Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: dunrite321 on November 26, 2011, 08:19:21 pm

Title: TI-Defend
Post by: dunrite321 on November 26, 2011, 08:19:21 pm
This is my first Axe game.  It features five towers, a pretty sweet GUI, and smooth tilemapping as of right now.  I haven't implemented enemies or the actual "defending" part of the game yet, but it'll come eventually.


Hope you enjoy the screenie I uploaded!
Title: Re: TI-Defend
Post by: epic7 on November 26, 2011, 08:25:42 pm
Nice! I like that type of game.

Good luck :)
Title: Re: TI-Defend
Post by: Happybobjr on November 26, 2011, 09:27:51 pm
looks great
Title: Re: TI-Defend
Post by: Builderboy on November 26, 2011, 09:35:39 pm
The tilemapper looks very well done, are you redrawing the screen every frame or using some sort of tricky shifting?  Eager to see your approach on enemies and how the towers function ^^
Title: Re: TI-Defend
Post by: ztrumpet on November 26, 2011, 09:45:31 pm
That looks great.  Good luck with the rest of it. :)
Title: Re: TI-Defend
Post by: dunrite321 on November 27, 2011, 10:42:37 am
Thanks everyone. :)

Builderboy:  I refresh the screen every frame so the tower missiles that travel across the map would be a lot less difficult to program.

By the way, I added a description for each tower now and made an icon!
Title: Re: TI-Defend
Post by: BalancedFury on November 27, 2011, 10:57:28 am
Looks amazing!
Better than the TD i play :D
Title: Re: TI-Defend
Post by: annoyingcalc on November 27, 2011, 02:09:45 pm
Thanks everyone. :)

Builderboy:  I refresh the screen every frame so the tower missiles that travel across the map would be a lot less difficult to program.

By the way, I added a description for each tower now and made an icon!
/me wants!

Edit 999th post
Title: Re: TI-Defend
Post by: aeTIos on November 28, 2011, 07:39:48 am
Wow this looks really great! Can't wait how this turns out!
Title: Re: TI-Defend
Post by: Xeda112358 on December 02, 2011, 07:39:09 am
Very nice! I know a lot of folks have trouble getting tilemapping to work nicely, but it seems you have done a great job! Awesome!
Title: Re: TI-Defend
Post by: parserp on December 02, 2011, 09:21:11 am
Awesome!!! can't wait to play it! :D
Title: Re: TI-Defend
Post by: hellninjas on December 04, 2011, 08:04:35 pm
Wow! I have alot of trouble with scrolling :P
Good Job!
[/me] applauds
Title: Re: TI-Defend
Post by: epic7 on December 04, 2011, 08:06:13 pm
/me laughs at hellninjas's's /me fail

Lol, looking at yunhua's scrolling tutorial kinda scares me :P
But its probably not as bad as it looks judging by what people say.
Title: Re: TI-Defend
Post by: hellninjas on December 04, 2011, 08:07:29 pm
/me cant figure out how /me works
/me figured it out
Title: Re: TI-Defend
Post by: yunhua98 on December 04, 2011, 08:46:35 pm
Wow, the greyscale looks really nice!  the tile mapping is nice too.  What kind of enemies will you have?
Title: Re: TI-Defend
Post by: dunrite321 on December 05, 2011, 04:25:47 pm
Progress:  I'm working on getting the enemies to move along the path.  I can get the enemies on the map, but it's not worth an additional screenshot since I can't get them to move correctly...

yunhua98: Frogs are the first enemies you'll be facing...


 
Title: Re: TI-Defend
Post by: squidgetx on December 06, 2011, 08:48:32 pm
Looks great so far, good luck with enemies/shooting. I think there are a few tutorials by Deep Thought on those topics in the specific tutorials thread in the axe section if you need help.
Title: Re: TI-Defend
Post by: dunrite321 on December 10, 2011, 10:11:01 pm
Great news...

Enemies finally move along the path like the way I wanted them to.

Next on my list is getting the towers to fire at them.
Title: Re: TI-Defend
Post by: ztrumpet on December 10, 2011, 10:15:38 pm
That looks great!  I can't wait for this to be done; I've been looking for a good tower defense game for my calc.
Title: Re: TI-Defend
Post by: aeTIos on December 12, 2011, 04:49:09 am
Does the gray also flicker that much on calc? D:
Title: Re: TI-Defend
Post by: Yeong on December 12, 2011, 08:50:05 pm
Do you use pathfinding logic or do you program their move?
Also, it will be better if that sprite moved smoothly.
Title: Re: TI-Defend
Post by: Builderboy on December 12, 2011, 09:32:09 pm
I hope you can keep up the greyscale with the massive number of particles and projectiles that will end up on the screen.  Imo feel free to drop the greyscale if you feel it is preventing the game from getting enough speed, or if the speed is preventing the greyscale from looking smooth.  Furthermore, I mirror Bridge's suggestion to make the movement smooth, although I personally think a more pressing graphical change would be to make the path of the enemy more empty (perhaps completely white) so that the enemies are both easier to see, and easier to draw (no masking). 
Title: Re: TI-Defend
Post by: hellninjas on December 12, 2011, 09:32:55 pm
Good luck with this, it looks pretty nice the way you have it coming ;D
Title: Re: TI-Defend
Post by: saintrunner on December 14, 2011, 10:22:34 pm
How's this coming along? :)
Title: Re: TI-Defend
Post by: dunrite321 on December 20, 2011, 02:33:26 pm
No new progress this week because I'm enjoying my winter vacation.

I have a couple things to say:
The screen thankfully does not flicker like that in the animation.
I redesigned the path because some of you could not easily see the enemies.
Title: Re: TI-Defend
Post by: LincolnB on December 20, 2011, 03:27:18 pm
yeah, you might want to adjust your settings in Wabbit. If you go to calculator/options/display, you can adjust how the grayscale shows up on the screen.
Title: Re: TI-Defend
Post by: DJ Omnimaga on December 27, 2011, 02:23:16 am
THis looks very nice. For the flicker you might need to adjust your WabbitEmu settings.
Title: Re: TI-Defend
Post by: saintrunner on January 11, 2012, 04:13:07 pm
Is this still going?!?
Title: Re: TI-Defend
Post by: dunrite321 on January 17, 2012, 06:11:16 am
Yeah... haven't had time to work on it because I have exams to study for.  :P


I'll get on it as soon as they're done.
Title: Re: TI-Defend
Post by: dunrite321 on April 15, 2012, 08:01:27 am
Something pretty significant...

The frogs move pixel by pixel instead of by tile! :D

The project is not dead.  I have been lazy.  Anyway, I'm working on bullets right now.
Title: Re: TI-Defend
Post by: Yeong on April 15, 2012, 11:13:26 am
that looks awesome. :O
Will the bullet be actually shot from the tower or it'll be just a tower animation?
Title: Re: TI-Defend
Post by: dunrite321 on April 15, 2012, 12:30:09 pm
Yes, the bullets will be shot from the towers.
Title: Re: TI-Defend
Post by: kindermoumoute on April 15, 2012, 01:30:42 pm
I can't wait this project ! O_O
Title: Re: TI-Defend
Post by: aeTIos on April 16, 2012, 03:18:28 pm
Wow this is great stuff O.O
Title: Re: TI-Defend
Post by: hellninjas on April 16, 2012, 03:27:31 pm
Will there be room for an endless mode?