Author Topic: Tic-Tac-Toe (Grammer)  (Read 4624 times)

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Offline Xeda112358

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Tic-Tac-Toe (Grammer)
« on: January 16, 2012, 12:54:52 pm »
A new game to add to your Grammer collection is here! I still need to better the animation, optimise some code out, and make a menu so users can select options (such as who is the AI). Anyways, for now, there is an AI that you can play against, so have fun :)

When you finish the game, press clear to exit, press Enter to play again.

Offline jsj795

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Re: Tic-Tac-Toe (Grammer)
« Reply #1 on: January 16, 2012, 12:59:47 pm »
how hard is the AI? does it make randomized mistakes except obvious wins?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Xeda112358

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Re: Tic-Tac-Toe (Grammer)
« Reply #2 on: January 16, 2012, 01:24:20 pm »
It is *supposed* to make like this:
Winning moves are always taken
Blocking an opponents winning move is taken if a winning move is not found
Random move if neither player can win next turn

So the AI is not amazing, but it works :)

Offline jsj795

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Re: Tic-Tac-Toe (Grammer)
« Reply #3 on: January 16, 2012, 01:30:49 pm »
ahhh I see. yeah it's good enough AI for its purpose


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Sorunome

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Re: Tic-Tac-Toe (Grammer)
« Reply #4 on: January 16, 2012, 01:50:59 pm »
You could create a AI that can't lose! :D
* Sorunome knows how not to lose in tic tac toe

THE GAME
Also, check out my website
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Click here to give me an internet!

Offline annoyingcalc

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Re: Tic-Tac-Toe (Grammer)
« Reply #5 on: January 16, 2012, 01:52:25 pm »
really? id like to know how
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Offline Xeda112358

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Re: Tic-Tac-Toe (Grammer)
« Reply #6 on: January 16, 2012, 01:52:38 pm »
For X, it is possible to never lose and for O, the same is true. However, there is a way to tie in either case. I am currently trying to make the algorithm in Grammer code >.>

Offline hellninjas

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Re: Tic-Tac-Toe (Grammer)
« Reply #7 on: January 16, 2012, 01:54:29 pm »
I haven't seen a tic tac toe game in a while!
This brings back some memories :D

Offline Xeda112358

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Re: Tic-Tac-Toe (Grammer)
« Reply #8 on: January 16, 2012, 01:57:43 pm »
Okay, so the way I am going to do it, I will have 9, 8-byte lists for each of the 9 positions. there are 8 ways to win, so I will keep a running list of the current stats. I assign player X a value of 1 and player O a value of -1. The lists contain the win that get affected. When a potential win reaches -2, X will find a move that brings that to -1 (-3 is an O win, 3 is an X win), or if there is a 2, X will choose a move to bring that to 3 (if it exists).

Offline Spyro543

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Re: Tic-Tac-Toe (Grammer)
« Reply #9 on: January 16, 2012, 02:00:58 pm »
Wow, awesome game! Perhaps you could make a bigger board, like 4*4 or 5*5?

Offline Sorunome

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Re: Tic-Tac-Toe (Grammer)
« Reply #10 on: January 16, 2012, 02:01:48 pm »
really? id like to know how
if X starts in a corner...

X - -
- - -
 - -

then you do

X O -
- - -
- - -

If he does now

X O -
- - -
- - X
It's pretty easy and if oyu continue blocking wins there is a tie.

If he does
X O X
- - -
- - -

you do
X O X
- - O
- - -
and then again just block that he doesn't win ->tie

if he does:
X O -
- X -
- - -

OR

X O -
X - -
- - -
You just keep blocking his wins -> tie

if he does:
X O -
- - X
- - -

you do
X O -
O - X
- - -
and then just block his wins -> tie


Ok, if he now starts on the edge:
- X -
- - -
- - -

You do
- X -
- - -
O - -
and you can just block his winning moves -> tie

if he starts in the center he's really stupit as then you don't have to think and just have to block his winning moves -> tie.

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!