Author Topic: TI84+C Bundle  (Read 23596 times)

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Online DJ Omnimaga

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Re: TI84+C Bundle
« Reply #45 on: September 03, 2013, 12:13:44 pm »
You could do something like Zelda 2 and Ys 3, as in a side-scrolling RPG, but make it like Final Fantasy instead of Zelda. Since the calc supports horizontal scrolling, speed wouldn't be a problem. Vertical scrolling could simply be like in Super Mario Bros 2.

I'm thinking that Mario would be able to pull off at least 15-20 FPS in 320x240 mode, depending of how many enemy sprites there can be on screen at once.

As for RPGs that scrolls screen by screen, they are still fine since that's how almost every 83+ game are (the ones that aren't usually scrolls tile by tile). Just as long as enemies don't respawn right in front of you on the next screen like what happens in Legand of Zelda: Sord of Atari (sic). <_<

Offline chickendude

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Re: TI84+C Bundle
« Reply #46 on: September 03, 2013, 03:43:18 pm »
Btw, just wanted to say congrats on the feature. Well-deserved :D

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Re: TI84+C Bundle
« Reply #47 on: September 03, 2013, 04:17:23 pm »
Indeed. TO be honest, it was inevitable that it would get featured fast. Also I can't wait to try the Tunnel. :)

Offline AssemblyBandit

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Re: TI84+C Bundle
« Reply #48 on: September 03, 2013, 05:35:25 pm »
Thanks chickendude and DJ! I didn't realize it got featured until now, but honestly, the game amazes me. When I first started it, I only had two car lanes because I didn't think it could handle anymore. I hid the mockup because I figured it wouldn't come out anything like that....but it came out better!!!

DJ: Tunnel kinda lacks compared to Frogger. The speed is pretty crazy, but I think the next version will up the par!
« Last Edit: September 03, 2013, 05:36:07 pm by AssemblyBandit »

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Re: TI84+C Bundle
« Reply #49 on: September 04, 2013, 02:51:25 am »
I just tried the Tunnel demo since the other version isn't on ticalc and it looked cool. The only thing I noticed is something I wonder if it's in every ASM game: Basically, if you play with USB connected then remove the cord while playing, the game freezes.

Offline AssemblyBandit

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Re: TI84+C Bundle
« Reply #50 on: September 04, 2013, 06:57:51 am »
I noticed that too! If you look in the Frogger source, line 314 (prefixed with XXXXXX), I mention it. I disable the USB int, but if the USB cable is plugged in already, then removed, then On is pressed (Exit), I think the OS sees it. I think I have to reset the line flags.

Offline TIfanx1999

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Re: TI84+C Bundle
« Reply #51 on: September 04, 2013, 08:19:29 am »
I would love to have a smooth scrolling RPG engine, but I have some doubts on that one.
Well, RPGs in 'pages' are still fun :) Like the very first zelda ^^

This is true.
The other option that DJ mentioned would be a side scrolling style RPG like Zelda II or Castlevania II. That would be quite doable I think.
« Last Edit: September 04, 2013, 08:20:14 am by Art_of_camelot »

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Re: TI84+C Bundle
« Reply #52 on: September 21, 2013, 08:34:13 am »

Offline Sorunome

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Re: TI84+C Bundle
« Reply #53 on: September 21, 2013, 09:09:57 am »
PACMAN! yay
I love that game, awesome job as usual! :D

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Offline JamesV

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Re: TI84+C Bundle
« Reply #54 on: September 21, 2013, 11:51:26 am »
Looks great! You're owning the 84+CSE man, nice work! :)

Offline Hayleia

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Re: TI84+C Bundle
« Reply #55 on: September 21, 2013, 11:55:37 am »
Are you paid to make all those great programs ? Seriously, not only they are all awesome but moreover you do them in such a short time !
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

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Re: Re: TI84+C Bundle
« Reply #56 on: September 21, 2013, 12:19:40 pm »
That's gonna be one of the best looking TI Pac Man O.O

Offline AssemblyBandit

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Re: TI84+C Bundle
« Reply #57 on: September 21, 2013, 05:09:12 pm »
I just tried the Tunnel demo since the other version isn't on ticalc and it looked cool. The only thing I noticed is something I wonder if it's in every ASM game: Basically, if you play with USB connected then remove the cord while playing, the game freezes.

I wasn't fully disabling the USB ports so it would request an interrupt and when I didn't handle it, it would keep looping. I fixed that with Pacman, the others will be updated too.


Thanks Sorunome! I'm trying to make it as close to the original as possible, maybe even include the kill screen!


Thanks James! I'm definitely trying to kill it! From now on, every game that I release will be 'feature' quality. I was sleepin on Tunnel, never again.


Thanks Hayleia! I am going to try to sell some software, if I could get rid of my warehouse job and focus on programming, I'd be pretty happy. I'm pretty content making games for free, but they would come a lot faster if I did my own thing.


Thanks DJ! It's looking good right now, I have to start playing the game to figure out some small stuff. (Like if fruits can be displayed twice in one level.)


I might just put all of my new games in this one topic instead of creating new topics, is that a good idea?


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Re: TI84+C Bundle
« Reply #58 on: September 21, 2013, 06:49:04 pm »
It depends. I think that games like Pac Man might attract more attention if they have their own topics with Pac Man in the title, since they're big franchises that aren't as common on calcs as Tunnel and Frogger. Bigger projects should have their own topics as well, such as buttons.

As for selling software, though, try to avoid doing so with calc programs, because historically that tends to be viewed badly in the TI community, due to the very strong open-source/freeware sentiment around here and various other forums. ZoomMath is an exception since it's dedicated for maths and extremely powerful, but people will probably choose the Android version of a paid game over a calc one.

Offline AssemblyBandit

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Re: TI84+C Bundle
« Reply #59 on: September 21, 2013, 07:24:02 pm »
I'm working on Snake now, I'll create a new topic and end this one with Pacman.

Considering the calc games are mainly for high school and college students, they are always going to be free. I'm aiming for computer and mobile software. (In the background, not associated with anything I display publicly.)