Author Topic: TokenIDE - TI-BASIC IDE  (Read 83042 times)

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Offline merthsoft

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Re: Tokens
« Reply #135 on: December 05, 2010, 12:25:46 pm »
These are all things I plan on putting in, but I'm glad that other people would find them useful as well. It will be project-based, so Ctrl-S will save the file as plain text, and F5 will "build" it. I'm hesitant to call this a compiler, though, as it's not really compiling anything. It's simply tokenizing the input, which isn't quite the same.
Shaun

Offline Munchor

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Re: Tokens
« Reply #136 on: December 05, 2010, 12:42:12 pm »
These are all things I plan on putting in, but I'm glad that other people would find them useful as well. It will be project-based, so Ctrl-S will save the file as plain text, and F5 will "build" it. I'm hesitant to call this a compiler, though, as it's not really compiling anything. It's simply tokenizing the input, which isn't quite the same.

I believe that tokenizing and storying the bytes in .8xp is compiling, though.

I use tokens all the time, it's fantastic:

What I noticed:

!=  stands for inequal sign

->  stands for STO Sign

This is great!

Offline merthsoft

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Re: Tokens
« Reply #137 on: December 05, 2010, 12:45:36 pm »
It's not, though. It can be one part of compiling, but it's not really compiling itself. Compilation is the process of turning one computer language into another, and this isn't doing that. It's taking one computer language, and turning it into its tokenized form.
Shaun

Offline Munchor

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Re: Tokens
« Reply #138 on: December 05, 2010, 03:08:26 pm »
It's not, though. It can be one part of compiling, but it's not really compiling itself. Compilation is the process of turning one computer language into another, and this isn't doing that. It's taking one computer language, and turning it into its tokenized form.

You are the professional here, so I'll look up to your ideas xD


Offline DJ Omnimaga

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Re: Tokens
« Reply #139 on: December 05, 2010, 08:55:21 pm »
These are all things I plan on putting in, but I'm glad that other people would find them useful as well. It will be project-based, so Ctrl-S will save the file as plain text, and F5 will "build" it. I'm hesitant to call this a compiler, though, as it's not really compiling anything. It's simply tokenizing the input, which isn't quite the same.

I believe that tokenizing and storying the bytes in .8xp is compiling, though.

I use tokens all the time, it's fantastic:

What I noticed:

!=  stands for inequal sign

->  stands for STO Sign

This is great!

Does it means ! and = and - and > will compile to the not equal and sto symbols? Not that this would be a problem in code syntax, but if someone uses an ASCII tilemap containing these characters one after each others, could it lead to problems?

Offline merthsoft

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Re: Tokens
« Reply #140 on: December 05, 2010, 08:58:53 pm »
If you have "!=" it will turn in to the not equals sign. However, if you do "!\=", it will convert it to the two separate symbols.
Shaun

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Re: Tokens
« Reply #141 on: December 05, 2010, 10:54:20 pm »
If you have "!=" it will turn in to the not equals sign. However, if you do "!\=", it will convert it to the two separate symbols.

Nice, so I can put \ in between any characters and it'll parse them separately?




Offline DJ Omnimaga

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Re: Tokens
« Reply #142 on: December 06, 2010, 01:25:30 am »
I see, sounds good then. :)

Offline merthsoft

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Re: Tokens
« Reply #143 on: December 06, 2010, 11:18:08 am »
If you have "!=" it will turn in to the not equals sign. However, if you do "!\=", it will convert it to the two separate symbols.

Nice, so I can put \ in between any characters and it'll parse them separately?
Yup! The "\" character is basically the "parse this next character as a single character" flag (or maybe it's "stop parsing this word at this charcter? I forget, I think the latter is more useful, though, so if it's not that now it will be soon).
Shaun

Offline DJ Omnimaga

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Re: Tokens
« Reply #144 on: December 06, 2010, 01:05:42 pm »
What if someone wants to type a massive RPG NPC convo in Tokens, though? ??? That must take INSANE amount of work if you have to put backslashes between every character to prevent them from being converted to actual commands! O.O
« Last Edit: December 06, 2010, 01:06:10 pm by DJ Omnimaga »

Offline merthsoft

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Re: Tokens
« Reply #145 on: December 06, 2010, 01:29:15 pm »
Only the ones that are converted in to commands that you don't want to be tokenized. It actually helps, in some cases, because it'll save space. For instance, if the dialog is:
"Hello, friend, what would you like to buy today?"
Those will all be separate letters, because none of those are commands. However, if you have:
"Input your name:"
The "Input " will be tokenized, which would save you 9 bytes if you wanted to keep it that way. If you didn't, you'd simply put:
"Inpu\t your name:"
Shaun

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Re: Tokens
« Reply #146 on: December 06, 2010, 02:14:49 pm »
Oh, and another request, having the hex box in a monospaced font.




Offline DJ Omnimaga

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Re: Tokens
« Reply #147 on: December 06, 2010, 02:15:12 pm »
Oh right, I guess that can work. Thanks for the tip :D

Offline Munchor

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Re: Tokens
« Reply #148 on: December 07, 2010, 03:51:33 pm »
Only the ones that are converted in to commands that you don't want to be tokenized. It actually helps, in some cases, because it'll save space. For instance, if the dialog is:
"Hello, friend, what would you like to buy today?"
Those will all be separate letters, because none of those are commands. However, if you have:
"Input your name:"
The "Input " will be tokenized, which would save you 9 bytes if you wanted to keep it that way. If you didn't, you'd simply put:
"Inpu\t your name:"

I saw your Tokens.xml and found out about all the alternative strings to be converted. :) (like -> and the real ->)

Offline Eeems

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Re: Tokens
« Reply #149 on: December 11, 2010, 08:23:52 pm »
MOAR GUI EDITOR NEEDED!
Quote
[18:22]   <Merth>   So how about you go to the topic and yell at me to work on the DCS GUI editor ;)
[18:22]   <Eeems>   lol ok :P
/e