Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
TI84+C Bundle
« previous
next »
Print
Pages:
1
...
5
6
[
7
]
8
Go Down
Author
Topic: TI84+C Bundle (Read 24226 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: TI84+C Bundle
«
Reply #90 on:
October 28, 2013, 02:11:33 am »
Ah ok I see now. I just got worried you were leaving us lol (with social networks and blogging being more popular nowadays, many people have restarted their own personal sites, since it's much easier to update than back in the Geocities days). I like the beta testing idea actually, plus it makes it easier to know who's interested in beta-testing.
Logged
AssemblyBandit
LV6
Super Member (Next: 500)
Posts: 374
Rating: +60/-1
~AssemblyBandit~
Re: TI84+C Bundle
«
Reply #91 on:
October 28, 2013, 02:37:14 am »
Yeah, and plus I don't feel like I'm spamming people, I know that they want to do it. The Facebook page is just like Youtube, except that its focused only on games, and I don't know if people would prefer to view the videos there (I don't use Facebook really but they host videos too and like it states in the about section, its just a test.) The next post here should be the final version of Pacman!
*Wow, I just got some spam maybe for the admins of Cemetech and I'm not an admin! I don't know if it was an actual user or not.
I didn't finish it last night, here's an updated video:
«
Last Edit: October 28, 2013, 05:54:47 am by AssemblyBandit
»
Logged
+1/-0 karm for this message
Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: TI84+C Bundle
«
Reply #92 on:
October 28, 2013, 06:48:06 am »
Wow it does look pretty awesome !
Logged
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: TI84+C Bundle
«
Reply #93 on:
October 28, 2013, 06:50:29 am »
^that, so awesome
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
AssemblyBandit
LV6
Super Member (Next: 500)
Posts: 374
Rating: +60/-1
~AssemblyBandit~
Re: TI84+C Bundle
«
Reply #94 on:
October 28, 2013, 07:05:28 am »
Thanks Streetwalker and Sorunome! It's almost done! (Alotta spam going around tonight!)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Re: TI84+C Bundle
«
Reply #95 on:
October 28, 2013, 07:24:03 am »
Wow that HUD, I love it
(especially the top pic, which fits very well). EDIT: I finally got time to actually watch the vid rather than just see the thumbnail, and I love how true to the original most stuff like the Title screen are. Of course I still notice some differences with ghosts behavior like how they take a long while to come out or how slow they are after being eaten, but still, once fixed this will definitively be a major hit.
«
Last Edit: October 28, 2013, 04:33:34 pm by DJ Omnimaga
»
Logged
AssemblyBandit
LV6
Super Member (Next: 500)
Posts: 374
Rating: +60/-1
~AssemblyBandit~
Re: TI84+C Bundle
«
Reply #96 on:
October 28, 2013, 09:36:57 pm »
Thanks DJ! I was thinking of increasing the speed of the eyes like in the original, plus there's a little randomness while going to the target which makes them take longer. The eyes have the same target routine as the red ghost and I didn't want him going straight for you during the chase (unless he sees you!). I don't think the casual player will notice though, however hardcore players will have to modify their techniques!
And it still isn't finished
I'm not going to totally remove the flicker but it should be reduced. I'm tired, I can't think straight enough to program right now!
«
Last Edit: October 28, 2013, 09:38:55 pm by AssemblyBandit
»
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: TI84+C Bundle
«
Reply #97 on:
October 28, 2013, 10:36:12 pm »
I don't think I'll mind the flicker. In fact I might have no choice but to have flicker in some future xLIBC games for speed reasons. Of course, in your case, with ASM it's easier to remove it, but this would mean constantly erasing each sides of sprites, which would take longer and be harder. For speed, I don't mind a little bit of flicker.
Logged
AssemblyBandit
LV6
Super Member (Next: 500)
Posts: 374
Rating: +60/-1
~AssemblyBandit~
Re: TI84+C Bundle
«
Reply #98 on:
October 28, 2013, 11:05:00 pm »
Yeah, the flicker aint that bad. I'm starting to get used to it. I woke up a bit and I'm trying to finish it. I'm testing the tunnel now.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: TI84+C Bundle
«
Reply #99 on:
October 29, 2013, 12:46:06 pm »
On an unrelated note, do you plan to make all your older smaller games DCS-compatible eventually? Since apps are fixed at 16 KB per page but not programs, I thought it might be a nice idea to save space on our calcs, especially the Tunnel game. Not to mention they would show up in the DCS menu as well.
Logged
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: TI84+C Bundle
«
Reply #100 on:
October 29, 2013, 02:19:20 pm »
*and have a nice and shiny icon
Logged
THE GAME
Also, check out
my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
AssemblyBandit
LV6
Super Member (Next: 500)
Posts: 374
Rating: +60/-1
~AssemblyBandit~
Re: TI84+C Bundle
«
Reply #101 on:
October 29, 2013, 06:47:26 pm »
Maybe, but Tunnel is going to go a different route than just a tunnel game. Kerm wants me to make a DCS exclusive so there will be no releases from me after Pacman for a while. I got a few games that I want/started to make and I'll see where they'll go after they're finished. Right now I'm not making games to save space, they are made according to the way I want them to be. I could strip the title, high scores, and such to save a lot of bytes but then they wouldn't have that finished touch in my opinion. In the future as more programs are out, I will reduce them, but I don't think anybody's hurting for space right now! In fact, I plan to release a developers cut of Snake to fit in everything I want! I think I mentioned it but there's a hawk I want to add that chases you after some time, classic mode (user request), and a multiplayer mode with 2 snakes and you can't run into each other (making it kinda like Tron!) I try to stay within one page but I wanted Pacman to be the way it is, with the graphics and such. It pays homage to the original and just makes you say Damn! when you play it! There's one game that I started and it will consume at least half your calcs Flash RAM when its done, no space considerations are being made, its going to be the details that make this game.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Re: TI84+C Bundle
«
Reply #102 on:
October 29, 2013, 11:05:56 pm »
Yeah personally I like how your games are made to look more professionally made. A lot of old calc games had no title screen or just a text title screen.
Size wise, I use about 1 MB of Flash right now, but that's due to how many Iviewer pics I have. I need to delete a bunch of stuff soon because my calc is a real mess right now and I can't figure out which file is for what
.
Logged
AssemblyBandit
LV6
Super Member (Next: 500)
Posts: 374
Rating: +60/-1
~AssemblyBandit~
Re: TI84+C Bundle
«
Reply #103 on:
November 02, 2013, 03:57:15 pm »
Pacman has been released to TICalc.org! Just waiting for it to be accepted!
Now to start a game for the contest, I doubt I'll have anything ready though
Logged
+1/-0 karm for this message
TheCoder1998
LV6
Super Member (Next: 500)
Posts: 434
Rating: +20/-2
my art is written in code, not in graphite
Re: TI84+C Bundle
«
Reply #104 on:
November 02, 2013, 03:58:28 pm »
oh my god that's so awesome!
i'm totally going to buy a ti84CSE
Logged
my ticalc acc:
http://www.ticalc.org/archives/files/authors/113/11365.html
Spoiler
For
The Best Song Ever
:
follow me on tumblr
www.rickdepizza.tumblr.com
check out my anilist
http://anilist.co/animelist/29701/Rickdepizza
Print
Pages:
1
...
5
6
[
7
]
8
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
TI84+C Bundle