 >.> . I still enjoy all of your works, I guess you will be making more use of xLIB with this program :Ptongue.gif .

Online DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Theta Fourteen
« Reply #5 on: July 17, 2006, 01:12:00 am »
i think he wants to use the xtemp functions, which is very slow with programs like flash gordon and resource. in xlib its almost instant

Zeromus

  • Guest
Theta Fourteen
« Reply #6 on: July 17, 2006, 03:25:00 am »
I am using the contrast, the image mapper (lines, rectangles you know. real(12! ), the XTEMP function, and a few others if need be

Online DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Theta Fourteen
« Reply #7 on: July 17, 2006, 03:34:00 am »
sound cool, I wish xlib had a feature that copied the LCD content (even homescreen) to a pic,, zapi did that and it rocked cuz I could do some cool stuff with the homescreen in Dark Link Quest

Offline mdjenkins86

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 235
  • Rating: +0/-0
    • View Profile
Theta Fourteen
« Reply #8 on: July 17, 2006, 05:17:00 am »
i love the ASCII waves!

Online DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Theta Fourteen
« Reply #9 on: July 17, 2006, 05:51:00 am »
i should make a screenie of the demo

Dragon__lance

  • Guest
Theta Fourteen
« Reply #10 on: July 17, 2006, 03:28:00 pm »
ooooh,i remember the old boss demo of T14,i really enjoyed it.I was very impressed with the animations of attacks and the whole system :)smile.gif This is awesome it's revived even though no more awesome GS :(sad.gif

Online DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Theta Fourteen
« Reply #11 on: July 18, 2006, 02:35:00 am »
nah ascii still pwns, I played the old boss demoand it rocked

BCTurk

  • Guest
Theta Fourteen
« Reply #12 on: July 18, 2006, 06:31:00 am »
Yeah, the old boss demo was pretty cool, albeit somewhat easy.

Online DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Theta Fourteen
« Reply #13 on: August 07, 2006, 02:22:00 am »
how is it progressing (as well as p3d and the gs sprite/map editor)?