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* DJ Omnimaga can't wait until it is possible to open files with tokens by drag'n'dropping them on the app shortcut or app itself (icon or while it's open).
<Group name="Axe" comment="The Axe parser commands." site="http://axe.omnimaga.org" />
group="Axe"
That's awesome! By the way are programs unlocked by default?I think a nice feature would be a tool to batch lock/unlock/archive programs, so it's easier to edit old calc games or make games compatible with older emulators like PindurTI.
Great program Merthsoft, this is really useful for working on larger projects!I'm currently using it to work on my DROD clone in Axe (which, afaik, hasn't been done before), though there is one small thing bothering me about TokenIDE: when you save with Ctrl-S, you have to confirm the overwrite everytime, which is slightly annoying to people like me, who have a habit of quicksaving often to prevent data loss. Also, the included AxeTokens.xml did not work for me, importing it caused no new category or any changes to appear. I figured out the XML format and found out that the Axe commands are not assigned to any new group. AxeTokens.xml can be fixed by adding the line Code: [Select]<Group name="Axe" comment="The Axe parser commands." site="http://axe.omnimaga.org" /> inside the "<Tokens [...]>" tag, and adding Code: [Select]group="Axe" into every "<Token [...]>" tag.This causes a new "Axe" group to appear which contains all commands displayed as if you were using Axe.
Great program Merthsoft, this is really useful for working on larger projects!I'm currently using it to work on my DROD clone in Axe (which, afaik, hasn't been done before), though there is one small thing bothering me about TokenIDE: when you save with Ctrl-S, you have to confirm the overwrite everytime, which is slightly annoying to people like me, who have a habit of quicksaving often to prevent data loss. Also, the included AxeTokens.xml did not work for me, importing it caused no new category or any changes to appear. I figured out the XML format and found out that the Axe commands are not assigned to any new group. AxeTokens.xml can be fixed by adding the line Code: [Select]<Group name="Axe" comment="The Axe parser commands." site="http://axe.omnimaga.org" /> inside the "<Tokens [...]>" tag, and adding Code: [Select]group="Axe" into every "<Token [...]>" tag.This causes a new "Axe" group to appear which contains all commands displayed as if you were using Axe.EDIT:It seems that changing the Token file does not change the Token parser's behaviour. It will still parse the original (Tokens.xml) Tokens while only the reference list is changed.EDIT2:...and suddenly, it works.
Did you change the Token file to AxeTokens.xml? You have to do that in order to use Axe tokens and since it always worked fine for me, I'm wondering if you did.In fact, I also gave Merth an updated AxeTokens.xml that he will update in newest version
Are you planning to announce your DROD game by the way? It seems kinda fun and people might be interested here
Did you change the Token file to AxeTokens.xml? You have to do that in order to use Axe tokens and since it always worked fine for me, I'm wondering if you did.
Anyway, back on topic: Merthsoft, I can send you an updated version of AxeTokens.xml if you still need one, as I said, I added an "Axe" group which contains all commands in their Axe versions. I also replaced the "u", "v" and "w" variables with "var", "appv" and "grp" respectively. I thought about attaching it, but I guess there is some minimum post number I need to reach before being able to attach files.
<Group name="_default" comment="The standard TI-BASIC commands." site="http://tibasicdev.wikidot.com/home" />
<Group site="http://axe.omnimaga.org/" comment="The Axe parser commands." name="_default"/>