Author Topic: TinyCraft [Axe]  (Read 63554 times)

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Offline annoyingcalc

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Re: TinyCraft [Axe]
« Reply #165 on: January 08, 2012, 02:02:58 pm »
ok I cant wait
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Offline leafy

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Re: TinyCraft [Axe]
« Reply #166 on: January 08, 2012, 02:25:54 pm »
Guys are we using 8x8 tiles or 16x16? I need to know soon.
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Offline saintrunner

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Re: TinyCraft [Axe]
« Reply #167 on: January 08, 2012, 02:31:05 pm »
ok so the tiles are posted above, but here they are again (some of them) and the big rock is a little too big, but Hayleia posted a smalled one a little ways above.

the tiles are at the bottom of the sheet

edit: the sizes vary, but you can cut them as needed and they'll be fine
« Last Edit: January 08, 2012, 02:31:40 pm by saintrunner »
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Offline kindermoumoute

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Re: TinyCraft [Axe]
« Reply #168 on: January 08, 2012, 02:35:54 pm »
8*8 is better I think.

Here source and new screen, but I've a bug again with first and last item displaying..
« Last Edit: January 08, 2012, 02:36:15 pm by kindermoumoute »
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Offline leafy

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Re: TinyCraft [Axe]
« Reply #169 on: January 08, 2012, 02:55:27 pm »
Seems a bit too slow for me, I'll see if I can speed it up ^^
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Offline annoyingcalc

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Re: TinyCraft [Axe]
« Reply #170 on: January 08, 2012, 02:57:19 pm »
* annoyingcalc fainted
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Offline Spyro543

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Re: TinyCraft [Axe]
« Reply #171 on: January 08, 2012, 03:00:19 pm »
We really don't need grayscale on the crafting menu. If the grayscale was taken out, there may be a possibility of the size being reduced/it running faster.

Offline Happybobjr

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Re: TinyCraft [Axe]
« Reply #172 on: January 08, 2012, 03:11:05 pm »
Instead of using getkey(1) and getkey(4)
will you upload a screeny with.
getkey->A
If A=1
if A=4

If i recall correctly, that should do a good job in scrolling speed, without using a pause #
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Offline Blue Raven

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Re: TinyCraft [Axe]
« Reply #173 on: January 08, 2012, 03:25:37 pm »
We really don't need grayscale on the crafting menu. If the grayscale was taken out, there may be a possibility of the size being reduced/it running faster.
I agree. And I was doing it, but since kindermoumoute has been faster than me... Nice job anyway, but I don't really like the design.
« Last Edit: January 08, 2012, 03:26:17 pm by Blue Raven »
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Offline kindermoumoute

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Re: TinyCraft [Axe]
« Reply #174 on: January 08, 2012, 03:33:21 pm »
I haven't finished, don't worry about size, because i'll put datas in appvars, and don't worry about speed, here it's just because of my code.

So I summarizes the way I'm going to use to display list of items (inventory only) or specified list. Each save contain items data. Each item is 2 bytes longer (1 byte to the quantity, 2 bits to Type, 6 bits to number) and have his text and his sprite. In game, only the quantity byte is modified. With my item menu, I'll load a copy of the item data save in L5 (106 bytes needed), but without empty items, or only with a specified list (necessarily mean L5 is not fully used).
NB : currently, I use r1, r2, r3, r4, r5, r6, I and J as tempory variable.
NB2 : Sprites and texts are determinated with its number.

@Spyro543 : just a question : how to display sprites qui 4 lvl of gray... without use 4 grayscales ? :banghead:

@saintrunner : can you try to make 2 tools&swords different more, to differentiate rock and gold ?
« Last Edit: January 08, 2012, 03:36:32 pm by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Happybobjr

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Re: TinyCraft [Axe]
« Reply #175 on: January 08, 2012, 03:35:00 pm »
try this.
it's display is nice in wabbit atleast.

And if you use it, take out the if statment for greyscale display :P

« Last Edit: January 08, 2012, 03:38:22 pm by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
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Offline Darl181

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Re: TinyCraft [Axe]
« Reply #176 on: January 08, 2012, 03:44:11 pm »
This is looking promising.  Keep it up ;)
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Offline kindermoumoute

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Re: TinyCraft [Axe]
« Reply #177 on: January 08, 2012, 03:45:05 pm »
Nice, but you added 200 bytes with getKey command. ::)

Now with full speed mode, is it too slow for you :devil: :

EDIT : sample dispgraph work pretty, 20 bytes less. ;)
« Last Edit: January 08, 2012, 03:52:04 pm by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline saintrunner

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Re: TinyCraft [Axe]
« Reply #178 on: January 08, 2012, 03:53:46 pm »
Nice work! I like it, and I'll go make new swords and stuff to be better differentiated
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Offline saintrunner

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Re: TinyCraft [Axe]
« Reply #179 on: January 08, 2012, 03:59:46 pm »
double post


ok so here are 'more' differentiated weapons...keep in mind I only have for levels of color to work with...so this isn't as easy....just pic which one you think matches the right type of material


I think silver should be gold, gray being rock, and black be wood
« Last Edit: January 08, 2012, 04:00:32 pm by saintrunner »
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