Author Topic: TinyCraft II (name subject to change)  (Read 51482 times)

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Offline NanoWar

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Re: TinyCraft II (name subject to change)
« Reply #75 on: July 11, 2012, 08:04:16 pm »
I dislike having to press enter in a game. Just saying... :D

Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #76 on: July 12, 2012, 02:52:08 am »
Lol, you have a new cursor XD
Lol yeah, but that is not at all the point of the screenshot :P

And that are some nice changes there :D
Thanks :)

I dislike having to press enter in a game. Just saying... :D
Same for me :P
I put a random key among the logic keys (I mean that I wouldn't have put log) to test if the menus worked, but this may not be the key that will be used in the end.
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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #77 on: July 12, 2012, 03:56:48 am »
Ok, I know it is not even an hour after my last post but there is something magic in that update. However, if you think it was not worth double posting, tell me and I'll use the "Modify" and "Delete" buttons.

UPDATE

- 4 shades of grey instead of 3 ;D
- Remember the poll ? Nevermind, chickens are white and not transparent. I managed to did this by not displaying them when they are on the border of the screen. You can see that the "border of the screen" is quite large (:P), don't worry, it will be reduced, I just tried with a large border to be sure that it works :)
- There is an appvar called TCTitle that you must have in archive when launching the game if you want the titlescreen to appear correctly. I did this not only to save some space in the executable, but more to save time when compiling.
- Still without Full speed mode :D
« Last Edit: July 12, 2012, 12:01:57 pm by Hayleia »
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Offline Sorunome

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Re: TinyCraft II (name subject to change)
« Reply #78 on: July 12, 2012, 04:09:26 am »
O.o it is WITHOUT full speed mode?!?!?! that makes it even more awesome!
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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #79 on: July 12, 2012, 09:19:13 am »
O.o it is WITHOUT full speed mode?!?!?! that makes it even more awesome!
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Yes, I'll try to make this fully work at a decent speed without Full speed mode. Using Full speed mode is not funny :P

Also, I forgot that I used zStart and that it doesn't have any problem to run anything, but my program needs CrabCake/Fullrene to work. So I just added this and updated the download above :)

edit: Wait, I made the same error twice :P
Please re-download again if you already downloaded.

edit 2: mini-update
- Menus were still in 3 shades of grey and were ugly. Now remade to support 4 shades.
- The HUD.

edit 3: new screenshot of the HUD
« Last Edit: July 13, 2012, 03:47:42 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #80 on: July 15, 2012, 02:39:25 am »
UPDATE
Both the inventory and the crafting menu work :D
You can even set the positions of the lantern, the oven, etc :)
Well, there is just the fact that you can craft everything you want in the crafting menu without even having any resource, but that is not really a problem, is it ? :P
And don't try to cheat by buying everything now before I make a new update because your savegame will probably not be compatible ;)
« Last Edit: July 16, 2012, 01:56:20 am by Hayleia »
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Offline Stefan Bauwens

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Re: TinyCraft II (name subject to change)
« Reply #81 on: July 15, 2012, 03:09:51 pm »
Looks like this is going along nicely. If this gets finished this will be a great game!
Well done.


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Offline DJ Omnimaga

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Re: TinyCraft II (name subject to change)
« Reply #82 on: July 15, 2012, 03:22:33 pm »
Looks great, but on the emulator, when scrolling the grayscale effect looks like you're running at like 10 times the speed than you're actually going at XD. I hope you finish it :)

Offline Builderboy

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Re: TinyCraft II (name subject to change)
« Reply #83 on: July 15, 2012, 03:23:17 pm »
Is the lantern going to have any effect on the game, or is it just going to be for looks? 

Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #84 on: July 16, 2012, 01:59:29 am »
Looks like this is going along nicely. If this gets finished this will be a great game!
Well done.
Looks great
Thanks :)

but on the emulator, when scrolling the grayscale effect looks like you're running at like 10 times the speed than you're actually going at XD. I hope you finish it :)
And it it sometimes worst when are in the middle of a tile and you go downwards on a real calc. Nothing seems to be moving :P

Is the lantern going to have any effect on the game, or is it just going to be for looks?
That is a good question :P
I think it is useful in caves and such but I never went this far in the real MiniCraft :-\
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Offline Builderboy

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Re: TinyCraft II (name subject to change)
« Reply #85 on: July 16, 2012, 03:01:59 am »
I guess my real question is: Will there be lighting and such in this version?

Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #86 on: July 16, 2012, 03:53:41 am »
I guess my real question is: Will there be lighting and such in this version?
Yeah, I'll have to do this
Spoiler For Spoiler:
(But that will be in a far future :P)

edit: UPDATE
- first part of the second part of the HUD working: now, the name of the current item is displayed on the top of the screen :)
- fixed the calibration screen so it displays 4 shades -.-°
- strength decreases when you hit something, fills when you don't and is blocked a little time when empty before refilling, like in the real game :D
- you now need more than one hit to cut a tree down :P
« Last Edit: July 16, 2012, 04:12:51 am by Hayleia »
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Offline Stefan Bauwens

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Re: TinyCraft II (name subject to change)
« Reply #87 on: July 16, 2012, 05:32:05 am »
I think it is useful in caves and such but I never went this far in the real MiniCraft :-\
I can understand this because there isn't any saving; Once you die, it's the end.
But I once found this cool site(http://minicraftwiki.com). I think it would be probably very interesting too and it has some nice links to several modded Minicarft versions, which include stuff as respawn and iirc even save.



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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #88 on: July 16, 2012, 06:30:35 am »
I think it is useful in caves and such but I never went this far in the real MiniCraft :-\
I can understand this because there isn't any saving; Once you die, it's the end.
But I once found this cool site(http://minicraftwiki.com). I think it would be probably very interesting too and it has some nice links to several modded Minicarft versions, which include stuff as respawn and iirc even save.
Thanks :D
I already found a mod allowing to save but that was useless since my PC doesn't save cookies :(
But that MiniCraft Wiki will surely help me a lot for my game :D
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Offline leafy

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Re: TinyCraft II (name subject to change)
« Reply #89 on: July 16, 2012, 08:31:29 am »
Just a little heads up - the real game has a hitting system that does one hit, then a bunch of hits really quickly. I'm not sure if you want to stay that faithful to the original, but just letting you know :D
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