Author Topic: TinyCraft [Axe]  (Read 64930 times)

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Offline Yeong

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Re: TinyCraft [Axe]
« Reply #300 on: January 22, 2012, 01:55:11 pm »
The tilemapper looks great. :D
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Offline annoyingcalc

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Re: TinyCraft [Axe]
« Reply #301 on: January 22, 2012, 01:56:25 pm »
I downloaded this and was AMAZED!!!
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Offline Yeong

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Re: TinyCraft [Axe]
« Reply #302 on: January 22, 2012, 02:01:19 pm »
wait. there is a download link? I must've missed it.
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Offline annoyingcalc

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Re: TinyCraft [Axe]
« Reply #303 on: January 22, 2012, 02:01:52 pm »
on the precvious page
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Offline jacobly

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Re: TinyCraft [Axe]
« Reply #304 on: January 22, 2012, 10:50:23 pm »
Bump.

Any progress on this, now that there is a map generator and fresh new tiles ?

  • Fixed mountains. :)
  • Random starting location. :D
  • Collisions. ;D

Offline leafy

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Re: TinyCraft [Axe]
« Reply #305 on: January 22, 2012, 11:13:13 pm »
Awww jacobly, ah wuz workin' on that!

Ah well, great work as usual :D I'll get that combat system up and ready, then.
In-progress: Graviter (...)

Offline kindermoumoute

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Re: TinyCraft [Axe]
« Reply #306 on: January 23, 2012, 01:51:56 pm »
Great ! I can't walk on sand ? :p
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
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Offline annoyingcalc

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Re: TinyCraft [Axe]
« Reply #307 on: January 23, 2012, 11:23:47 pm »
Im lovin it
« Last Edit: January 23, 2012, 11:50:24 pm by annoyingcalc »
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Offline kindermoumoute

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Re: TinyCraft [Axe]
« Reply #308 on: January 27, 2012, 11:38:22 am »
Great ! I can't walk on sand ? :p
No udpate ?
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline jacobly

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Re: TinyCraft [Axe]
« Reply #309 on: January 27, 2012, 11:43:36 am »

Offline kindermoumoute

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Re: TinyCraft [Axe]
« Reply #310 on: January 27, 2012, 06:10:55 pm »
Ok, I didn't understand it was a mountain tile. :p
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Deep Toaster

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Re: TinyCraft [Axe]
« Reply #311 on: January 27, 2012, 06:52:52 pm »
Wow, this is a group project? It seems to be coming along very well :o

Offline willrandship

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Re: TinyCraft [Axe]
« Reply #312 on: January 29, 2012, 02:30:51 pm »
I think there should be a black outline around the character. it would help visibility, and remain faithful to the original minicraft :P if you can fit it, that is

Offline DJ Omnimaga

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Re: TinyCraft [Axe]
« Reply #313 on: January 29, 2012, 02:32:48 pm »
This is indeed coming along very well :)

Offline ZippyDee

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Re: TinyCraft [Axe]
« Reply #314 on: January 29, 2012, 09:05:24 pm »
I know it'd slow down the tilemapping quite a bit, but maybe there's a way to make the mountains look at lot better by giving them contiguous outlined edges...

The idea would be to check the 8 surrounding tiles to test if they are mountains as well. For each surrounding tile, there would be a sprite to XOR onto a default mountain tile sprite, removing that wall/corner outline from the sprite. How plausible is this?

Here's an example:

(The bottom 8 sprites are supposed to be inverted like that so the XOR removes them)

The top sprite is the default mountain sprite. Before drawing the tile, that would be copied to a temporary memory area. The other tiles would be XOR'd onto the temporary sprite to remove that outline based on surrounding mountain (in order: top-left, top, top-right, left, right, bottom-left, bottom, bottom, bottom-right). The result would look something more like the example I threw together below the sprites.

Obviously it would make it slower, but the question is how much slower?
« Last Edit: January 29, 2012, 09:09:07 pm by ZippyDee »
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