Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
TI-2048 by Josiah W.
« previous
next »
Print
Pages:
1
[
2
]
3
4
Go Down
Author
Topic: TI-2048 by Josiah W. (Read 20946 times)
0 Members and 3 Guests are viewing this topic.
Runer112
Moderator
LV11
Super Veteran (Next: 3000)
Posts: 2289
Rating: +639/-31
Re: TI-2048 by Josiah W.
«
Reply #15 on:
May 24, 2014, 10:13:57 am »
After comparison, I see what you mean. It's a bit choppier, although that gif is making it look choppier than it really is.
Logged
JWinslow23
Coder Of Tomorrow
LV7
Elite (Next: 700)
Posts: 556
Rating: +43/-6
I make quality calculator games...when I have time
Re: TI-2048 by Josiah W.
«
Reply #16 on:
May 24, 2014, 06:52:28 pm »
Runer, that was the fix for the problem, yes. But personally, I preferred the smoother animation.
Hayleia, the anim looks fine to me on-calc. Because everyone was asking for fast animations, it now moves 4 pixels at a time. Happy now, everyone?
Logged
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
=
?
TheCoder1998
LV6
Super Member (Next: 500)
Posts: 434
Rating: +20/-2
my art is written in code, not in graphite
Re: TI-2048 by Josiah W.
«
Reply #17 on:
May 25, 2014, 09:16:03 am »
I must say that this is my favourite 2048 port right now
great job!
Logged
my ticalc acc:
http://www.ticalc.org/archives/files/authors/113/11365.html
Spoiler
For
The Best Song Ever
:
follow me on tumblr
www.rickdepizza.tumblr.com
check out my anilist
http://anilist.co/animelist/29701/Rickdepizza
JWinslow23
Coder Of Tomorrow
LV7
Elite (Next: 700)
Posts: 556
Rating: +43/-6
I make quality calculator games...when I have time
Re: TI-2048 by Josiah W.
«
Reply #18 on:
May 25, 2014, 12:10:52 pm »
Well, thanks!
BTW, I have a section of code that I'm having a bit of trouble optimizing. The code to display whether or not you win or lose is the same, except for a few minor differences. The problem is, I've never been able to combine them. Help?
Logged
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
=
?
TheCoder1998
LV6
Super Member (Next: 500)
Posts: 434
Rating: +20/-2
my art is written in code, not in graphite
Re: TI-2048 by Josiah W.
«
Reply #19 on:
May 26, 2014, 05:04:10 am »
Why don't you upload the game to ticalc?
Logged
my ticalc acc:
http://www.ticalc.org/archives/files/authors/113/11365.html
Spoiler
For
The Best Song Ever
:
follow me on tumblr
www.rickdepizza.tumblr.com
check out my anilist
http://anilist.co/animelist/29701/Rickdepizza
JWinslow23
Coder Of Tomorrow
LV7
Elite (Next: 700)
Posts: 556
Rating: +43/-6
I make quality calculator games...when I have time
Re: TI-2048 by Josiah W.
«
Reply #20 on:
May 26, 2014, 12:15:45 pm »
My game isn't fully optimized yet. Usually, I hold a release on ticalc until my games are working and my code is the smallest possible. Heck, I waited until version 2.2 to release my Flappy Bird clone!
So, anybody that can help with optimizations, please do if you want this on ticalc!
Logged
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
=
?
chickendude
LV8
Addict (Next: 1000)
Posts: 817
Rating: +90/-1
Pro-Riot Squad
Re: TI-2048 by Josiah W.
«
Reply #21 on:
May 28, 2014, 07:59:23 pm »
Why do you save the high score in an AppVar? It can't be more than 2 bytes. Just add two empty bytes in your program and save it there, ion/whatever shell you use will take care of the SMC for you. If you want it to be nostub you can do the SMC yourself by finding the program in RAM and overwriting the two high score bytes. People these days are AppVar crazy
Anyway it looks really great, i'm going to download this now and send it to me calc
Logged
Hayleia
Programming Absol
Coder Of Tomorrow
LV12
Extreme Poster (Next: 5000)
Posts: 3367
Rating: +393/-7
Re: TI-2048 by Josiah W.
«
Reply #22 on:
May 29, 2014, 02:05:01 am »
Score is 3 bytes here, not 2. It's not a lot more but I just wanted to point it out
Also, there are reasons why people are "appvar crazy". First of all, not everyone use a shell (I think about people stuck with a regular 83+ and who want to save as much space as possible), so except if we do the SMC ourself as you said, which is a lot more annoying for not so much, we can't save the highscore for everyone. Second of all, SMC requires to re-archive the whole program at exit, while saving in appvar just requires to re-archive the small appvar, so it has two advntages. The first one being that exiting is faster, the second one being that garbage colleting happens less frequently (I still think about people stuck with aregular 83+).
At least, those are the reasons why I use appvars, I don't know if everyone do it for the same reasons
Logged
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.
click here to know where you got your last +1s
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: TI-2048 by Josiah W.
«
Reply #23 on:
May 29, 2014, 02:08:24 am »
Yeah I remember having to Garbage Collect after every Mario execution >.<
Logged
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: TI-2048 by Josiah W.
«
Reply #24 on:
May 29, 2014, 04:17:32 am »
Also, in a PC game would you do SMC for a high score ? No because SMC is ugly.
Logged
chickendude
LV8
Addict (Next: 1000)
Posts: 817
Rating: +90/-1
Pro-Riot Squad
Re: TI-2048 by Josiah W.
«
Reply #25 on:
May 29, 2014, 08:30:01 am »
Haha but this isn't a PC game, and (practically) every Gameboy game uses it. Also, the majority of games are written for shells, and if you have an 83+ games written for shells will be smaller since they can reuse (probably Ion's) sprite code. It's also not much code to implement yourself. And using SMC here would be smaller than using an AppVar, as the AppVar takes up 9 bytes in RAM (for the VAT entry) and 3 bytes in archive (plus all the code to handle the AppVar). I guess it's not really a big deal, i just prefer having everything in one program when it's possible/convenient.
@JWinslow23: I just loaded this up on my calc, it looks and works great, i was proud of myself for getting to 512
Logged
JWinslow23
Coder Of Tomorrow
LV7
Elite (Next: 700)
Posts: 556
Rating: +43/-6
I make quality calculator games...when I have time
Re: TI-2048 by Josiah W.
«
Reply #26 on:
May 29, 2014, 03:10:53 pm »
He's right. You could just tore the score and stuff to a GDB.
I just like Appvars; that way, scores and boards could be transferred between calcs without a different program file.
chickendude, I'm glad for you! The highest number I ever got was 4096. I'm still working on getting an actual 3-byte score.
Logged
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
=
?
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: TI-2048 by Josiah W.
«
Reply #27 on:
May 29, 2014, 04:00:07 pm »
I'm currently at 32768 on my phone and still didn't lose.
Logged
JWinslow23
Coder Of Tomorrow
LV7
Elite (Next: 700)
Posts: 556
Rating: +43/-6
I make quality calculator games...when I have time
Re: TI-2048 by Josiah W.
«
Reply #28 on:
June 01, 2014, 04:10:11 pm »
I fixed a score display bug! When you win (or make a merge right before a GAME OVER), it doesn't update the score display until you continue (or if GAME OVER, not at all).
I would really appreciate it if I could get help with optimization, though. Cause really, I'm getting nowhere.
Download in the attachments. A2048 and LIB3BYTE must be present on your calc to compile.
Logged
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
=
?
JWinslow23
Coder Of Tomorrow
LV7
Elite (Next: 700)
Posts: 556
Rating: +43/-6
I make quality calculator games...when I have time
Re: TI-2048 by Josiah W.
«
Reply #29 on:
June 07, 2014, 06:41:35 pm »
Bump.
I'm really surprised that not many people are paying attention to this as much as they did Flappy Bird. It's like everybody that looked at this just said "Oh, he finished, that's nice" and disregarded this. I worked for months on this (much less than I did Flappy Bird), and am kinda surprised how bad this game is doing.
21 all-time downloads for any version of either of the 2048 source files, and 15 downloads for any version of the Noshell compiled result, as compared to 44 all-time downloads for the Flappy source and 82 downloads for any version of the Noshell compiled result (which doesn't include any versions prior to v1.10), not to mention 204 Flappy DLs on ticalc.
Don't take any of the above the wrong way, though. It's nice to have the people that commented and looked say the things they said and do the things they did, but for some reason, this isn't as popular now as I thought it'd be. Please don't hate me.
I'll release the file to ticalc as soon as I am certain that this program is at its fastest and/or smallest. There are some spots that I'm unsure of whether or not to optimize.
Logged
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
=
?
Print
Pages:
1
[
2
]
3
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
TI-2048 by Josiah W.