Author Topic: TinyCraft [Axe]  (Read 63031 times)

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Offline ZippyDee

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Re: TinyCraft [Axe]
« Reply #150 on: January 07, 2012, 10:28:25 pm »
1200 bytes larger? We'll have to cut that down xD

Anyways, I think I've figured out the overworld map generator. Wasn't terribly difficult, the code's just bloody long.

Do tell! And yeah, looking over it didn't show anything too crazy hard, just a lot to grind through.

Did you figure out the noise generator that's in the constructor, too?
« Last Edit: January 07, 2012, 10:48:02 pm by ZippyDee »
There's something about Tuesday...


Pushpins 'n' stuff...


Offline AaroneusTheGreat

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Re: TinyCraft [Axe]
« Reply #151 on: January 07, 2012, 11:02:11 pm »
Impressive work! Very nice looking so far! I'm going to have to dust off the 84+ and boot it up for this one when it's released. I haven't played much with any physical calculators in a while, I mostly try out stuff on emulators because I don't always want to buy or charge some batteries, but this warrants the 6 bucks for a pack of AAA's or the search for my charging dock for my rechargeables. This is really coming along quickly.
« Last Edit: January 07, 2012, 11:02:26 pm by AaroneusTheGreat »

Offline yrinfish

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Re: TinyCraft [Axe]
« Reply #152 on: January 08, 2012, 07:57:09 am »
I'll make the level generator, don't worry about that. I think we should stick with 32x32 maps, and with 8x8 tiles (size), because then we can have 12x8 tiles (amount) on-screen, just like the original game, and that crafting menu is awesome :D

Tinycraft is the name now, so @moderator, please remove the poll.
I need help with Random (x86 Happy), pm me if you want to help :D
LOOK IN MY SPOILER, MY SIG IS UPDATED (almost) EVERY DAY
Spoiler For MiniTale:
No mini competition please, teamwork is better :D
I suggest we do not use "MiniCraft" as the name:
Notch has asked us to not do that.
It will get changed to "MiniTale"
@Hayleia, you don't _have to_ organize :P
THIS POST IS IN MY SIG TOO

Details
Language: Axe
Platform: TI 83+

Things we'll need to do/make
Draw the sprites saintrunner is working on this
A save file format.
A level generator.
A Tilemapper.
Some sort of AI.
Crafting system.

People on it (AFAIK)
annoyingcalc
saintrunner
Hayleia (your avatar is really cool btw)
epic7
Blue Raven
yrinfish

Useful info
For those who are going to work on this
General Program Structure
Spoiler For Spoiler:

:.Sprite Data
:.Other Data
:
:.Main menu
:.Option Start Game->init
:.Option How To Play->help
:.Option About->crdt
:
:.BEGIN init
:.Save file is present?
:.yes->strt
:.no->lgen
:.END init
:
:.BEGIN lgen
:.Make appvar appvMCSAVE
:.create 7 levels
:.edit for sky, mines, deep mines, nether
:.END lgen
:
:.BEGIN strt

~~~~ working on this ~~~~

Tiles
Spoiler For Spoiler:
Wheat
Water
Tree
Stone
Stairs
Sapling
Sand
Rock
Ore
Lava
InfiniteFall
Hole
HardRock
Grass
Flower
Farm
Dirt
Cloud
CloudCactus
Cactus

Biomes
Spoiler For Spoiler:
--Sky
Cloud
--Surface
Forest
Meadow
Plains
Cliffs
Mountain
Desert
Ocean
--Underground
Mines
Deep Mines
Nether

Items
Spoiler For Spoiler:
--Tools
Pick
Axe
Hoe
Shovel
--Weapon
Sword
--Utilities
Pow Glove
Workbench
Furnace
Lantern
Anvil
Oven
Chest
--Resources
Apple
Bread
Cloth
Slime
Wood
Seeds
Wheat
Acorn
Cactus
Flower
Cloud
Dirt
Stone
Sand
Coal
Iron Ore
Gold Ore
Gem
Glass
Iron
Gold
Spoiler For More...:
Spoiler For About me:

No, I didn't lie!!


quotes:HERE

And even more:


[07:53:14] <+Frey> Y'know, when people descend from my heavens , they're never Chuck Norris
[07:53:55] <+Frey> I usually get another catgirl or an angel pops down for a visit
[07:54:06] <+Frey> Some angels are really nice
[07:54:33] <+Frey> Some are into the whole "scare the locals" bit
[07:54:54] <+Frey> And some just absent minded
[07:55:38] * +david_ has nothing to do
[07:55:40] <+Frey> It's the absentminded ones you gotta look out for, because the'yre the ones that forget they're 40ft tall
[07:56:04] <+Frey> They're also the ones that forget about social taboos, like nudity
[07:56:28] <+Frey> Have you ever tryed to explain to an angel...anything?
[07:56:45] <+Frey> They don't listenunless they want to
[07:57:16] <+Frey> And don't learn unless they think they don't know
[07:57:51] <+Frey> Except for the nice ones, they're nice
[07:59:27] <+OmnomIRC> (O)<yrinfish> lol
[07:59:32] <+Frey> And they're all so pretty!
[07:59:38] <+Frey> It's ridiculous
[07:59:44] <+OmnomIRC> (O)<yrinfish> I hate PUSHES, THEY HAUNT ME
[08:00:06] <+Frey> Want an angel to come over and exorcise them?
[08:00:36] <+OmnomIRC> (O)<yrinfish> or, more specific: the fact that sometimes, happy outputs: pushes != pops
[08:00:47] <+OmnomIRC> (O)<yrinfish> I know why
[08:01:01] <+OmnomIRC> (O)<yrinfish> and I can solve it by adding a lookahead
[08:01:10] <+OmnomIRC> (O)<yrinfish> But I don't want to
[08:01:24] <+OmnomIRC> (O)<yrinfish> but continue your story
[08:01:35] <+OmnomIRC> (O)<yrinfish> lol
[08:03:13] <+Frey> Ok, so one day, I was walking to the school bus, and, long story short, got my life saved by an angel
[08:03:27] <+Frey> This one was a scary one
[08:03:42] <+Frey> Same height/age as me
[08:04:14] <+Frey> OMG She was the scariest person I had ever met
[08:04:28] <+Frey> She made the entire football team pee their pants
[08:04:43] <+Frey> I was so glad she was on my side
[08:05:04] <+Frey> Right up until she tryed to enter the bathroom with me
[08:05:37] <+OmnomIRC> (O)<yrinfish> lool
[08:05:45] <+Frey> After a muchness of arguing, I finally got through to her
[08:05:56] <+Patrick-D> is this a rap song?
[08:06:06] <+OmnomIRC> (O)<aeTIos> idk
[08:06:09] <+Frey> She tap danced outside my stall the entire time, though
[08:10:04] <+Frey> She was in all my classes too, which was weird, especially as they were all advanced courses and she joined in the middle of the semester
[08:10:28] <+Frey> Even the teachers were scared of her
[08:10:45] <+Frey> Note that she was gorgeous
[08:12:09] <+Frey> So, this angel and I, we managed to stop the apocalypse
[08:12:48] <+Frey> And she kissed me before going back,
[08:13:08] <+Frey> To heaven, but as it turns out that kiss sealed her to Earth
[08:13:47] <+Frey> We still don't know what to do


lol:

[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> 2 guests are looking at my topic
[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> I wonder who they are
[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> where they live
[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> how old they are
[11:30:55] <DThought> <OmnomIRC> (O)<yrinfish> What kind of jokes they make
[11:30:57] <DThought> <OmnomIRC> (O)<yrinfish> but it surprises me that theyre looking at my topic
[11:31:01] * DThought smacks yrinfish for stalking
[11:31:08] <yrinfish> lool
[11:31:14] <DThought> Whoa, why'd it include all the newlines?
[11:31:23] * calc84maniac  smacks DThought for talking
[11:31:28] * calc84maniac  runs

Crisps:

<OmnomIRC> (O)* Keoni29  Eating crisps
<OmnomIRC> (O)* yrinfish  asks keoni some
<OmnomIRC> (O)<Keoni29> 7$ shipping please
<OmnomIRC> (O)* yrinfish  gives
<OmnomIRC> (O)<Keoni29> It will arrive in 3 days
<OmnomIRC> (O)<yrinfish> Thank you
<OmnomIRC> (O)* Keoni29  Wonders if he wants some dip
<OmnomIRC> (O)<yrinfish> chili please
<OmnomIRC> (O)<Qwerty.55> Adobe, last time I updated one of your products, the changes broke half of the documents using it.
<OmnomIRC> (O)<Keoni29> :(
<OmnomIRC> (O)<Qwerty.55> Why the hell would I update anything else from you?
<OmnomIRC> (O)* yrinfish  kicks adobe
<OmnomIRC> (O)* yrinfish  runs
<OmnomIRC> (O)* Qwerty.55  runs with him
<OmnomIRC> (O)<Keoni29> I have guacamole :S
<OmnomIRC> (O)<Keoni29> I have guacamole :S
<OmnomIRC> (O)* yrinfish  likes that too
<OmnomIRC> (O)* Keoni29  yay
<OmnomIRC> (O)* yrinfish
<OmnomIRC> (O)<Keoni29> http://www.tinyurl.com/guacamole.jar
<OmnomIRC> (O)<Keoni29> :3
<OmnomIRC> (O)<yrinfish> 404
<OmnomIRC> (O)<yrinfish> no foooooooooooooooooooooooouwaaaaaaaaaaaaaaaaahnd
<OmnomIRC> (O)<Keoni29> <3 no shit
<OmnomIRC> (O)<Keoni29> You cant download jars of guacamole
<OmnomIRC> (O)<Keoni29> I have an idea!
<OmnomIRC> (O)<yrinfish> loool
<yrinfish> that came too late ;)
<OmnomIRC> (O)<Qwerty.55> Actually, I just realized why Adobe's update breaks everything.
<yrinfish> tell me
<yrinfish> again too late
<OmnomIRC> (O)<Keoni29> Buy yourself some :3
<yrinfish> that was to keoni
<yrinfish> lOLoL
<yrinfish> :D
<OmnomIRC> (O)<Qwerty.55> It's a security update and if you can't run anything, you obviously can't get infected by anything in those documents.
<OmnomIRC> (O)<Keoni29> Then I pay one dip
<OmnomIRC> (O)<Keoni29> Do you have paypal?
<OmnomIRC> (O)<Keoni29> :S
<OmnomIRC> (O)<yrinfish> nope
<OmnomIRC> (O)<yrinfish> lol
<OmnomIRC> (O)<yrinfish> hm, I could get some crisps
<OmnomIRC> (O)<yrinfish> it is too late to do that here
<OmnomIRC> (O)<yrinfish> main europe
* jkag ([email protected]) has joined #omnimaga
* Netbot45 gives voice to jkag
<OmnomIRC> (O)<yrinfish> MUSIC YAY
<OmnomIRC> (O)<Keoni29> Well the shops are closed here too
<OmnomIRC> (O)<Keoni29> 21:45
<OmnomIRC> (O)<yrinfish> where?
<OmnomIRC> (O)<Keoni29> Gwt+0
<OmnomIRC> (O)<Keoni29> The netherlands
<OmnomIRC> (O)<yrinfish> huh? loool
<OmnomIRC> (O)<yrinfish> hallo keoni, hoe gaat het? continue in english please
<OmnomIRC> (O)<Keoni29> :S
<OmnomIRC> (O)<yrinfish> really stupid dutch sentence^

Languages:
1308401677 <yrinfish> I'm dutch
1308401679 <yrinfish> lol
1308401687 <p2> Oh.
1308401702 <yrinfish> So I need to learn german
1308401705 <yrinfish> and french
1308401712 <yrinfish> and English
1308401717 <yrinfish> and Dutch
1308401724 <yrinfish> and Greek
1308401728 <yrinfish> and Latin
1308401739 <p2> I must learn french and English.
1308401739 <yrinfish> and Spanish
1308401749 <Spyro543> Y=sin(x+yrinfish)*>9000
NOTE: these are all the languages I have chosen to learn!
Spoiler For Info:

Spoiler For Projects:
Happy    [.---------] A C-like programming language for the z80 in js. REWRITING THE WHOLE THING, GOOD IDEAS NEEDED
DionJump [======----] Paused, but there is an update
Corona   [----------] Not enough time... If you need inspiration?
LGETC    [======----] getchar() LUT, useful and not too big. Waits for keyboard input and returns ASCII char

Spoiler For yrinthings tools:
stringLength Get the length in pixels of a small-font string.
safeText Html-ify a piece of text.

Offline kindermoumoute

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Re: TinyCraft [Axe]
« Reply #153 on: January 08, 2012, 09:40:05 am »
I found some ideas about items organization, to save the maximum of memory. Since there was 63 items exactly, I thought about a way to use the 2 first bits effectively, and after look at source I noticed 3 type of resource : normal resource, plantable resource and food resource. Why not use these bits for this ?

PS : 0 can be used to utilities, weapon and tools.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline annoyingcalc

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Re: TinyCraft [Axe]
« Reply #154 on: January 08, 2012, 10:19:54 am »
WOW
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Offline kindermoumoute

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Re: TinyCraft [Axe]
« Reply #155 on: January 08, 2012, 10:30:04 am »
Oups sorry, there is 53 item exactly (not 63)... here a list that could be in data :
Code: [Select]
--Tools
wood Pick [01]
rock Pick [02]
iron Pick [03]
gold Pick [04]
rock Pick [05]

wood Axe [06]
rock Axe [07]
iron Axe [08]
gold Axe [09]
gem Axe [0A]

"wood Hoe" [0B]
"rock Hoe" [0C]
"iron Hoe" [0D]
"gold Hoe" [0E]
"gem Hoe" [0F]

"wood Shovl" [10]
"rock Shovl" [11]
"iron Shovl" [12]
"gold Shovl" [13]
"gem Shovl" [14]
--Weapon
"wood Sword" [15]
"rock Sword" [16]
"iron Sword" [17]
"gold Sword" [18]
"gem Sword" [19]
--Utilities
"Pow Glove" [1A]
"Workbench" [1B]
"Furnace" [1C]
"Lantern" [1D]
"Anvil" [1E]
"Oven" [1F]
"Chest" [20]
--Resources
"Wood" [61]
"Stone" [62]
"Flower" [A3]
"Acorn" [A4]
"Dirt" [A5]
"Sand" [A6]
"Cactus" [A7]
"Seeds" [A8]
"Wheat" [69]
"Bread" [EA]
"Apple" [EB]
"Coal" [6C]
"Iron Ore" [6D]
"Gold Ore" [6E]
"Iron" [6F]
"Gold" [70]
"Slime" [71]
"Glass" [72]
"Cloth" [73]
"Cloud" [F3]
"Gem" [74]
I try it now. :w00t:
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline annoyingcalc

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Re: TinyCraft [Axe]
« Reply #156 on: January 08, 2012, 10:47:37 am »
So you are coding this? NICE
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Offline kindermoumoute

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Re: TinyCraft [Axe]
« Reply #157 on: January 08, 2012, 11:53:46 am »
Yes, it work ! :)
« Last Edit: January 08, 2012, 11:54:17 am by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline turiqwalrus

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Re: TinyCraft [Axe]
« Reply #158 on: January 08, 2012, 12:03:54 pm »
Oups sorry, there is 53 item exactly (not 63)... here a list that could be in data :
Code: [Select]
--Tools
wood Pick [01]
rock Pick [02]
iron Pick [03]
gold Pick [04]
rock Pick [05]

wood Axe [06]
rock Axe [07]
iron Axe [08]
gold Axe [09]
gem Axe [0A]

"wood Hoe" [0B]
"rock Hoe" [0C]
"iron Hoe" [0D]
"gold Hoe" [0E]
"gem Hoe" [0F]

"wood Shovl" [10]
"rock Shovl" [11]
"iron Shovl" [12]
"gold Shovl" [13]
"gem Shovl" [14]
--Weapon
"wood Sword" [15]
"rock Sword" [16]
"iron Sword" [17]
"gold Sword" [18]
"gem Sword" [19]
--Utilities
"Pow Glove" [1A]
"Workbench" [1B]
"Furnace" [1C]
"Lantern" [1D]
"Anvil" [1E]
"Oven" [1F]
"Chest" [20]
--Resources
"Wood" [61]
"Stone" [62]
"Flower" [A3]
"Acorn" [A4]
"Dirt" [A5]
"Sand" [A6]
"Cactus" [A7]
"Seeds" [A8]
"Wheat" [69]
"Bread" [EA]
"Apple" [EB]
"Coal" [6C]
"Iron Ore" [6D]
"Gold Ore" [6E]
"Iron" [6F]
"Gold" [70]
"Slime" [71]
"Glass" [72]
"Cloth" [73]
"Cloud" [F3]
"Gem" [74]
I try it now. :w00t:
a few things are uncraftable, though(e.g. pow glove and resources)
and there's supposed to be a gem pick instead of the second rock pick :P
otherwise, nicely done :D

Offline annoyingcalc

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Re: TinyCraft [Axe]
« Reply #159 on: January 08, 2012, 12:16:32 pm »
can I haz the source?
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Offline saintrunner

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Re: TinyCraft [Axe]
« Reply #160 on: January 08, 2012, 01:27:23 pm »
Yeah make sure you post your sources so this can all be put together
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline leafy

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Re: TinyCraft [Axe]
« Reply #161 on: January 08, 2012, 01:38:52 pm »
Saintrunner, can you finish up those tiles ^^ I need 'em.
In-progress: Graviter (...)

Offline saintrunner

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Re: TinyCraft [Axe]
« Reply #162 on: January 08, 2012, 01:41:56 pm »
Im at lunch, I'll get those done REALLY soon! Could you copy the ones you need from the original sheet (second page of this thread) so I know which ones you need right now!?
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Nick

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Re: TinyCraft [Axe]
« Reply #163 on: January 08, 2012, 01:51:08 pm »
Yes, it work ! :)
wow kindermoumoute, that's one nice menu you have there Ö

Offline kindermoumoute

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Re: TinyCraft [Axe]
« Reply #164 on: January 08, 2012, 02:02:02 pm »
Let me finish cursor and I'll post source (so messy for the moment). ;)
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%