Author Topic: TLM Screenshot  (Read 11362 times)

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SirCmpwn

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Re: Screenshot
« Reply #30 on: March 24, 2010, 11:56:37 am »
Wow, neato!
And, funny, too.  That's the best ASCII scene I have seen in a while.

Offline DJ Omnimaga

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Re: Screenshot
« Reply #31 on: March 24, 2010, 02:23:41 pm »
Wow very nice!

One thing, though: watch out with lowercase text. I got trapped often when using it, running out of RAM, because lowercase letters takes 2 bytes instead of 1 byte and when writing long text, it eats memory really fast.

Also if you don't mind using square window borders instead of rounded, I would make the top dialog window take the entire screen width and have the Horizontal mode line used for the bottom of the text window. You would need to draw one less line too

Offline jsj795

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Re: Screenshot
« Reply #32 on: March 24, 2010, 02:23:46 pm »
I changed some words around, nothing new, and added 'going through the door' support. The hardest part of making these is actually ASCII art... :( They are really hard to draw. Right now, I'm trying to draw a little tree, but it's really hard to do.
Especially since the tree needs to be only about 3x3 ASCII character...
Here's the screen shot from the main menu ^^

Edit: I was posting and so I didn't get to read your post DJ, and I understand, but since I'm going to use XCopy, I don't think it would matter too much. I don't plan on storing more than 2 programs at the same time, by making 1 main program (I guess it acts as launcher) and the subprogram that will do all the others. Also, I used a text display routine that will drastically decrease the size of text displaying thing, because I wouldn't have to code
:text(0,0,"blah blah
:text(6,0,"more blah
: .
: .
: . etc....

Also, I found out that the box window border didn't look too nice because of the horiz mode...
« Last Edit: March 24, 2010, 02:30:33 pm by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: Screenshot
« Reply #33 on: March 24, 2010, 02:50:33 pm »
Aaah ok, I guess it's fine then, it still looks nice anyway ^^

For some reasons it reminds me Illusiat 13 but in platformer mode ^^

I kinda like it, though, because I always liked Ys III and Zelda II type adventure games (even thought yours is not real time battlers). Nice job :)

Offline jsj795

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Re: Screenshot
« Reply #34 on: March 24, 2010, 02:59:05 pm »
Actually, I'm experimenting with the real time battle. It will be like random encounter, and then you get to move back and forth (no jumping) and attack. I really want to implement that, since I want the ranged weapon to have some purpose in the game. Right now, it seems fast enough, but I haven't put any monster AI, and attacking/animation, damage calculation, so I don't know if it will be feasible to do. If it seems slow, then I guess it will have to be either TI83+SE/TI84+(SE) game, or make it just turn-based...
Anyways, if the game gets really big (since I want to make it non-linear storyline) it will have to be on those calc, and emulator.

And may be because I used my main character as Omega, that's why it reminds you of Illusiat?
« Last Edit: March 24, 2010, 03:00:28 pm by jsj795 »


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: Screenshot
« Reply #35 on: March 24, 2010, 03:44:22 pm »
Ooh I see, I guess if it's fast enough it could work. For complex bosses, you may have to use predefined movement patterns, though, since AI might be hard to code

As for Illusiat it might be the character or the graphics used, but again, ASCII games looks a bit similar sometimes ^^ (altough good, sometimes)
« Last Edit: March 24, 2010, 03:44:34 pm by DJ Omnimaga »

Offline Galandros

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Re: Screenshot
« Reply #36 on: March 29, 2010, 10:29:17 am »
Nice ASCII art. You have found new grounds to explore in TI-ASCII art. Nice. ;D
Hobbing in calculator projects.

Offline DJ Omnimaga

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Re: Screenshot
« Reply #37 on: March 29, 2010, 11:10:29 pm »
I am kinda glad to see more variety of ASCII games too, because more will show what can simple graphics like ASCII can do and that games can be fun even on the home screen. :)

Offline mapar007

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Re: Screenshot
« Reply #38 on: March 30, 2010, 04:04:05 am »
Oooh... Genius! I'd never have thought of using that Horiz mode. I think this is going to be one of the only good games effectively using this mode.

Offline ztrumpet

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Re: Screenshot
« Reply #39 on: April 01, 2010, 04:25:43 pm »
This is awesome!  I can't wait for more TLM progress! ;D

I forgot, how do you store maps?  Is it in a String and a Matrix?  It looks really efficient! :D

Great job on the text also.  It looks wonderful! :)

Lastly, this is an awesome game showing what ASCII graphics can do.  I really like ASCII games, but this one has Incredible ASCII art in it, and I love it!  Wonderful job! ;D

Offline jsj795

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Re: Screenshot
« Reply #40 on: April 01, 2010, 04:51:19 pm »
It's both String and Matrix... I know that's horrible way because of memory, but it was fastest way...
especially since this is side scrolling movement. Oh well^^


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: Screenshot
« Reply #41 on: April 01, 2010, 04:59:02 pm »
It may be huge, but it's working well for you.  I have no problems with you storing it this way. ;D
In fact, I have a similar method that I use in Elmgon, but it uses two strings, and three lists. :D  (The lists vary in size, and are used when something isn't default.  xor lets this work. ;D )

Offline DJ Omnimaga

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Re: Screenshot
« Reply #42 on: April 01, 2010, 07:22:11 pm »
yeah, strings provide fast map display, but matrices, whikle being huge, provides much faster collision detection.

Offline mapar007

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Re: Screenshot
« Reply #43 on: April 02, 2010, 03:26:26 am »
The problem with strings is that they are tokenized, and not every token is the same size, so the calc has to go through ALL OF THEM to access a random point in the string. This is not much of an issue in map displaying, but with collision detection, the delays add up real quick.

Offline DJ Omnimaga

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Re: Screenshot
« Reply #44 on: April 02, 2010, 03:59:30 am »
yeah, this sucks. For large strings, at the bottom of them, maps often loads slower than at the top. Sometimes, they may load like 3 times slower.