Author Topic: TinyCraft [Axe]  (Read 63421 times)

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Offline Jonius7

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Re: TinyCraft [Axe]
« Reply #345 on: February 26, 2012, 08:38:13 pm »
There's something I may have missed but we can't stack blocks up can we? and what if we were to dig them out again?
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Offline turiqwalrus

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Re: TinyCraft [Axe]
« Reply #346 on: February 27, 2012, 03:16:59 pm »
There's something I may have missed but we can't stack blocks up can we? and what if we were to dig them out again?
Basically, the world in minicraft is divided into 3 layers:
there's the 'aboveground' part, which consists of stone and trees. this layer blocks movement, but can be removed with the appropriate tool, creating a 'ground' level tile

There's the 'ground' part, which consists of Grass, Dirt, (flowers?), and Sand. This layer can be removed with the appropriate tool, creating a hole, BUT only if there's no 'aboveground' in the same tile(e.g., you can't remove a dirt that's under a tree). this layer doesn't impede movement at all
and finally, there's the 'holes' these are either normal holes or water. It can be filled in with a dirt or sand, creating a 'ground' level tile. This layer impedes movement for mobs, and water drains your stamina(if your stamina reaches 0, then it decreases your health instead)

So, no stacking, except for the 'aboveground' layer, which only occurs naturally anyway(you can't place stone)
« Last Edit: February 27, 2012, 03:17:19 pm by turiqwalrus »

Offline Jonius7

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Re: TinyCraft [Axe]
« Reply #347 on: March 01, 2012, 08:11:18 am »
That's an interesting way to attempt to simplify the complex processing layers of Minecraft PC into the calc. From what you said, turiqwalrus, it's just the layers on ground and holes that you can move through.
Now that means if a tree were to appear in the middle of a field of stone, you would have to chip away at all that stone to get to the tree.
Good luck with the project yrinfish and the rest of the team!
« Last Edit: March 01, 2012, 08:11:39 am by Jonius7 »
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Offline saintrunner

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Re: TinyCraft [Axe]
« Reply #348 on: March 01, 2012, 08:15:36 am »
Just a reminder, I don't believe this is based off of Minecraft, but it is based off of MINIcraft which is based off of Minecraft, so there might be quite a few unsimilarities to MINEcraft, jsyak

But best of luck with this project :) it sounds good so far!
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Offline TI-Over9000

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Re: TinyCraft [Axe]
« Reply #349 on: March 02, 2012, 12:25:27 pm »
Good luck guys, I skimed through the 24 pages and it looks like you made a lot of progre3ss =)

Offline willrandship

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Re: TinyCraft [Axe]
« Reply #350 on: March 03, 2012, 11:07:47 am »
Yeah, the weird depth thing is from minicraft, not minecraft.

Offline Jonius7

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Re: TinyCraft [Axe]
« Reply #351 on: March 07, 2012, 07:32:05 am »
Oh oops sorry, Hmmmm I should check out this Minicraft sometime.
How's overall progress?
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Offline Stefan Bauwens

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Re: TinyCraft [Axe]
« Reply #352 on: March 13, 2012, 09:11:22 am »
Minicraft is free bytheway.(Java online somewhere). But sadly has no save features although there are modded versions.

And once again, good luck with this! I'm looking forward to it. :)


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Offline leafy

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Re: TinyCraft [Axe]
« Reply #353 on: March 13, 2012, 01:14:59 pm »
Eh, I think this project is pretty much dead. I imagine the level generator is totally salvageable for other projects, though.
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Offline jacobly

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Re: TinyCraft [Axe]
« Reply #354 on: April 01, 2012, 11:45:07 am »
Dead? Says who??

(Added stuff for Mode, +, -, S, X.)

Offline Hayleia

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Re: TinyCraft [Axe]
« Reply #355 on: April 01, 2012, 11:55:24 am »
Yay ! It is not dead :D
Great job for everything you added :thumbsup:

On another side note, what is this version of Axe ? 1.1.2.1 ? :P

edit: You can cut trees but also water ! :P

edit 2: btw, are you still working on this or were you posting your previous work (I hope you still work on this :D) ?
« Last Edit: April 02, 2012, 12:42:06 pm by Hayleia »
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Offline spud2451

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Re: TinyCraft [Axe]
« Reply #356 on: April 25, 2012, 11:54:58 am »
Hey guys I once made a Terraria clone in BASIC. You can find it in the cemetech archives. It's a work in progress so it's not complete.

Offline DJ Omnimaga

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Re: TinyCraft [Axe]
« Reply #357 on: April 25, 2012, 12:12:07 pm »
As a rule of thumb, it is generally considered as bad netiquette (at least here) to advertise your own game or another website in someone else's project/game topic. We recommend that you create a new topic and if it's a work in progress, that you cross-post updates here to keep people interested into checking.

Offline spud2451

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Re: TinyCraft [Axe]
« Reply #358 on: April 25, 2012, 12:52:11 pm »
I was trying to tell you that you could use the code but I had to cut the post short because Im in school and the class was over.

Offline DJ Omnimaga

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Re: TinyCraft [Axe]
« Reply #359 on: April 25, 2012, 02:05:43 pm »
Ah ok. Actually I think his project was in Axe, so it might have helped, although some Axe is different than BASIC so maybe not. The only other 83+ one in the works here is written in ASM.
« Last Edit: April 25, 2012, 02:06:06 pm by DJ_O »