Author Topic: To All Budding Axe Programmers  (Read 4694 times)

0 Members and 2 Guests are viewing this topic.

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
To All Budding Axe Programmers
« on: August 19, 2011, 06:45:38 pm »
So, I was digging around my old files. And I found the very first playable game I made in Axe Parser! It's called Rockslide, and, um, there's a bunch of falling rocks you have to avoid. And if they hit you, you get smashed!

Here it is:



The reason I'm posting this, accompanied by it's source code, is for all those Axe beginners who really want to, but don't know how, to get started programming in Axe. It's kind of simple, but it's just about all I knew before coding Spacky Emprise, and then Spacky 2, and now Base 671 (which is actually pretty good (albeit not complete yet). 4th time's the charm, eh?). This is how I got started, and anyone who wants to get going with Axe might be interested in checking out the source code.

EDIT: whoops, forgot to attach the files
« Last Edit: August 19, 2011, 06:46:21 pm by buttsfredkin »
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: To All Budding Axe Programmers
« Reply #1 on: August 19, 2011, 06:57:33 pm »
cool
This used to contain a signature.

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: To All Budding Axe Programmers
« Reply #2 on: August 19, 2011, 07:10:49 pm »
The way the source code is commented isn't great (in fact, i'm having a hard time remembering if I put ANY comments in the source...) but it's not complicated.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline mrmprog

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 559
  • Rating: +35/-1
    • View Profile
Re: To All Budding Axe Programmers
« Reply #3 on: August 19, 2011, 08:56:48 pm »
Nice, it looks like a good resource. I have a bad habit of writing comments with random symbols that make sense only to me :)
« Last Edit: August 19, 2011, 08:57:21 pm by mrmprog »

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: To All Budding Axe Programmers
« Reply #4 on: August 20, 2011, 02:58:46 am »
Nice, it looks like a good resource. I have a bad habit of writing comments with random symbols that make sense only to me :)
I have the bad habits to make long sentences of comments but I use Croquette ;D
Also, good idea of releasing this :thumbsup:
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: To All Budding Axe Programmers
« Reply #5 on: August 20, 2011, 03:27:02 am »
Nice, it looks like a good resource. I have a bad habit of writing comments with random symbols that make sense only to me :)

Comments? I'm not sure I even use those...

My source is really fun to read because half the text to be printed on the screen is in raw hex and stored in a pic variable :P
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: To All Budding Axe Programmers
« Reply #6 on: September 20, 2011, 11:43:27 am »
I want to make a program that reads each tile in a map from a matrix and then draws grayscale sprites accordingly. is that easy or hard would you say?
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: To All Budding Axe Programmers
« Reply #7 on: September 20, 2011, 04:59:26 pm »
If you're referring to a technique called Tile Mapping, it's really quite easy to implement. You might want to check out yunhua98's tutorial on it.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: To All Budding Axe Programmers
« Reply #8 on: September 20, 2011, 06:22:30 pm »
That looks nice, buttsfredkin.  I think it's pretty cool for a first Axe game. :)

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: To All Budding Axe Programmers
« Reply #9 on: September 20, 2011, 06:23:51 pm »
Thanks.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline boot2490

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 607
  • Rating: +54/-36
    • View Profile
    • Boot2490's Stuff
Re: To All Budding Axe Programmers
« Reply #10 on: September 20, 2011, 06:25:01 pm »
That would take DAYS in basic.
I'm not worried about SOPA creating censorship, that will not stand for long. I'm worried that they'll succeed in stopping piracy!

Spoiler For Signature, updated march 23, 11:28 PM EST:















An useful tool!

PM me if you need some help. I am glad to be of assistance and part of the TI Communnity.

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: To All Budding Axe Programmers
« Reply #11 on: September 20, 2011, 06:25:45 pm »
thanks butts. (can I call you that?) I'll check it out.  :)

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: To All Budding Axe Programmers
« Reply #12 on: September 20, 2011, 06:26:15 pm »
lol I highly doubt it would run all that fast either. :) no offense to BASIC, it's a fine language.

EDIT
thanks butts. (can I call you that?) I'll check it out.  :)

lol why not?
« Last Edit: September 20, 2011, 06:27:02 pm by buttsfredkin »
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: To All Budding Axe Programmers
« Reply #13 on: September 20, 2011, 06:29:03 pm »
Sweet. thanks. much faster than typing the full name. :)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: To All Budding Axe Programmers
« Reply #14 on: September 20, 2011, 07:32:54 pm »
Sweet. thanks. much faster than typing the full name. :)
Or even [Ctrl] [C], [Ctrl] [V], which is what I use on some nics. :P