Author Topic: tilem4iphone  (Read 14532 times)

0 Members and 1 Guest are viewing this topic.

Offline XVicarious

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 485
  • Rating: +45/-28
  • I F**king Love Twisty Puzzles
    • View Profile
    • XVicarious
tilem4iphone
« on: January 16, 2011, 10:33:10 am »
I had an idea... Porting TILEm to iPhone. I don't know if anyone has tried this, I have looked far and wide and have come up with no results.  I feel that this would be one beast emulator for the iPhone, one that a lot of us here would love.  I realize the work it would take, but I cannot do this on my own. If anyone would like to help, please just say here, and when we have a sufficient amount of people we can start the planning and how we are going to execute this. So... Post away.

chances are this would go onto the Cydia store, or if anyone has a developers account with Apple and can seduce steve jobs to let us publish this in the app store that could work too.

Things suggested:
-use wabbitemu
« Last Edit: January 16, 2011, 10:55:23 am by jkag »

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: tilem4iphone
« Reply #1 on: January 16, 2011, 10:33:44 am »
maybe Wabbit instead?
I don't know, its just that most people use Wabbit...

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline XVicarious

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 485
  • Rating: +45/-28
  • I F**king Love Twisty Puzzles
    • View Profile
    • XVicarious
Re: tilem4iphone
« Reply #2 on: January 16, 2011, 10:34:50 am »
That would work to, I tilem just came to mind because that was what i was using last night when i was thinking of this.

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: tilem4iphone
« Reply #3 on: January 16, 2011, 11:00:35 am »
Sounds great! The keys would be kinda small, though.
Do you have a Mac? I hear it's really hard to get a working win/linux dev environment.

Offline XVicarious

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 485
  • Rating: +45/-28
  • I F**king Love Twisty Puzzles
    • View Profile
    • XVicarious
Re: tilem4iphone
« Reply #4 on: January 16, 2011, 11:04:07 am »
No I do not have a mac, I'd need someone with a Mac due to problems I had trying set up the toolchain here on ubuntu. yeah it would be quite small.. I was thinking we use just the TI-84+ keypad for buttons, and the top part would be the screen. Maybe a keyboard and we can scroll down on the keypad maybe? Like scrolling a webpage?

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: tilem4iphone
« Reply #5 on: January 16, 2011, 11:16:12 am »
Yep, that'd be greeat! Maybe



will come true after all...

Things suggested:
-use wabbitemu

The Mac version? That might work... I don't know how coding for iPhone works, though.




Offline XVicarious

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 485
  • Rating: +45/-28
  • I F**king Love Twisty Puzzles
    • View Profile
    • XVicarious
Re: tilem4iphone
« Reply #6 on: January 16, 2011, 11:23:23 am »
Well normally its in Objective-C, but I think Apple now supports C, and C++. And then the toolchain works with C++ I believe.

I was thinking more like this (attachment)
Where the white would be the screen and the keypad scrolls to get all of the buttons
« Last Edit: January 16, 2011, 11:29:46 am by jkag »

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: tilem4iphone
« Reply #7 on: January 16, 2011, 11:48:07 am »
No I do not have a mac, I'd need someone with a Mac due to problems I had trying set up the toolchain here on ubuntu. yeah it would be quite small.. I was thinking we use just the TI-84+ keypad for buttons, and the top part would be the screen. Maybe a keyboard and we can scroll down on the keypad maybe? Like scrolling a webpage?
What toolchain were you trying to set up?
Also, it would be cool if you could support using the iPhones USB cable to act just like the transfer cable, so you could use it w/ msd8x or tilp.
« Last Edit: January 16, 2011, 11:50:22 am by fb39ca4 »

Offline XVicarious

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 485
  • Rating: +45/-28
  • I F**king Love Twisty Puzzles
    • View Profile
    • XVicarious
Re: tilem4iphone
« Reply #8 on: January 16, 2011, 11:51:09 am »
http://code.google.com/p/iphone-dev/wiki/Building

My GCC or was it G++ was too new, couldn't find an older version.

Offline Silver Shadow

  • Beta Tester
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +27/-7
    • View Profile
Re: tilem4iphone
« Reply #9 on: January 16, 2011, 12:41:33 pm »
I would be glad to beta-test it, I was wanting something like this for a long time!

What would also be cool is if we could personalize the keyboard layout, so as to have the keys we use most directly on the screen without having to scroll.
Former Coder of Tomorrow


Offline XVicarious

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 485
  • Rating: +45/-28
  • I F**king Love Twisty Puzzles
    • View Profile
    • XVicarious
Re: tilem4iphone
« Reply #10 on: January 16, 2011, 12:43:38 pm »
Hum good idea. This project even getting a beta would take a bit and I need people to help with it because no way i can do it on my own

Offline Silver Shadow

  • Beta Tester
  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +27/-7
    • View Profile
Re: tilem4iphone
« Reply #11 on: January 16, 2011, 12:47:15 pm »
And also, I doubt this will be accepted am sure you won't be able to put it on the AppStore. Better put it on Cydia.
« Last Edit: January 16, 2011, 12:47:50 pm by Silver Shadow »
Former Coder of Tomorrow


Offline XVicarious

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 485
  • Rating: +45/-28
  • I F**king Love Twisty Puzzles
    • View Profile
    • XVicarious
Re: tilem4iphone
« Reply #12 on: January 16, 2011, 12:47:42 pm »
Exactly what I was thinking.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: tilem4iphone
« Reply #13 on: January 16, 2011, 02:33:17 pm »
That would be nice. Hopefully some people can help, although a lot are most likely busy right now and would have to learn to code for the iPhone. It could take around a year before such project startup, seeing how there was a discussion about it a year ago and still no iPhone version of WabbitEmu arrived.

Also WabbitEmu would be best since it has better display quality and more features.

Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: tilem4iphone
« Reply #14 on: January 16, 2011, 02:46:57 pm »
No I do not have a mac, I'd need someone with a Mac due to problems I had trying set up the toolchain here on ubuntu. yeah it would be quite small.. I was thinking we use just the TI-84+ keypad for buttons, and the top part would be the screen. Maybe a keyboard and we can scroll down on the keypad maybe? Like scrolling a webpage?
You could install OSX in virtualbox.