Author Topic: TokenIDE - TI-BASIC IDE  (Read 82579 times)

0 Members and 1 Guest are viewing this topic.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Tokens
« Reply #195 on: December 25, 2010, 01:19:59 pm »
Could you make elseif? That would be pretty cool. For now, looks great :)

Offline merthsoft

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 241
  • Rating: +63/-1
    • View Profile
Re: Tokens
« Reply #196 on: December 25, 2010, 01:23:51 pm »
Yes.
Code: [Select]
#if blah1
...
#else
#if blah2
...
#else
#if blah3
...
#endif
#endif
#endif
This would, of course, be better with an #elseif, I just haven't gotten around to that, yet.
Shaun

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Tokens
« Reply #197 on: December 25, 2010, 01:26:14 pm »
Yes.
Code: [Select]
#if blah1
...
#else
#if blah2
...
#else
#if blah3
...
#endif
#endif
#endif
This would, of course, be better with an #elseif, I just haven't gotten around to that, yet.

Please :S Else for Elseif is confusing :S

Offline merthsoft

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 241
  • Rating: +63/-1
    • View Profile
Re: Tokens
« Reply #198 on: December 25, 2010, 02:22:23 pm »
I'm not sure why else if is any more confusing that elseif, but ok:



Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Tokens
« Reply #199 on: December 25, 2010, 04:02:54 pm »
This is looking great Merth!
/e

Offline jnesselr

  • King Graphmastur
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2270
  • Rating: +81/-20
  • TAO == epic
    • View Profile
Re: Tokens
« Reply #200 on: December 25, 2010, 05:05:51 pm »
Very nice! Any idea when this will be completed?

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Tokens
« Reply #201 on: December 25, 2010, 05:08:34 pm »
Very nice! Any idea when this will be completed?

I can't wait for a release too.

Offline merthsoft

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 241
  • Rating: +63/-1
    • View Profile
Re: Tokens
« Reply #202 on: December 26, 2010, 09:13:28 pm »
Very nice! Any idea when this will be completed?
I don't really have a time line. "When it's done", I suppose.
Shaun

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Tokens
« Reply #203 on: December 27, 2010, 04:04:34 pm »
Nice merthsoft! What is ifdef, though? Does it check if the last thing that was defined is equal to onething?
« Last Edit: December 27, 2010, 04:05:43 pm by DJ Omnimaga »

Offline jnesselr

  • King Graphmastur
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2270
  • Rating: +81/-20
  • TAO == epic
    • View Profile
Re: Tokens
« Reply #204 on: December 27, 2010, 04:21:14 pm »
Nice merthsoft! What is ifdef, though? Does it check if the last thing that was defined is equal to onething?
If Defined. It checks if something is defined or not. In higher languages like Java, it is basically "If Object!=null".

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Tokens
« Reply #205 on: December 27, 2010, 04:24:51 pm »
Oh ok, thanks.

Offline merthsoft

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 241
  • Rating: +63/-1
    • View Profile
Re: Tokens
« Reply #206 on: December 27, 2010, 06:10:32 pm »
Alright, I figured I ought to release a build with all these updates. Note, the readme is not updated.
http://myserverathome.com/Tokens.zip
« Last Edit: December 27, 2010, 06:15:48 pm by merthsoft »
Shaun

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Tokens
« Reply #207 on: December 27, 2010, 06:11:34 pm »
Alright, I figured I out to release a build with all these updates. Note, the readme is not updated.
http://myserverathome.com/Tokens.zip

Love you man :w00t:

Offline Binder News

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 785
  • Rating: +46/-3
  • Zombie of Tomorrow
    • View Profile
Re: Tokens
« Reply #208 on: December 27, 2010, 06:13:31 pm »
Very nice!
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Tokens
« Reply #209 on: December 27, 2010, 10:09:52 pm »
Nice Merthsoft!