Author Topic: Trapped  (Read 9744 times)

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Offline Builderboy

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Trapped
« on: April 26, 2009, 10:54:39 pm »
So a while back I created a version of the internet flash game Trapped.  It used xLib to get good graphics, but was incredibly slow, badly coded, and humongous.  Recently I created a new and improved version, using pure basic.  It was faster, more detailed, had larger rooms, more items, and was smaller.  I recently finished it, and I am in need of some beta testers, as it is a large-ish game.  It does use CelticII for saving the data to an appvar, but other than that it is in pure Basic

Here is a screenshot of the game


And here is the link
http://tibasicdev.wikidot.com/local--files/archives:trapped-beta/TrappedBeta2.zip
Send all the programs to your calculator, then run INSTALL to create your game file.  You can then delete INSTALL and run TRAPPED to play

Let me know what you think! (And if you find any bugs)

Offline DJ Omnimaga

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Re: Trapped
« Reply #1 on: April 27, 2009, 02:47:59 am »
interesting, I like the way doors are unlocked and it seems to run at good speed with stuff moving around too (at least, based on the busy indicator speed, if slowed down, it does) and the ASCII chars are chosen well. The maps actually reminds me the 3rd dungeon in Zelda: Dark Link Quest. I assume it's a bit similar to the Trapped game on MaxCoderz but top down instead of side-scrolling and with real time moving enemies, right? (Trapped on maxCoderz was a clone of Block Dude but with much more feature, btw)

I'll try on emulator when I get some time to try to beat some levels ^^

Offline skuller972

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Re: Trapped
« Reply #2 on: April 27, 2009, 06:00:26 pm »
i played this yesterday (before you posted this its weird) and I liked the first one better, because the objects and map and just the whole thing overall looks better than this version, and I don't see how this is "better" than the first. The rooms seem the same size to me, and the enemies in this one are just impossible to get past, the only pro is the speed.

Now I'm not trying to critisize you or your game, but it really doesn't seem much different except its in ASCII and thus faster.

Still, the coding in this version is much much better and smaller, I just guess I didn't notice how slow either was because I used an emulator, but if I had to pick I'd choose the first, but both are great games and anyone should get one or the other.
Then again, maybe not...
<a href="http://www.nerdtests.com/ft_nt2.php">
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Offline DJ Omnimaga

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Re: Trapped
« Reply #3 on: April 27, 2009, 06:47:56 pm »
By the first one do you mean Trapped on MaxCoderz (by Jbshaler/Justin Shaler)? Because that one, as you can see in this post, was done by a different author and it was done in pure ASM. Else, I didn't knew Builderboy had 2 versions

Offline noahbaby94

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Re: Trapped
« Reply #4 on: April 27, 2009, 06:48:50 pm »
No Builderboy made one with xlib.
That's what she said!!!

Offline DJ Omnimaga

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Re: Trapped
« Reply #5 on: April 27, 2009, 06:49:32 pm »
oh I thought he didn't released the xLIB one x.x I guess I misread his post. I was certain he ditched it and only released the second version.

For enemies being impossible to avoid, my suggestion would be to make them only go horizontally or make them only move every 2 frames

Offline Builderboy

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Re: Trapped
« Reply #6 on: April 27, 2009, 07:45:38 pm »
Well, the point was that it is a puzzle to find out how to get past all of the enemies.  You may be trying to get past an enemy without the right items to do it.  Its more of a puzzle game than a battle game.

(And the maps are bigger, 16*8 instead of 12*8 )

If your stuck, I can help you move along if you want.

EDIT, i did release the xLib version, if you want to play it, it is availiable on TiBasic Developer Portal
« Last Edit: April 27, 2009, 07:50:50 pm by Builderboy »

Offline DJ Omnimaga

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Re: Trapped
« Reply #7 on: April 27, 2009, 08:13:03 pm »
ok thanks I'll try when I get some time too

Offline kalan_vod

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Re: Trapped
« Reply #8 on: April 28, 2009, 01:59:03 pm »
Great work, I love this. The xLIB version was nice though

Offline Builderboy

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Re: Trapped
« Reply #9 on: April 28, 2009, 06:04:06 pm »
Thanks!  I liked the xLib version too, I just felt it needed to be revamped with more puzzles and faster speed.

Offline Builderboy

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Re: Trapped
« Reply #10 on: May 25, 2009, 12:32:17 pm »
So if nobody has found any problems with this, I think I'll just go ahead and release it.

Offline skuller972

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Re: Trapped
« Reply #11 on: May 25, 2009, 12:34:51 pm »
maybe make the person moove diagonal, or the monsters on horizontally, but other than that, its fine
Then again, maybe not...
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Offline Builderboy

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Re: Trapped
« Reply #12 on: May 25, 2009, 03:59:10 pm »
Well, that would invalidate all the puzzles (and you would have to use something like the number pad to move diagonally), the reason I made the enemies able to move diagonally was so that they moved faster than you, and so you would be forced to use logic to defeat them.

But thanks anyway for the help, I just need to wright all the documentation and then release it :)

Offline skuller972

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Re: Trapped
« Reply #13 on: May 25, 2009, 04:09:55 pm »
okey dokey artichokey! good luck!
Then again, maybe not...
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Offline Builderboy

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Re: Trapped
« Reply #14 on: October 09, 2009, 04:40:31 pm »
Alright, I have finaly finished it and it is Pending in TiCalc as I speak ^^ I'll post a link when its finished.