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Actually, it is faster. In addition, I am using only the routines I have used in the other parts of the game, so in the long run I'm actually saving space.
why removed CRAFT() argument ?
how you plan to make the difference between INVENTORY, BENCHWORK, FURNACE, OVEN, ANVIL and CHEST lists ?
"STRING"=>pointer.String is compiled in main executable.
getCalc("appvSAVE",Y1).How to determinate string location ?
.I temporary variable{I*2+L5}.Is the quantity of current (I) item{I*2+L5+1}.Is the pointer of item obtained with UNZIP and NTH routines
As for the last screenshot do you think you could make it so you move ? It might look less slow, as in the previous screenshots it seemed to go at a better speed.
Back after one week and I see thisQuote from: leafiness0 on January 11, 2012, 10:54:19 pmGreat work But...Quote from: DJ_O on January 11, 2012, 11:36:58 pmAs for the last screenshot do you think you could make it so you move ? It might look less slow, as in the previous screenshots it seemed to go at a better speed. I agree with this Moreover, I think that it will become even slower with enemies and all, so moving by 2 pixels at once may be better I just tuned the movement to be about what it's like in the real game. Remember, you don't want it to go too fast <<
I just tuned the movement to be about what it's like in the real game. Remember, you don't want it to go too fast <<