Author Topic: TinyCraft II (name subject to change)  (Read 51419 times)

0 Members and 3 Guests are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: TinyCraft II (name subject to change)
« Reply #60 on: July 05, 2012, 01:48:28 am »
Looks pretty nice so far. I hope this Tinycraft project comes to fruition, unlike the other two.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: TinyCraft II (name subject to change)
« Reply #61 on: July 05, 2012, 02:11:30 am »
Wow, I didn't know this was still being worked on. It looks nice. ^^ Why is there a II on the title screen though? ??? I don't remember a first one being completed.
Yeah, I feel that since the original was cancelled, go for it! Just call it TinyCraft :D
Yeah, you are right, I can call it TinyCraft. But that would mean that I must change the titlescreen D: :P

Looks pretty nice so far. I hope this Tinycraft project comes to fruition, unlike the other two.
Thanks, but what are the two projects you are talking about ? I can only remember one TinyCraft project ???

edit
Also, can someone tell me what those items in the attachements are and how to get them ?
I know some but others are totally unknown so this list below needs to be completed so I can implement the items.

What's the item, where to get it

1--flower, on punching flowers
2--wood, when cutting trees
3--???,???
4--seed, when cutting trees
5--???, ???
6--???,???
7--wheat,???
8--pow glove,???
9--bread,???
10-apple,???
11-coal,???
12-???,???
13-glass,???
14-gem, ???


edited with Spyro's information
« Last Edit: July 05, 2012, 11:43:23 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Spyro543

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1189
  • Rating: +74/-3
    • View Profile
Re: TinyCraft II (name subject to change)
« Reply #62 on: July 05, 2012, 11:38:39 am »
The first one is a flower from punching flowers, the 2nd to last one is glass, not sure how it's obtained, 7th one is wheat, 8th one is pow glove, 9th one is bread, 11th one is coal

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: TinyCraft II (name subject to change)
« Reply #63 on: July 05, 2012, 11:44:28 am »
The first one is a flower from punching flowers, the 2nd to last one is glass, not sure how it's obtained, 7th one is wheat, 8th one is pow glove, 9th one is bread, 11th one is coal
Thanks, but how do we obtain wheat, pow glove, bread and coal ?
(now you can wonder why I started to code MiniCraft if I know nothing to MiniCraft :P)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: TinyCraft II (name subject to change)
« Reply #64 on: July 05, 2012, 07:08:03 pm »
You are given the pow glove at the beginning. Wheat you grow or find by cutting down the grass, and bread and coal have formulas. If you check the old tinycraft thread I think I posted all the ingredients.

EDIT:
Lantern: 5 wood, 10 slime, 4 glass
Oven: 15 stone
Furnace: 20 stone
Workbench: 20 wood
Chest: 20 wood
Anvil: 5 iron ingots
Iron ingot: 4 iron ore, 1 coal
Gold ingot: 4 gold ore, 1 coal
Glass: 4 sand, 1 coal
Bread: 4 wheat

Wooden:
Sword: 5 wood
Axe: 5 wood
Hoe: 5 wood
Pickaxe: 5 wood
Shovel: 5 wood

Stone:
Sword: 5 wood, 5 stone
Axe: 5 wood, 5 stone
Hoe: 5 wood, 5 stone
Pickaxe: 5 wood, 5 stone
Shovel: 5 wood, 5 stone

Iron:
Sword: 5 wood, 5 iron ingot
Axe: 5 wood, 5 iron ingot
Hoe: 5 wood, 5 iron ingot
Pickaxe: 5 wood, 5 iron ingot
Shovel: 5 wood, 5 iron ingot

Gold:
Sword: 5 wood, 5 gold ingots
Axe: 5 wood, 5 gold ingots
Hoe: 5 wood, 5 gold ingots
Pickaxe: 5 wood, 5 gold ingots
Shovel: 5 wood, 5 gold ingots

Diamond:
Sword: 5 wood, 50 gem
Axe: 5 wood, 50 gem
Hoe: 5 wood, 50 gem
Pickaxe: 5 wood, 50 gem
Shovel: 5 wood, 50 gem
« Last Edit: July 05, 2012, 07:13:20 pm by leafy »
In-progress: Graviter (...)

Offline hellninjas

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 625
  • Rating: +17/-0
    • View Profile
Re: TinyCraft II (name subject to change)
« Reply #65 on: July 05, 2012, 07:39:56 pm »
Hehe, I can see the download count still at 0 :P
I downloaded it though ???
Not kidding I really downloaded it. Weird..

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: TinyCraft II (name subject to change)
« Reply #66 on: July 06, 2012, 07:04:37 pm »
So are you going to keep the beautiful inventory screen like the last one I saw had?
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: TinyCraft II (name subject to change)
« Reply #67 on: July 07, 2012, 01:37:57 am »
So are you going to keep the beautiful inventory screen like the last one I saw had?
You mean this one in attachement ?
Well I can't keep it the way it is since it is 4-scale and I use 3-scale. But yeah, I'll try to make my menu look like this one :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: TinyCraft II (name subject to change)
« Reply #68 on: July 07, 2012, 10:16:12 am »
That would be awesome :D It would be nice to know that my hard work didn't go to waste :P
In-progress: Graviter (...)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: TinyCraft II (name subject to change)
« Reply #69 on: July 07, 2012, 02:22:33 pm »
Looks pretty nice so far. I hope this Tinycraft project comes to fruition, unlike the other two.
Thanks, but what are the two projects you are talking about ? I can only remember one TinyCraft project ???
Jacobly's, then when he cancelled it I think somebody else took over, but it was very short lived. I could be wrong, though.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: TinyCraft II (name subject to change)
« Reply #70 on: July 08, 2012, 04:26:08 am »
Jacobly's, then when he cancelled it I think somebody else took over, but it was very short lived. I could be wrong, though.
Ah ok. No in fact it was one and only project, but it was a group project. This is why you have seen several people working on it and may have thought there was several projects :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: TinyCraft II (name subject to change)
« Reply #71 on: July 09, 2012, 07:56:50 am »
UPDATE
Nothing really funny, I just started to code the crafting menu.
You can see that I tried to have it look like the old crafting menu but I was too lazy to make inverted text for all :P
You can also see that the grey is a bit ugly sometimes in this menu but I can't do better if I want the game to run on a 83+ :-\
For now, the only thing that "works" in this menu is the workbench. Selecting this option will place the workbench right above you on the map.

edit:
wait, there are some stupid things on the new update that I'll soon change so don't download this one if you don't want to download twice.

Done

edit:
For items in inventory, should they take 2 bytes or one ? I mean will you reasonnably get more than 255 of each (I am talking about wood, stone, etc) ?
It is not that space is a problem (I have a lot of free space in the appvar) but I need to know before coding them
« Last Edit: July 09, 2012, 12:40:35 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: TinyCraft II (name subject to change)
« Reply #72 on: July 09, 2012, 01:01:40 pm »
Looks nice. :)


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: TinyCraft II (name subject to change)
« Reply #73 on: July 10, 2012, 11:58:37 am »
Looks nice. :)
Thanks, but there are problems since it is not exactly how the game should work :P
But this is fixed now.

UPDATE
-Now, pressing Enter
   -opens the crafting menu if you are next to the workbench
   -opens the (empty :P) inventory menu else, and sets the workbench next to you
-There is also an ugly hud on the right, that figures the health-bar and the strenght-bar
-Pressing 2nd (without alpha pressed) now hits the object you are facing with a little star :3

Now for items in inventory, I think I'll make them 2 bytes because when I last played MiniCraft, I soon got 40 apples so the 255 limit is too close.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: TinyCraft II (name subject to change)
« Reply #74 on: July 10, 2012, 12:39:19 pm »
Lol, you have a new cursor XD

And that are some nice changes there :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!