Author Topic: Thunderbirds v2.0.0  (Read 11238 times)

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Offline DJ Omnimaga

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Re: Thunderbirds v2.0.0
« Reply #15 on: May 14, 2013, 11:29:28 pm »
Good to hear! :) Any more screenshots? :)

Offline Dudeman313

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Re: Thunderbirds v2.0.0
« Reply #16 on: January 20, 2016, 09:13:52 pm »
Umm... JV, is this dead? On Cemetech, you said this would be finished by late 2015. It's early 2016, and there aren't any updates on your site...
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Offline JamesV

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Re: Thunderbirds v2.0.0
« Reply #17 on: January 21, 2016, 07:23:55 am »
Umm... JV, is this dead? On Cemetech, you said this would be finished by late 2015. It's early 2016, and there aren't any updates on your site...
Woah, I didn't expect to see a reply to this topic! Heh yes I did jokingly say that based on my rate of progress at the time, I should be finished by late 2015. Unfortunately after that, I never really progressed any further.

The code all still exists, but I haven't touched it in 2.5 years. I'm not sure that it's worth completing on the 83+/84+ anymore, although I'm not totally against the idea :) I do have early ideas to make a Thunderbirds game on the TI-84+CE, although nothing solid yet, simply ideas rattling around in my head (among many others) :P

Offline Dudeman313

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Re: Thunderbirds v2.0.0
« Reply #18 on: January 23, 2016, 06:58:07 pm »
Maybe you should do both, when you're finished with AB5.
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Offline JamesV

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Re: Thunderbirds v2.0.0
« Reply #19 on: January 23, 2016, 07:44:54 pm »
Maybe you should do both, when you're finished with AB5.
I'm definitely not against that idea :) I have a bunch of other projects I want to work on as well, so I'm not sure if Thunderbirds will be next up after AB5. I'm not entirely sure whether I want to try to clone the original Amiga game as I originally intended, or create my own game instead. But I'll work that out over time!

Offline chickendude

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Re: Thunderbirds v2.0.0
« Reply #20 on: January 30, 2016, 10:26:34 pm »
James, i wouldn't mind helping out with this project, you could share your ideas for what you wanted to add/change and i can get started on implementing them as you still focus mostly on the ab5 series :) Both Alien Breed and Thunderbirds were games that really impressed me back in the day (and still do today!). Another game i've been meaning to overhaul for a long time now is Dying Eyes.

Offline JamesV

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Re: Thunderbirds v2.0.0
« Reply #21 on: January 31, 2016, 11:23:35 pm »
James, i wouldn't mind helping out with this project, you could share your ideas for what you wanted to add/change and i can get started on implementing them as you still focus mostly on the ab5 series :) Both Alien Breed and Thunderbirds were games that really impressed me back in the day (and still do today!). Another game i've been meaning to overhaul for a long time now is Dying Eyes.
Thanks for the offer, chickendude! At this stage I'd like to work on it myself. I will say that seeing some interest in it here is certainly giving me more motivation to get back on to doing something with the project. It would be great to finish this in some form as a tribute to the late Gerry Anderson (creator of the original Thunderbirds TV series).


I'm considering taking the new 83+/84+ code that I'd written as a "program" and converting it to a flash app, and also creating an 84+CE colour program version that (for the most part) runs off the same code base.


It would be great to have the 83+/84+ flash app version utilising greyscale as well, to give the graphics some more clarity. I've not done anything in greyscale on the 83+/84+ before, so that in itself would be a good little thing for me to learn :)

Offline chickendude

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Re: Thunderbirds v2.0.0
« Reply #22 on: February 01, 2016, 12:18:22 am »
Especially considering you don't have to deal with a smooth scrolling tilemap, i'd say grayscale would work pretty well here :)

Offline JamesV

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Re: Thunderbirds v2.0.0
« Reply #23 on: February 01, 2016, 06:36:12 pm »
Especially considering you don't have to deal with a smooth scrolling tilemap, i'd say grayscale would work pretty well here :)
Exactly :) Plus some of the visual effects such as rising water would look much nicer with grayscale.


I opened up my code last night and ran the game just to see where I was at - which was pretty much halfway through having mission 1 re-written with the new code base, graphics, etc. I'm confident that if I start a new 83+/84+ flash app version (with grayscale) and an 84+CE program version (with colour) that I can improve upon this "v2.0.0" substantially. I'll try to make some time to start experimenting over the next week or two (whilst still moving along with AB5 v3)


I think I need to get myself more determined to finish this, with all 4 completed missions as well!

Offline JamesV

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Re: Thunderbirds v2.0.0
« Reply #24 on: February 08, 2016, 03:08:38 pm »
Here's the beginning of the TI-84+CE version:


Offline Dudeman313

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Re: Thunderbirds v2.0.0
« Reply #25 on: February 08, 2016, 06:15:59 pm »
Hmm... I never thought they might look like that. They will have moving limbs, right? And won't they be front-facing, not creepily staring at you all the time? What does the original game look like? Nevermind; I looked at the first post, and used Google. They are creepy!  :P

And why does the dude turn green near the end of the GIF?
:angel:
« Last Edit: February 08, 2016, 06:26:53 pm by Dudeman313 »
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Offline JamesV

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Re: Thunderbirds v2.0.0
« Reply #26 on: February 09, 2016, 01:28:11 am »
Hmm... I never thought they might look like that. They will have moving limbs, right? And won't they be front-facing, not creepily staring at you all the time? What does the original game look like? Nevermind; I looked at the first post, and used Google. They are creepy!  :P

And why does the dude turn green near the end of the GIF?
 :angel:
Haha yes they will have moving limbs, and front-facing when walking. When standing still they tend to look "out of the screen" creepily :P


The green thing is just a glitch in the GIF, it doesn't actually occur on CEmu or on calculator :)

Offline TIfanx1999

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Re: Thunderbirds v2.0.0
« Reply #27 on: February 09, 2016, 09:54:14 am »
@JamesV Wow, that's gonna look really nice on the color model. :D

Offline Dudeman313

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Re: Thunderbirds v2.0.0
« Reply #28 on: February 09, 2016, 11:52:46 am »
Oh, good. I can't wait!
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