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i haven't been with you for long, but I just got a random idea for a calc game.it is actually really easy. the main idea is that you type in a (16 char?) code like "2K46BG8O3MNR8511" and then if your code is a good one, it shows you a joke/animation/minigame.then it stores your code in a var, so you can recall it later.maybe later i can add things like gaining money so you can buy certain codes and such, but i would like the base thing first...
and is it possible to "strip" a compiled axe program? (with stripping i mean getting the sourcecode, so you can find out all the codes)
and 'strip' is called 'decompiling'
So are you saying you want codes to activate certain events?
Quote from: aeTIos on January 27, 2011, 11:00:39 amand 'strip' is called 'decompiling'decompile, that was the word I was looking for Quote from: Xeda112358 on January 27, 2011, 11:02:00 amSo are you saying you want codes to activate certain events?yes, insert a valid code, and you trigger an event (could be very random )
ehmm... hooks with axe has no one tried and its not implented atm so i think its really hard.
I've disassembled and converted compiled Axe programs to apps before Axe got application creating support. But that requires a little bit of assembly knowledge, which I'll assume you don't have.ticalc.org has plenty disassemblers - just pick one that fits your needs.
Also, do you want the hex code of an axe program? There are ways to do that pretty easily.
Quote from: alberthrocks on January 27, 2011, 11:03:31 amI've disassembled and converted compiled Axe programs to apps before Axe got application creating support. But that requires a little bit of assembly knowledge, which I'll assume you don't have.ticalc.org has plenty disassemblers - just pick one that fits your needs. well, i meant that others could decompile my prog and then see all the codes i put in...if that is possible, it is a minus...
Quote from: ferox on January 27, 2011, 11:06:57 amQuote from: alberthrocks on January 27, 2011, 11:03:31 amI've disassembled and converted compiled Axe programs to apps before Axe got application creating support. But that requires a little bit of assembly knowledge, which I'll assume you don't have.ticalc.org has plenty disassemblers - just pick one that fits your needs. well, i meant that others could decompile my prog and then see all the codes i put in...if that is possible, it is a minus...Nope, there are no Axe decompilers out there, so the farthest you can go would be to disassemble it into assembly. The Axe source is gone, in other words.
Quote from: Deep Thought on January 27, 2011, 11:08:13 amQuote from: ferox on January 27, 2011, 11:06:57 amQuote from: alberthrocks on January 27, 2011, 11:03:31 amI've disassembled and converted compiled Axe programs to apps before Axe got application creating support. But that requires a little bit of assembly knowledge, which I'll assume you don't have.ticalc.org has plenty disassemblers - just pick one that fits your needs. well, i meant that others could decompile my prog and then see all the codes i put in...if that is possible, it is a minus...Nope, there are no Axe decompilers out there, so the farthest you can go would be to disassemble it into assembly. The Axe source is gone, in other words.but that is still no clear answer to my question: is it possible to decompile and see the codes?
Quote from: Xeda112358 on January 27, 2011, 11:04:03 amAlso, do you want the hex code of an axe program? There are ways to do that pretty easily.hex code? like i said, i'm a noob, i just got the idea
Input "CODE:",Str1ClrHomeIf Str1="GARRMEOWRAWRThenprgmRAWRZStopEndIf Str1="GIZZLEBOPSThenAsm(prgmPONGStopEndIf Str1="SOAGUYWALKSINTO...ThenOutput(1,1,"YEAH, I HAVE NOTHINGStopEndOutput(1,1,"INVALID CODE!