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ec1 Send(NULL),0 //This is Define Get(prgmname) //This is for header files void countb: void main { Post by: bfr on October 04, 2006, 02:24:00 pm ![]() I'm wondering how you're going to have memory allocation in TI-BASIC o.o ![]() Also, you might want to look over the main function again. For the third argument in the for() loop, you should also write that as count += 2. And just one more tip: c1-->
ec2 -->can be written as: c1
ec2
;) ![]() Post by: DJ Omnimaga on October 04, 2006, 02:40:00 pm Post by: Dragon__lance on October 04, 2006, 02:46:00 pm Post by: Liazon on October 04, 2006, 03:15:00 pm
that'd be a kinda cool way to program comps though :) ![]() Post by: DJ Omnimaga on October 04, 2006, 03:17:00 pm ![]() Post by: Halifax on October 05, 2006, 10:23:00 am @bfr: Yes i was typing very fast and made some typos but another thing is it is very hard to mimick a large or even 4-part structure in TI-BASIC and it would be much easier to handle Big RPG games with structures and unions @everyone else: Yes maybe I could code a TI-BASIC to C converter but it wouldn't be on-calc it would be written in C on the comp and u would have to type ur BASIC code in so I don't know if you want to do that EDIT: If anyone has any Line drawing algorithms written in C then feel free to tell me Post by: Liazon on October 05, 2006, 11:09:00 am Post by: Halifax on October 05, 2006, 01:48:00 pm Post by: DJ Omnimaga on October 06, 2006, 01:35:00 am Post by: Liazon on October 06, 2006, 10:17:00 am ![]() Post by: Halifax on October 06, 2006, 12:40:00 pm Post by: Halifax on October 06, 2006, 03:16:00 pm |