Author Topic: TinyCraft II (name subject to change)  (Read 53009 times)

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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #105 on: July 18, 2012, 07:18:51 am »
This looks awesome!
Thanks :D

UPDATE
- Compiled as an app to not have problems with available ram anymore (which means I can now make a 20 000 bytes savegame if I want :P)
- Renamed the executable to TinyCrft instead of ATICRAF4
- PowerGlove works (useful if you want to move your workbench from a place to another without buying a second workbench)
- The HUD displays the current item but now also the number of copies of this item in your inventory (don't know how to say it in another way -.-°)
- Routinised some more things to save space
- Added data for objects you don't see yet :P

(also, an unusual gif, without the "Start of the gif" :P)

↓ Download
« Last Edit: July 18, 2012, 07:19:12 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Stefan Bauwens

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Re: TinyCraft II (name subject to change)
« Reply #106 on: July 18, 2012, 07:28:47 am »
Cool! Keep up the good work. :)
Also, if you might have a problem with a sprite I would also be glad to help.


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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #107 on: July 18, 2012, 08:21:52 am »
Cool! Keep up the good work. :)
Also, if you might have a problem with a sprite I would also be glad to help.
Ok, thanks :)
I'll keep that in mind when I have problems spriting something else. It took me hours before getting those veins looking like veins -.-°
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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #108 on: July 18, 2012, 03:36:03 pm »
Ok, Runer112 told me I could double post for that update, blame him if I was not allowed to :P

UPDATE
- Maybe you were already afraid about scrolling through the long list of your inventory each time you want to equip a new item ?
Forget about this, the inventory now supports key shortcuts :D
In the inventory, press F1-F5 to set the key as a shortcut to the selected item.
Then, when walking on the map, press that key again to equip the item you selected.
Of course, it doesn't work (at least it shouldn't) if you don't have this item in your inventory ;)

edit:
Epic lol. First of all, you can see in the screenshot that you actually lose or gain health when using the shortcuts. This is fixed in the new attachement. Secondly, the two guys who downloaded might have noticed it was not an app and that executing the program did nothing. In fact it was not the executable but the source :P
So I'd like those two persons to not diffuse it since that version doesn't give credits to those who deserve some. The best would be to delete it from their hard disk but I can't force anyone to do so.
« Last Edit: July 19, 2012, 07:36:04 am by Hayleia »
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Offline ztrumpet

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Re: TinyCraft II (name subject to change)
« Reply #109 on: July 18, 2012, 04:07:33 pm »
Wow, Hayleia, that looks amazing!  And yeah, double posts for project updates are fine.  Awesome work there!

Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #110 on: July 19, 2012, 07:01:06 am »
Wow, Hayleia, that looks amazing!  And yeah, double posts for project updates are fine.  Awesome work there!
Thanks :)
And concerning the double post, the rules say that it is allowed for a major update. That update consists of 6 lines of code, so I was not sure it was major enough but Runer112 said it was a major because of the usefulness of the feature.

edit: I made an important edit to the previous post.
« Last Edit: July 19, 2012, 07:36:49 am by Hayleia »
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Offline Yeong

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Re: TinyCraft II (name subject to change)
« Reply #111 on: July 19, 2012, 12:14:11 pm »
wow I really should try this O.O
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Re: TinyCraft II (name subject to change)
« Reply #112 on: July 19, 2012, 01:48:26 pm »
This looks awesome! And it's not dead like *cough* certain other minecraft like games. *cough*
You mean... every other Minecraft-like games except this one and Compynerd255? :P

Anyway looks really great. Glad it is still progressing. One thing I wonder though: Can you dig and stuff now? Because all I see is the new screenshot is picking up/leaving items on the ground ???

Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #113 on: July 19, 2012, 02:36:07 pm »
Anyway looks really great. Glad it is still progressing. One thing I wonder though: Can you dig and stuff now? Because all I see is the new screenshot is picking up/leaving items on the ground ???
Hehe ;D
*Hayleia runs

In fact, I am still hesitating on the way I should handle the data. I am wondering if it is better to make the data on the tiles or on the tools or on both.
I think that making it on both is easier anyway, so I think I'll do that (I told you I was lazy ! I told you bro ! :P)
« Last Edit: July 19, 2012, 02:36:26 pm by Hayleia »
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Offline stevon8ter

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Re: TinyCraft II (name subject to change)
« Reply #114 on: July 26, 2012, 07:47:49 pm »
Ok, i wasn't here for a long long time and waaauwww, what a major progress that you made, i was like wtf so nice
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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #115 on: July 27, 2012, 02:13:48 am »
Thanks :D

Also, should I register on this forum if I have questions ? Because there is a high probability that they have answers but they have something against MiniCraft on iDevices and I don't know if they will have the same problem with MiniCraft on calculators. I didn't get if the problem was the portage to another platform or just the iDevices.

edit: I registered and asked them the question.
« Last Edit: July 27, 2012, 02:27:56 am by Hayleia »
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Offline Stefan Bauwens

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Re: TinyCraft II (name subject to change)
« Reply #116 on: July 27, 2012, 03:36:00 am »
I guess registering there for help would probably be indeed a good idea.
Also I read that post. First I though they were making a joke, but apparently not. I contacted notch, to ask if he would sue somebody who would make an iOS port.(I wonder if he would answer).


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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #117 on: July 27, 2012, 03:37:09 am »
I guess registering there for help would probably be indeed a good idea.
Also I read that post. First I though they were making a joke, but apparently not. I contacted notch, to ask if he would sue somebody who would make an iOS port.(I wonder if he would answer).
I don't care about the iOS port but about a calc port. I don't want him to sue me.
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Offline Stefan Bauwens

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Re: TinyCraft II (name subject to change)
« Reply #118 on: July 27, 2012, 03:44:57 am »
I guess registering there for help would probably be indeed a good idea.
Also I read that post. First I though they were making a joke, but apparently not. I contacted notch, to ask if he would sue somebody who would make an iOS port.(I wonder if he would answer).
I don't care about the iOS port but about a calc port. I don't want him to sue me.
What? Ofcourse he won't sue you!
This picture in on the MinicraftWiki frontpage:


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Offline Hayleia

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Re: TinyCraft II (name subject to change)
« Reply #119 on: July 27, 2012, 03:46:18 am »
What? Ofcourse he won't sue you!
This picture in on the MinicraftWiki frontpage:

Ok, then I continue working on TinyCraft but I'll sue you if he sues me :P jk
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