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Also Heyleia, if anything the tilemapper would actually go slower. It's still drawing the same number of sprites (remember, each 16x16 is actually 4 8x8's) and it also has to draw the sprites that are completely off the screen, unless I do some massive ops
thats why I wanted to have like zelda or pokemon maps. a little scrolling but you walk of screen and come back on the other side
Quote from: leafiness0 on January 07, 2012, 02:07:01 pmAlso Heyleia, if anything the tilemapper would actually go slower. It's still drawing the same number of sprites (remember, each 16x16 is actually 4 8x8's) and it also has to draw the sprites that are completely off the screen, unless I do some massive ops So this will never run on a 83+ with smooth scrolling ?
Saintrunner those are great for now. I'm asking around to see if anybody's figured out that map generator so I can get to writing those routines >>