Author Topic: Tipover - the crate game <<contest 2013>>  (Read 10160 times)

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Offline Keoni29

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Tipover - the crate game <<contest 2013>>
« on: November 01, 2013, 05:51:42 pm »
I already made this for the PC in 3d but for the calculator I settled with a simpler look.
Started programming this evening. I'd say I'm halfway done already.

What the boardgame looks like:

The objective it to get your man to the red crate by walking on top of other crates. Tip crates over to form pathways.
« Last Edit: November 04, 2013, 07:30:36 pm by Keoni29 »
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Offline tpt1234567890

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Re: [contest '13] Tipover - the crate game
« Reply #1 on: November 01, 2013, 05:53:31 pm »
Just wondering, but are the "levels" (Im assuming they are levels) random? Is there a level editor?

Offline Keoni29

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Re: [contest '13] Tipover - the crate game
« Reply #2 on: November 01, 2013, 05:54:46 pm »
No they are not randomly generated. I will use the levels from the playing cards of the original boardgame by thinkfun just like I did with Tipover 3D.
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Offline tpt1234567890

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Re: [contest '13] Tipover - the crate game
« Reply #3 on: November 01, 2013, 05:55:08 pm »
Ah. Thanks for clearing that up for me!

Offline Spyro543

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Re: [contest '13] Tipover - the crate game
« Reply #4 on: November 01, 2013, 05:55:41 pm »
I read a bit about the game, and it looks fun. Good luck with your entry!

Offline Keoni29

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Re: Tipover - the crate game <<contest 2013>>
« Reply #5 on: November 02, 2013, 06:50:32 am »
Screenshot of the fully playable game. I want to add some features though. I made this in 5 hours I think.
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Offline Sorunome

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Re: Tipover - the crate game <<contest 2013>>
« Reply #6 on: November 02, 2013, 07:35:32 am »
ah, so that is how you play it, that is looking awesome! :D

THE GAME
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Offline Keoni29

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Re: Tipover - the crate game <<contest 2013>>
« Reply #7 on: November 02, 2013, 08:07:56 am »
I am keeping it simple. No fancy falling animations. No fancy tower designs. Just numbers on top of them to indicate the height.
The number on the right is the amount of steps it took to complete the stage. I will not be keeping highscores though. It's just for personal reference I guess...

Keepin it simple. I hope I can get this under 4k including all the stages! It's at 4048/4096 bytes now, but I can compress the levels by 50%
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Offline Runer112

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Re: Tipover - the crate game <<contest 2013>>
« Reply #8 on: November 02, 2013, 01:08:31 pm »
* Runer112 sees that this uses grayscale and probably has lots of processing time to spare, so whispers something about GrayLib

Just a thought if you want to make a bit more polished. It would add some size, but I don't think a 4KB program getting pushed up to like 4.7KB (estimate) is much to worry about.
« Last Edit: November 02, 2013, 01:10:25 pm by Runer112 »

Offline AssemblyBandit

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Re: Tipover - the crate game <<contest 2013>>
« Reply #9 on: November 02, 2013, 04:12:39 pm »
That's a unique game and you got it done so fast! I still haven't started mine yet :(

Offline TheCoder1998

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Re: Tipover - the crate game <<contest 2013>>
« Reply #10 on: November 02, 2013, 04:13:38 pm »
for which calculator is this?
it's looking good anyway!
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Offline Keoni29

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Re: Tipover - the crate game <<contest 2013>>
« Reply #11 on: November 02, 2013, 04:16:29 pm »
For the 83/84+. The contest excludes calcs other than 83+/84+ (SE)
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Offline TheCoder1998

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Re: Tipover - the crate game <<contest 2013>>
« Reply #12 on: November 02, 2013, 04:17:10 pm »
:facepalm: oh yeah i could've guessed that...
still looking good tho
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Offline Geekboy1011

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Re: Tipover - the crate game <<contest 2013>>
« Reply #13 on: November 02, 2013, 04:19:15 pm »
I loved that game when i used to own it it looks awesome! I would get a base down then start adding polish to it dont go over board tho but again looks awesome good job!

Offline Keoni29

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Re: Tipover - the crate game <<contest 2013>>
« Reply #14 on: November 02, 2013, 04:20:27 pm »
Well the base is down already. The only things I have left to do is maybe fix up the graphics here and there. As Runer suggested: maybe use graylib.
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