So I said I was thinking about making a text sprite maker so I did. It virtually holds all the same features as my
Sprite Maker but the rotation has been taken out. This will give let you create any X*5 text sprite and will output the correct characters. I could have included an option for X*6 sprites but it would have just increased the size and there aren't a whole lot of tokens that use the sixth row anyways so I figured it would be pointless. If any of you can think of any features that you would like implemented please let me know and I'll see what I can do.
Features for this program include:
-Gray cursor.
-Cursor wrap around.
-Invert the sprite.
-Clear the sprite.
-Flip the sprite horizontally or vertically.
-Single row or column filling or deleting.
-Single row or column inverting.
-Supports sprites from one pixel in size to a size of fifty-six pixels.
-Sprites of any length. (Well from one to ninety-five pixels.)
-Gives you the outputs for size (mine are all one byte tokens except when it has to be a two byte token) and the classic combination (the list TI|BD gives
here).
Arrows - Move the cursor around.
[2ND] - Turns the current pixel on or off.
[X,T,?,
n] - Flips the sprite horizontally.
[STAT] - Flips the sprite vertically.
[ALPHA] - Inverts the sprite.
[MATH] - Inverts the current column.
[X
-1] - Inverts the current row.
[APPS] - Turns the whole row on.
[SIN] - Turns the whole row off.
[PRGM] - Turns the whole column on.
[COS] - Turns the whole column off.
Note:
WARNING! If any sprite contains the following column IT WILL NOT EXIST.
_1
1
2?
3
4?
5?
Unfortunately no token contains this as it's left side so no sprite with it will be created until TI creates one.