Author Topic: TinyCraft II (name subject to change)  (Read 51834 times)

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Offline stevon8ter

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Re: TinyCraft II (name subject to change)
« Reply #15 on: May 23, 2012, 11:38:25 am »
Me too, looks really nice
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Offline Runer112

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Re: TinyCraft II (name subject to change)
« Reply #16 on: May 23, 2012, 11:43:36 am »
You can recycle more than sprite : benchwork menus, rnd map, .... it was a great work. ;)
Will do :P

You may want to consult with jacobly before you use the random map generator. He worked pretty hard on that and I think he may actually still be working on the original TinyCraft, although very slowly.

Other than that, keep up the good work, I'd like to see one of these projects get (at least close to) finished. :)
« Last Edit: May 23, 2012, 11:44:24 am by Runer112 »

Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #17 on: May 23, 2012, 11:45:49 am »
You may want to consult with jacobly before you use the random map generator. He worked pretty hard on that and I think he may actually still be working on the original TinyCraft, although very slowly.
Well he didn't reply to this post so I thought it was dead.
But people will get credits for anything I use :)

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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #18 on: May 25, 2012, 01:16:33 pm »
Double posting for great news.
You are not alone anymore :D
Now there is a chicken with you, but he doesn't seem to like you a lot since he is always trying to run away from you :P

Note that you only have one chicken for now but there will be more later, when this one works perfectly ;)

(still running without Full speed and compiled for Ion)
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Offline stevon8ter

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Re: TinyCraft II (name subject to change)
« Reply #19 on: May 25, 2012, 02:09:15 pm »
Wow, that's really amazing, chicken runs away nicely and great sprite

I'll download and try it tommorow, while i'll also upload some of my stuff

I LIKE YOUR PROJECT :P
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Offline Nick

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Re: TinyCraft II (name subject to change)
« Reply #20 on: May 25, 2012, 02:57:58 pm »
wow, that's cool :) maybe you could have it running around more randomly whe you're not chasing it. Now it's just standing still when you're far enough, but it would be nice to have it moving, just to have some more realistic and interactive surrounding :)

Offline stevon8ter

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Re: TinyCraft II (name subject to change)
« Reply #21 on: May 25, 2012, 05:08:30 pm »
Yeah, that would indeed be an absolute Plus
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Offline Sorunome

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Re: TinyCraft II (name subject to change)
« Reply #22 on: May 25, 2012, 06:41:50 pm »
Wha, this is epic! I like that it runs so fluently! Great job so far!

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Re: TinyCraft II (name subject to change)
« Reply #23 on: May 25, 2012, 06:44:57 pm »
nice!!!!!
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Offline hellninjas

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Re: TinyCraft II (name subject to change)
« Reply #24 on: May 25, 2012, 06:46:16 pm »
I love this update!
+1!

Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #25 on: May 26, 2012, 12:51:24 am »
Thanks all for the support :D

maybe you could have it running around more randomly whe you're not chasing it. Now it's just standing still when you're far enough, but it would be nice to have it moving, just to have some more realistic and interactive surrounding :)
Yes, I would like to do this but I stupidly based collisions on pixels so chickens can only move when they are on the screen :P
I'll try to change that.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #26 on: May 26, 2012, 10:16:34 am »
(double posting for an update. If it is not considered as a major update, tell me and I'll use the "edit" and "modify" buttons)

Yay :D
Now chickens' collisions are based on tiles and not on pixels, so they can move even when not on the screen.
And yes, you read the word "chickens" well, with an "s" at the end :D
Now you have 5 chickens on the map !

However, I have 2 problems:
-They leave some stupid trail behind them when they are too close one from each other or when they are on the border of the screen.
-They can walk one the other and so when they are exactly one one the other, it is like if you had only one chicken.
I'll try to fix this.

(also, the game runs a bit slower when you have the 5 chickens on the screen)

edit: I forgot some very important information.
When you quit the game, it will delete your savegame except if you hold Del at the same time as Clear. If you do so, it will archive your savegame.

Download ↓ :P
« Last Edit: May 26, 2012, 10:25:16 am by Hayleia »
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Offline Sorunome

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Re: TinyCraft II (name subject to change)
« Reply #27 on: May 26, 2012, 10:30:27 am »
Wha, that's pretty cool! Great work! Now you have to make the chickens eat grass and reproduce :P

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Offline stevon8ter

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Re: TinyCraft II (name subject to change)
« Reply #28 on: May 26, 2012, 11:50:38 am »
Haha, first make sure most of the bugs are worked out, if it doesn't work you can always give the user the choice to play with no chickens, 1 chicken or 5, and just put in the read me that there are bugs with 5 chickens, i think that would be possible just by adjusying vars, but i don't know your code, but good luck, and nicely done so far
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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #29 on: May 26, 2012, 12:38:16 pm »
Wha, that's pretty cool! Great work! Now you have to make the chickens eat grass and reproduce :P
Thanks :)
And lolnope :P
At most, they will produce eggs so you can eat but not reproduce themselves (I have enough problems with 5 :P)

Haha, first make sure most of the bugs are worked out, if it doesn't work you can always give the user the choice to play with no chickens, 1 chicken or 5, and just put in the read me that there are bugs with 5 chickens, i think that would be possible just by adjusying vars, but i don't know your code, but good luck, and nicely done so far
Yes, I think I'll do that. The lack of speed is not annoying on a 84+ but it is a bit slow on a 83+ :(
« Last Edit: May 26, 2012, 12:38:33 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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