Author Topic: Trading Card Game  (Read 1818 times)

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Offline collechess

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Trading Card Game
« on: June 14, 2011, 08:45:50 pm »
Not sure if this is the right thread


Before I start this project, I want to see if its possible.  My goal is to create a small trading card game in pure BASIC.  Players will have an deck of up to three cards.  When they want to battle someone, the connect the calculators, select the card they want to use, and battle.  Cards get experience from battles, and use experience to level up.  Leveling up results in raised stats.  I have not decided how cards will acquire new moves, either by buying them with exp or getting them after leveling. 

-A card's stats are stored in a list, and when the player selects a card that cards stats are stored in a temporary list. 
-Players will be able to battle and trade via the link cable

Questions
-How to store a cards name with a list.
     I thought of using the first 8 slots of the list as the name and using a string with " ABCDEFGHIJKLMNOPQRSTUVWXYZ" and sub.
-How to try to stop people from cheating.
-How to store an icon into a list.
 
Any answers would be appreciated.

Ashbad

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Re: Trading Card Game
« Reply #1 on: June 14, 2011, 08:55:03 pm »
- I suggest you actually have all names pre-defined inside the program, and have it so something like 0 would mean no name, 1 might mean "Namekoti", 2 might mean "Giant Worm", etc.  This would save much space :)

- Technically, if you're paranoid about cheating, you could lock the program so it can't be edited and use DCS7 libs to use appvars instead of lists, and encrypt them.

- I also think this should be the same as the first point -- predefine them, and refer to them as associative indexes.

Good luck! :)

Offline Deep Toaster

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Re: Trading Card Game
« Reply #2 on: June 15, 2011, 12:01:23 am »
You know United-TI just happens to be holding a TCG competition (or they were until it ended a few days ago with no submissions). They're talking about an extension; maybe you could join?