Author Topic: TinyCraft [Axe]  (Read 64721 times)

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Offline jacobly

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Re: TinyCraft [Axe]
« Reply #285 on: January 17, 2012, 03:32:35 pm »
You can do them whenever you have the time, it's not like there is a deadline or anything :) (Unless someone else wants to do them of course).

Offline ZippyDee

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Re: TinyCraft [Axe]
« Reply #286 on: January 17, 2012, 09:08:14 pm »
So have we decided on 8x8 or 16x16 tiles yet? If we are going to use 8x8, someone needs to convert the 16x16 tiles from the game to 8x8, otherwise, we could probably use the same tiles as the game. Either way, we do need to decide on what shades of grey to use for tiles that look similar but are colored differently.

I gave it a go. These are in the same order as the image you posted, with water included on the bottom. I also included a little mock-up so you can see what a few of the tiles look like put together. I didn't fully test all of them for smoothness when tiled, but they should all look pretty good.
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Offline leafy

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Re: TinyCraft [Axe]
« Reply #287 on: January 17, 2012, 09:23:33 pm »
Looks brilliant! Well done :D
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Offline ZippyDee

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Re: TinyCraft [Axe]
« Reply #288 on: January 17, 2012, 09:46:05 pm »
Thanks! I just tested all the growing tiles to see how smooth they look, and they all work great, so there shouldn't be any problems there. Just thought I'd confirm that :P
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Offline AzNg0d1030

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Re: TinyCraft [Axe]
« Reply #289 on: January 17, 2012, 09:53:44 pm »
Will there possibly be a port for Ndless once this one is finished? If it was in color and everything, that would be amazing.

edit: oops, thought minecraft instead of minicraft
« Last Edit: January 17, 2012, 09:55:43 pm by AzNg0d1030 »
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Offline willrandship

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Re: TinyCraft [Axe]
« Reply #290 on: January 18, 2012, 12:55:12 am »
that doesn't mean it wouldn't be cool to have a port though.

Offline AzNg0d1030

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Re: TinyCraft [Axe]
« Reply #291 on: January 18, 2012, 10:05:12 pm »
True.  I saw it on YouTube and it seems pretty awesome.  That would be something that can be done for Ndless on Nspire CX right?  (Hard obviously, and time-consuming)
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Offline saintrunner

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Re: TinyCraft [Axe]
« Reply #292 on: January 18, 2012, 10:07:56 pm »
the port would be easier on the nspire then it is in axe for 8x`s
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Offline AzNg0d1030

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Re: TinyCraft [Axe]
« Reply #293 on: January 18, 2012, 10:16:36 pm »
:O Someone that knows C, gogogo!
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Offline DJ Omnimaga

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Re: TinyCraft [Axe]
« Reply #294 on: January 19, 2012, 12:47:22 am »
So have we decided on 8x8 or 16x16 tiles yet? If we are going to use 8x8, someone needs to convert the 16x16 tiles from the game to 8x8, otherwise, we could probably use the same tiles as the game. Either way, we do need to decide on what shades of grey to use for tiles that look similar but are colored differently.

I gave it a go. These are in the same order as the image you posted, with water included on the bottom. I also included a little mock-up so you can see what a few of the tiles look like put together. I didn't fully test all of them for smoothness when tiled, but they should all look pretty good.


Looks pretty great. :)

Btw if you guys are porting Minicraft, it would be nice maybe if you tried to add more depth in the field, because I tried the game and it didn't seem to have the same feel as Minecraft because there was no variable ground heights like in Minecraft. It could be a bit challenging, though, since the game is not side-scrolling.

Offline turiqwalrus

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Re: TinyCraft [Axe]
« Reply #295 on: January 19, 2012, 08:19:56 am »
well, you can go underground, but it requires finding stairs :P
maybe instead of stairs, blend everything together?

Offline jacobly

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Re: TinyCraft [Axe]
« Reply #296 on: January 20, 2012, 12:58:41 am »
*yay* new tiles!



*yay* source code!

Offline Hayleia

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Re: TinyCraft [Axe]
« Reply #297 on: January 20, 2012, 10:02:11 am »
*yay* progress!
Awesome :thumbsup:
(lol, I made a typo and wrote Axesome :P)

I tried this and the map is really realistic O.O (even though I first landed on water :P)
Is the waiting time of the beginning due to the map generation ? (If yes, it will only be here when starting a new game, so it is okay)
« Last Edit: January 20, 2012, 10:02:56 am by Hayleia »
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Offline kindermoumoute

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Re: TinyCraft [Axe]
« Reply #298 on: January 20, 2012, 11:16:13 am »
Wow, great !
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Hayleia

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Re: TinyCraft [Axe]
« Reply #299 on: January 22, 2012, 10:32:40 am »
Bump.

Any progress on this, now that there is a map generator and fresh new tiles ?
« Last Edit: January 22, 2012, 10:33:38 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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