0 Members and 1 Guest are viewing this topic.
Just a little heads up - the real game has a hitting system that does one hit, then a bunch of hits really quickly. I'm not sure if you want to stay that faithful to the original, but just letting you know
Is the gray that flickery-while-moving on calc?
Since axe gray doesn't use interrupts...
Wait, you're calling DispGraph^^r^^r inside an interrupt?
On a side note, maybe you should remove the poll?
Why didn't I keep track of this thread?I just read through all the changes and it becomes more and more awesome!
It's looking cool as always! .DGreat work!
It looks just fine Hayleia.
No need to worry, those sprites came out fine. =)