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Yes, using a disassembler. but the code you'll see won't be in axe, but in assembly.
Quote from: ferox on January 27, 2011, 11:06:57 amQuote from: Xeda112358 on January 27, 2011, 11:04:03 amAlso, do you want the hex code of an axe program? There are ways to do that pretty easily.hex code? like i said, i'm a noob, i just got the idea the hex code is the code of a program in hexidecimal numbers.
Quote from: Xeda112358 on January 27, 2011, 11:04:03 amAlso, do you want the hex code of an axe program? There are ways to do that pretty easily.hex code? like i said, i'm a noob, i just got the idea
Also, do you want the hex code of an axe program? There are ways to do that pretty easily.
but that is still no clear answer to my question: is it possible to decompile and see the codes?
:1+1
:AsmPrgm21010023
LD HL,$0001INC HL
I'm not an Axe programmer if that is what this is aimed at. However, in BASIC, you could do something like this:Code: [Select]Input "CODE:",Str1ClrHomeIf Str1="GARRMEOWRAWRThenprgmRAWRZStopEndIf Str1="GIZZLEBOPSThenAsm(prgmPONGStopEndIf Str1="SOAGUYWALKSINTO...ThenOutput(1,1,"YEAH, I HAVE NOTHINGStopEndOutput(1,1,"INVALID CODE!
Input "CODE:",Str1ClrHomeIf Str1="GARRMEOWRAWRThenprgmRAWRZStopEndIf Str1="GIZZLEBOPSThenAsm(prgmPONGStopEndIf Str1="SOAGUYWALKSINTO...ThenOutput(1,1,"YEAH, I HAVE NOTHINGStopEndOutput(1,1,"INVALID CODE!
Quote from: Deep Thought on January 27, 2011, 11:08:13 amQuote from: ferox on January 27, 2011, 11:06:57 amQuote from: alberthrocks on January 27, 2011, 11:03:31 amI've disassembled and converted compiled Axe programs to apps before Axe got application creating support. But that requires a little bit of assembly knowledge, which I'll assume you don't have.ticalc.org has plenty disassemblers - just pick one that fits your needs. well, i meant that others could decompile my prog and then see all the codes i put in...if that is possible, it is a minus...Nope, there are no Axe decompilers out there, so the farthest you can go would be to disassemble it into assembly. The Axe source is gone, in other words.but that is still no clear answer to my question: is it possible to decompile and see the codes?
Quote from: ferox on January 27, 2011, 11:06:57 amQuote from: alberthrocks on January 27, 2011, 11:03:31 amI've disassembled and converted compiled Axe programs to apps before Axe got application creating support. But that requires a little bit of assembly knowledge, which I'll assume you don't have.ticalc.org has plenty disassemblers - just pick one that fits your needs. well, i meant that others could decompile my prog and then see all the codes i put in...if that is possible, it is a minus...Nope, there are no Axe decompilers out there, so the farthest you can go would be to disassemble it into assembly. The Axe source is gone, in other words.
Quote from: alberthrocks on January 27, 2011, 11:03:31 amI've disassembled and converted compiled Axe programs to apps before Axe got application creating support. But that requires a little bit of assembly knowledge, which I'll assume you don't have.ticalc.org has plenty disassemblers - just pick one that fits your needs. well, i meant that others could decompile my prog and then see all the codes i put in...if that is possible, it is a minus...
I've disassembled and converted compiled Axe programs to apps before Axe got application creating support. But that requires a little bit of assembly knowledge, which I'll assume you don't have.ticalc.org has plenty disassemblers - just pick one that fits your needs.
Ah, okay... Erm, I still need to learn axe too... And why doesn't axe just compile it to 210200? It would save memory/speed
Installing a parser hook may be a bit of a hard challenge for your first axe program, I would suggest starting smaller at something more like a moving sprite, a test game, or a tilemapper
Quote from: Xeda112358 on January 27, 2011, 11:17:45 amAh, okay... Erm, I still need to learn axe too... And why doesn't axe just compile it to 210200? It would save memory/speedI think it does, actually.rawr, mega ninja'd
Quote from: Xeda112358 on January 27, 2011, 11:17:45 amAh, okay... Erm, I still need to learn axe too... And why doesn't axe just compile it to 210200? It would save memory/speedIt does. Just for sake of example, just pretend it doesn't