Alright, here's some more.
Static: Hehehe...
Fantasm: Originally just a Langton's ant program, but I made it better. You can adjust the densityy of the initial screen noise, and set the number of directions to either 4 or 8. Whilst on the density select screen, left/right to decrease/increase the inverse of the density by one, down/up by tens, left+down/up+right for hundreds, and left+down+right/left+up+right for thousands. Note that 4 directions is just Langton's Ant, while 8 produces something...different. Also, if you select 4 directions and you somethng really weird looking, the ant's just travelling diagonally, that's all. Don't worry, it still works exactly the same.
Giantpxl: 8x8 sprite editor. Alpha to toggle grid, Math to select gridstyle, ^-1 to invert, Apps to remove borders around actual size (Both layers in top right, layer 1 and layer 2 are in the lower right, layer one on top.) PRGM to swap layers, F1-4 to select pen color from 0-3, F5 for invert, and the current pen color is shown below the greyscale preview, Mode to switch between 3 and 4 level, * toggles 5x7 mode, and Del turns the cursor off till the next keypress so you can sit back and admire your handiwork. Enter/2nd to use pen, and clear to quit and export. Exports sprite to Str1 as 32 char hex, layer 1 in the first 16 and layer 2 in the second.
Medpxl: 16x16 sprite editor. most of the same controls, but pressing y1-5 automatically turns the pixel that color, and there is no split layer preview, just the combined one in the top right corner. 2nd and Enter do nothing. Clear to export and quit, and the sprite gets exported as 128 char of 16x16 sprite hex to Str1, layer 1 then layer 2, and exports it to Str2 as 4 eight by eight greyscale sprites for use with Axe's Pt-Mask.